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Strategy Ermac "True Damage" and Block Chip Damage Information

Aidan

The Marvelous Meter Man
If you have seen my general info thread -> http://testyourmight.com/threads/general-true-damage-and-block-chip-damage-information.16772/ you should be aware of the concept of "True Damage" and this thread will show you what the true damage of all of your character's moves is, and I will also do bnb requests and update the info. I list the percentages within 2 decimal places for simplicity, but the actual numbers are longer so that is why some of these numbers don't seem create a product of 100 when multiplied by the number of times it takes, but those numbers are correct.

Time for Ermac's True Damage and Block Chip Damage:
Yellow is true damage
White is block chip

Basic Attacks
1 - 3.02%, takes 33.01 for 100%
1 on block - 1.31%, takes 76.15 for 100%
2 - 5.05%, takes 19.79 for 100%
2 on block - 1.51%, takes 66 for 100%
3 - 5.05%, takes 19.79 for 100%
3 on block - 1.51%, takes 66 for 100%
4 - 7.06%, takes 14.14 for 100%
4 on block - 1.71%, takes 58.25 for 100%
d1 - 2.01%, takes 49.51 for 100%
d1 on block - .2% takes 495.1 for 100%
d2 - 12.12%, takes 8.24 for 100%
d2 on block - 2.22%, takes 44.98% for 100%
d3 - .5%, takes 200 for 100%
d3 on block - .05%, takes 2000 for 100% (Yes I did all 2000)
d4 - 3.02%, takes 33.01 for 100%
d4 on block - .3%, takes 330.1 for 100%
Jump In Punch - 4.05%, takes 24.69 for 100%
Jump In Punch on block - 1.41%, takes 70.74 for 100%
Neutral Jump Punch - 5.05%, takes 19.79 for 100%
Neutral Jump Punch on block - 1.51%, takes 66 for 100%
Jump In Kick - 7.06%, takes 14.14 for 100%
Jump In Kick on block - 1.71%, takes 58.25 for 100%
Neutral Jump Kick - 5.05%, takes 19.79 for 100%
Neutral Jump Kick on block - 1.51%, takes 66 for 100%
f1 - 5.05%, takes 19.79 for 100%
f1 on block - 1.51%, takes 66 for 100%
b1 - 4.95%, takes 20.19 for 100%
b1 on block - 2.52%, takes 39.59 for 100%
f2 - 9.1%, takes 10.98 for 100%
f2 on block - 1.91%, takes 52.13 for 100%
b2 (Minimum Charge) - 3.02% - takes 33.01 for 100%
b2 (Minimum Charge) on block - 1.31%, takes 76.15 for 100%
b2 (Low Charge) - 5.05% - takes 19.79 for 100%
b2 (Low Charge) on block- 1.31%, takes 76.15 for 100%
b2 (Medium Charge) - 7.06% - takes 14.14 for 100%
b2 (Medium Charge) on block- 1.31%, takes 76.15 for 100%
b2 (High Charge) - 9.1% - takes 10.98 for 100%
b2 (High Charge) on block- 1.31%, takes 76.15 for 100%
b2 (Full Charge) - 11.12% - takes 8.98 for 100%
b3 - 3.02%, takes 33.01 for 100%
b3 on block - 1.31%, takes 76.15 for 100%
f4 - 7.82%, takes 12.77 for 100%
f4 on block - 2.82%, takes 35.37 for 100%
u4 - 9.1%, takes 10.98 for 100%
u4 on block - 1.91%, takes 52.13 for 100%
b4 - 7.06%, takes 14.14 for 100%
b4 on block - 1.71%, takes 58.25 for 100%
Throw - 12.12%, takes 8.24 for 100%

Kombo Attacks
12 - 5.91%, takes 16.91 for 100%
12 on block - 2.63%, takes 38.01 for 100%
121 - 10.47%, takes 9.55 for 100%
121 on block - 4.14%, takes 24.13 for 100%
f11 - 7.93%, takes 12.6 for 100%
f11 on block - 2.82%, takes 35.37 for 100%
f114 - 12.48%, takes 8 for 100%
f114 on block - 4.33%, takes 23.09 for 100%
b11 - 9.68%, takes 10.33 of 100%
b11 on block - 4.03%, takes 24.81 for 100%
b114 - 17.7%, takes 5.64 for 100%
b114 on block - 5.94%, takes 16.83 for 100%
b12 - 9.68%, takes 10.33 of 100%
b12 on block - 4.03%, takes 24.81 for 100%
b121 - 15.9%, takes 6.28 for 100%
22 - 11.77%, takes 8.94 for 100%
22 on block - 3.22%, takes 31.05 for 100%
b21 (Minium Charge) - 7.82%, takes 12.77 for 100%
b21 (Low Charge) - 9.8%, takes 10.2 for 100%
b21 (Medium Charge) - 11.93%, takes 8.37 for 100%
b21 (High Charge) - 13.69%, takes 7.3 for 100%
b21 (Full Charge) - 14.45%, takes 6.92 for 100%
b21f2 (Minimum Charge) - 12.38%, takes 8.07 for 100%
b21f2 (Low Charge) - 14.42%, takes 6.93 for 100%
b21f2 (Medium Charge) - 16.42%, takes 6.08 for 100%
b21f2 (High Charge) - 18.46%, takes 5.41 for 100%
b21f2 (Full Charge) - 17.63%, takes 5.67 for 100%
33 - 11.77%, takes 8.94 for 100%
33 on block - 3.22%, takes 31.05 for 100%
31 - 7.93%, takes 12.6 for 100%
31 on block - 2.82%, takes 35.37 for 100%
312 - 14.33%, takes 6.97 for 100%
312 on block - 4.53%, takes 22.07 for 100%
b34 - 9.75%, takes 10.25 for 100%
b34 on block - 3.48%, takes 28.73 for 100%
f4b2 - 16.03%, takes 6.23 for 100%
f4b2 on block - 2.82%, takes 35.37 for 100% (b2 whiffs)

Specials
Forceball - 8.07%, takes 12.83 for 100%
Forceball on block- 1.81%, takes 55 for 100%
:exForceball - 10.86%, takes 9.2 for 100%
:exForceball on block - 3.13%, takes 31.94 for 100%
Airblast - 8.07%, takes 12.83 for 100%
Airblast - 1.81%, takes 55 for 100%
:exAirblast - 12.12%, takes 8.24 for 100%
:exAirblast on block - 2.22%, takes 44.98 for 100%
:exAirblast (Touching) - 5.05%, takes 19.79 for 100%
:exAirblast on block (Touching) - 1.51%, takes 66 for 100%
Teleport - 8.07%, takes 12.83 for 100%
Teleport on block - 1.81%, takes 55 for 100%
:exTeleport - 10.86%, takes 9.2 for 100%
:exTeleport on block - 1.51%, takes 66 for 100%
Force Lift - 5.05%, takes 19.79 for 100%
Force Lift on block - 1.01%, takes 99 for 100%
:exForce Lift - 9.1%, takes 10.98 for 100%
:exForce Lift on block - 1.01%, takes 99 for 100%
Hover Slam - 8.07%, takes 12.83 for 100%
:exHover Slam - 8.07%, takes 12.83 for 100%
Force Push - 11.12%, takes 8.98 for 100%
Force Push on block - 1.61%, takes 62.11 for 100%
:exForce Push - 15.16%, takes 6.59 for 100%
:exForce Push on block - 1.61%, takes 62.11 for 100%


:x-Ray
Cannonball Slam - 35.7%, takes 2.8 for 100%
Cannonball Slam - 1.51%, takes 66 for 100%

Combos
Request them in the thread.

Feel free to ask any questions!

SunnyD
 

Killphil

A prop on the stage of life.
It looks as if the format for these is different from your original ones. So I can see the true damage of each normal/string/special on hit and block, but what about the combo whiff parts? Like 3,1,2 and just taking the damage of 1 or 2 separately to see the scaling the combo does as a whole? Was that inefficient? This is much more streamlined, and I'm perfectly fine with that. Just a curious observation. I would put down bnb's but I'll save that for zaf and metzos13 if they want.

*facepalm for not knowing my damn character.
 

Aidan

The Marvelous Meter Man
It looks as if the format for these is different from your original ones. So I can see the true damage of each normal/string/special on hit and block, but what about the combo whiff parts? Like 3,1,2 and just taking the damage of 1 or 2 separately to see the scaling the combo does as a whole? Was that inefficient? This is much more streamlined, and I'm perfectly fine with that. Just a curious observation. I would put down bnb's but I'll save that for zaf and metzos13 if they want.

Edit: I think you missed the b12f1 combo on block. It should be around 6% but I don't know how you get the decimals.
Thanks for the feedback. I plan on doing a general data tread for moves, it will include true damage and chip for every percentage of damage an attack may do. For instance 2 in 312 does 7.06% if 31 whiff, and that is done by just positioning ermac in the right place. By finding that true damage I can do a move that does the same damage and keep doing it to a blocking opponent to find out how much chip it does. As for b12f1, the f1 will not come out if b12 is blocked.
TL;DR I'm doing a general data thread eventually
 

Killphil

A prop on the stage of life.
Thanks for the feedback. I plan on doing a general data tread for moves, it will include true damage and chip for every percentage of damage an attack may do. For instance 2 in 312 does 7.06% if 31 whiff, and that is done by just positioning ermac in the right place. By finding that true damage I can do a move that does the same damage and keep doing it to a blocking opponent to find out how much chip it does. As for b12f1, the f1 will not come out if b12 is blocked.
TL;DR I'm doing a general data thread eventually
Sorry, I was actually not paying attention to what I was typing. I was thinking of the b114 string and put b12f1 just because I didn't see it listed up there. My bad.
 

QjonPL

Low Tier Fanatic
After seeing this another question runs through my head - why the hell did they code this game to have numbers with more than one decimal place for damage values...