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Erron Mains: Consider Using Acid Pour

Sage Leviathan

I'm platinum mad!
(Pretend it's orange.)

Howdy.

Acid pour is pretty great. Here's my persuasion at work.


Acid pour

1) ...makes b222 safe.
Previously Erron needed to slide cancel or amplify scud shot to make b222 safe.
Now he can maintain both his safety and his meter.
More meter means more amp scud shots or amp slides.

For reference:

B222~acid pour = -9 with space, no meter spent.
B222~amp scud shot = -8 or -9, costs 1 bar off meter.
B222~slide cancel = -7, costs 1 bar def meter.

2) ...gives Erron a new krushing blow.
Opponents standing on acid when hit by acid pour will lose 29% or more.

3) ...serves as a devastating armor break.
LNL can be cancelled with acid pour. Acid pour will KB when it breaks armor.
2121~LNL d3, acid pour is effortless.
B222~acid pour now becomes unbreakable (or else).

4) ...removes the gap in f32.
F3~acid pour now gives this move more use in the neutral.

5) ...can be cancelled from pokes.
Pokes~acid pour can be used to condition your opponent from pressing after blocking your pokes.
Good bait when they're standing on acid, or when the opp. is one hit away from death.
Just remember that if the poke hits but acid pour is blocked then you've lost your advantage.
Use sparingly.

6) ...provides a combo ender that leaves the opponent close.
2121~LNL d3, s4~acid pour.
B222~LNL 2, s4~acid pour.
Useful in matchups or scenarios in which Erron would rather be close.

--

Some negatives:
-Acid pour on hit consumes a bullet. No bullets means no KB or chip kills with the rifle.
-This move conflicts with cattle toss.
-As good as this move is, it does nothing to solve the fundamental issues that plague him; acid pour will not make fighting characters like Sindel, Joker, Shang, etc. any easier.

EDIT: And lastly, acid pour
7) ...earns a brutality every game.
Just have a bar.
 
Reactions: Zgf

Parasurama

Dragon
(Pretend it's orange.)

Howdy.

Acid pour is pretty great. Here's my persuasion at work.


Acid pour

1) ...makes b222 safe.
Previously Erron needed to slide cancel or amplify scud shot to make b222 safe.
Now he can maintain both his safety and his meter.
More meter means more amp scud shots or amp slides.

For reference:

B222~acid pour = -9 with space, no meter spent.
B222~amp scud shot = -8 or -9, costs 1 bar off meter.
B222~slide cancel = -7, costs 1 bar def meter.

2) ...gives Erron a new krushing blow.
Opponents standing on acid when hit by acid pour will lose 29% or more.

3) ...serves as a devastating armor break.
LNL can be cancelled with acid pour. Acid pour will KB when it breaks armor.
2121~LNL d3, acid pour is effortless.
B222~acid pour now becomes unbreakable (or else).

4) ...removes the gap in f32.
F3~acid pour now gives this move more use in the neutral.

5) ...can be cancelled from pokes.
Pokes~acid pour can be used to condition your opponent from pressing after blocking your pokes.
Good bait when they're standing on acid, or when the opp. is one hit away from death.
Just remember that if the poke hits but acid pour is blocked then you've lost your advantage.
Use sparingly.

6) ...provides a combo ender that leaves the opponent close.
2121~LNL d3, s4~acid pour.
B222~LNL 2, s4~acid pour.
Useful in matchups or scenarios in which Erron would rather be close.

--

Some negatives:
-Acid pour on hit consumes a bullet. No bullets means no KB or chip kills with the rifle.
-This move conflicts with cattle toss.
-As good as this move is, it does nothing to solve the fundamental issues that plague him; acid pour will not make fighting characters like Sindel, Joker, Shang, etc. any easier.

EDIT: And lastly, acid pour
7) ...earns a brutality every game.
Just have a bar.
Hi what is the issue with Sindel Joker and Shang?
 

Solid

The Longbow Hunter.
(Pretend it's orange.)

Howdy.

Acid pour is pretty great. Here's my persuasion at work.


Acid pour

1) ...makes b222 safe.
Previously Erron needed to slide cancel or amplify scud shot to make b222 safe.
Now he can maintain both his safety and his meter.
More meter means more amp scud shots or amp slides.

For reference:

B222~acid pour = -9 with space, no meter spent.
B222~amp scud shot = -8 or -9, costs 1 bar off meter.
B222~slide cancel = -7, costs 1 bar def meter.

2) ...gives Erron a new krushing blow.
Opponents standing on acid when hit by acid pour will lose 29% or more.

3) ...serves as a devastating armor break.
LNL can be cancelled with acid pour. Acid pour will KB when it breaks armor.
2121~LNL d3, acid pour is effortless.
B222~acid pour now becomes unbreakable (or else).

4) ...removes the gap in f32.
F3~acid pour now gives this move more use in the neutral.

5) ...can be cancelled from pokes.
Pokes~acid pour can be used to condition your opponent from pressing after blocking your pokes.
Good bait when they're standing on acid, or when the opp. is one hit away from death.
Just remember that if the poke hits but acid pour is blocked then you've lost your advantage.
Use sparingly.

6) ...provides a combo ender that leaves the opponent close.
2121~LNL d3, s4~acid pour.
B222~LNL 2, s4~acid pour.
Useful in matchups or scenarios in which Erron would rather be close.

--

Some negatives:
-Acid pour on hit consumes a bullet. No bullets means no KB or chip kills with the rifle.
-This move conflicts with cattle toss.
-As good as this move is, it does nothing to solve the fundamental issues that plague him; acid pour will not make fighting characters like Sindel, Joker, Shang, etc. any easier.

EDIT: And lastly, acid pour
7) ...earns a brutality every game.
Just have a bar.
@Sage Leviathan what kustom loadouts do you recommend for Erron right now?