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Tech Extremely simple Green Arrow Reset combo

Stilll Alive

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Now i know everyone half way decent at this game wont find this very appealing or interesting. But ive been playing alot of green arrows online and not one has used any sort of reset strategy with their super, which personally i think is extremely easy. I mean why not do this every time?

So to maybe open up some peoples minds on what they can do with green arrow i made a very simplified and brief explanation of one reset with green arrow. let me know what you think!

And like i said, im aiming this towards the beginners :)

 

shaowebb

Get your guns on. Sheriff is back.
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I'm sorry, but if you could get 4 bars on first lifebar you likely wouldn't need that combo as they should already be down enough on life for a lesser combo to take them down enough. One that wouldn't cost you 4 bars sending you to second round meterless and weak to clashes.

I'm bringing this up because if you try that on their second life bar as soon as you go for any of that after the super, b3 they will clash you and end that AND get back health guaranteed. Cool training room combo but real match conditions pretty much mean it'd be an extremely rare case you could go for this as it'd require a helluva lot of first round meter built up and then you'd likely either not need it or you'd simply be giving them a solid guarantee on clash next round.
 

Stilll Alive

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I'm sorry, but if you could get 4 bars on first lifebar you likely wouldn't need that combo as they should already be down enough on life for a lesser combo to take them down enough. One that wouldn't cost you 4 bars sending you to second round meterless and weak to clashes.

I'm bringing this up because if you try that on their second life bar as soon as you go for any of that after the super, b3 they will clash you and end that AND get back health guaranteed. Cool training room combo but real match conditions pretty much mean it'd be an extremely rare case you could go for this as it'd require a helluva lot of first round meter built up and then you'd likely either not need it or you'd simply be giving them a solid guarantee on clash next round.
Not necessarily, I mean yeah what your saying is true, but on a second health bar say you slip in an ice arrow, stock the second ice arrow for the reset back 3 out of super ice arrow off the bounce and the back 3 again, all unclashable guaranteed hits, I think that will put u in around 50% range if I'm not
Mistaken, but yeah i know what your saying learning to strategize your clashes is just a whole separate thing people will have to learn to do


Check my channel out for combo videos ranked matches montages and more http://www.youtube.com/user/TequilaMockingburd

And no I don't type my signature out everytime, im using Tapatalk app lol
 

shaowebb

Get your guns on. Sheriff is back.
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Not necessarily, I mean yeah what your saying is true, but on a second health bar say you slip in an ice arrow, stock the second ice arrow for the reset back 3 out of super ice arrow off the bounce and the back 3 again, all unclashable guaranteed hits, I think that will put u in around 50% range if I'm not
Mistaken, but yeah i know what your saying learning to strategize your clashes is just a whole separate thing people will have to learn to do


Check my channel out for combo videos ranked matches montages and more http://www.youtube.com/user/TequilaMockingburd

And no I don't type my signature out everytime, im using Tapatalk app lol
I feel ya. Green Arrow's meter game is a work in progress honestly. I see folks saying they want it all for super and I keep noticing that the more MB stuff I slip in the more he slowly seems more dangerous. Like folks have to respect him more. I mean MB sky alert alone has a startup of only 5 frames and does a clean 26 damage on its own. Plus what do you do on wakeup if he jumps up and MB Air Dead On's you? Its got a microscopic 3 frame startup, covers EVERYTHING and does 22%. These things add up a lot and wreck people's composure too.


Managing his meter is a game of deciding if you can add up more over the course of a match with MB or whether you should save for an all or nothing combo. Personally, I'm using MB as my go to. Leaves me a bit of wiggle room if something goes wrong and it looks like a clash is imminent.
 

Stilll Alive

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I feel ya. Green Arrow's meter game is a work in progress honestly. I see folks saying they want it all for super and I keep noticing that the more MB stuff I slip in the more he slowly seems more dangerous. Like folks have to respect him more. I mean MB sky alert alone has a startup of only 5 frames and does a clean 26 damage on its own!
Managing his meter is a game of deciding if you can add up more over the course of a match with MB or whether you should save for an all or nothing combo. Personally, I'm using MB as my go to. Leaves me a bit of wiggle room if something goes wrong and it looks like a clash is imminent.
yeah alot of characters rely on meter burn for their combos and getting in, like GL and NW, GA really doesnt have any meter burn tools like that so it will be interesting to see how the GA game develops with people
 

shaowebb

Get your guns on. Sheriff is back.
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yeah alot of characters rely on meter burn for their combos and getting in, like GL and NW, GA really doesnt have any meter burn tools like that so it will be interesting to see how the GA game develops with people
Im gonna lab up a meter whore GA and try to see how many things I can punish with those two moves on reaction. I know they got bad recovery, but they are so fast and damaging that I am wondering if I can't honest to God use them as a cornerstone to add up some damage during a match. A few weeks of matches and such using this tactic will tell me if its getting me blown up or if its actually something of a cornerstone he should be using.

I know he's a reset factory when he wants, but I'm seriously wondering if his damage needs to be more spread out across his other options like zoning and AA and not just saved for combo tricks.
 
I wonder does that reset work on characters with wakeups that toss green arrow in the air, like lantern's might or soul crush.
 

Roko1985

Put down the controller and run!
I'm sorry, but if you could get 4 bars on first lifebar you likely wouldn't need that combo as they should already be down enough on life for a lesser combo to take them down enough. One that wouldn't cost you 4 bars sending you to second round meterless and weak to clashes.

I'm bringing this up because if you try that on their second life bar as soon as you go for any of that after the super, b3 they will clash you and end that AND get back health guaranteed. Cool training room combo but real match conditions pretty much mean it'd be an extremely rare case you could go for this as it'd require a helluva lot of first round meter built up and then you'd likely either not need it or you'd simply be giving them a solid guarantee on clash next round.
It is a good reset if they have used the clash to kill them. Green Arrow does not need Meter Burned Specials for most of his combos, so 4 bars in the second round is not mission impossible. Some times if they clash and i have 4 bars, i dont bet and then kill them with the next combo. Risky, but still good. I have seen Chris G saving the 4 bars just so he get the final blow. When your opponent used the clash and see thet you have 4 bars, they can start doing stupit shit or just backing and trying to zone you.