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Ermac on trilogy vs umk3

Hey I'm newish to this site but I've browsed most the guides and videos and had a question bout Ermac's combos

On trilogy the combo I use is tks aahp jk, tks aahp jk, tks aahp jk which gives a read out of %66 + the extra damage for that slams that wud make it like 81% or something

I never see this used on xbla though
Can Ermac not do this in umk3 or is the damage less or something

Also is there any other better combos on trilogy for ermac

Atm i just use that triple tks one or if I'm in corner i might end in roundhouse HK or something

thanks
 

Derek

Noob
Lag on XBL makes it harder to do things that require specific timing. Ala, the combo you listed. There is specific timing restraints in doing a combo with 3 TKSs. I don't know how things like this work in MKT. I expect ded to come in here and save the day anytime now.
 

Derek

Noob
Tim Static said:
On MKT, do you play with the Agressor meter on?
That shouldn't matter since there's a longer time limit in between TKSs on MKT in N64. PSX MKT is still on the UMK3 engine so it is probably the same.
 

ded

Elder God
K to the Bal said:
On trilogy the combo I use is tks aahp jk, tks aahp jk, tks aahp jk which gives a read out of %66 + the extra damage for that slams that wud make it like 81% or something
thats completely blockable, unless you play the buggy mkt psx version
 
Thanks ded I must have that version then because I can assure you it's unblockable.
Are there any other combos similar to this on the buggy version that I can abuse to piss off my mate :p
 

Derek

Noob
K to the Bal said:
Thanks ded I must have that version then because I can assure you it's unblockable.
Are there any other combos similar to this on the buggy version that I can abuse to piss off my mate :p
If it isn't the "Greatest Hits" version of MKT it has what most people refer to was "moon gravity" and you'll notice the game plays at the same speed but the gravity is all fucked up and people stay in the air for longer.

Also the non greatest hits version of MKT is commonly called "Buggy MKT"

As far as abusing the moon gravity here are some videos from ded's youtube profile:

http://www.youtube.com/watch?v=Iy9Kvk9KfAI

http://www.youtube.com/watch?v=fI6n264UAiQ

http://www.youtube.com/watch?v=JSlEiTNHb6U

http://www.youtube.com/watch?v=KtzVJ5aGqjQ

http://www.youtube.com/watch?v=7yEYO8I6R-U

http://www.youtube.com/watch?v=Rwlf4677MFI

You get the point.

Here's a link to ded's youtube profile:

http://www.youtube.com/user/dedkmk
 
ded_ said:
K to the Bal said:
On trilogy the combo I use is tks aahp jk, tks aahp jk, tks aahp jk which gives a read out of %66 + the extra damage for that slams that wud make it like 81% or something
thats completely blockable, unless you play the buggy mkt psx version
how is this blockable? i've done a similar combo, tks, hphp,jk, tks, hphp, jk, and i've never seen it blocked. it works on snes/genesis UMK3, and n64 MKT
 
burlolsez said:
ded_ said:
K to the Bal said:
On trilogy the combo I use is tks aahp jk, tks aahp jk, tks aahp jk which gives a read out of %66 + the extra damage for that slams that wud make it like 81% or something
thats completely blockable, unless you play the buggy mkt psx version
how is this blockable? i've done a similar combo, tks, hphp,jk, tks, hphp, jk, and i've never seen it blocked. it works on snes/genesis UMK3, and n64 MKT
Thats not a similar combo. Its a different combo thats unblockable.

He's using 3 TKS's with 2 hits inbetween each one. On UMK3 this can only be done by glitch canceling. But In MKT this combo is possible but its blockable.

UMK3 Demenstration of multiple TKS's by Glitch Cancel: http://youtube.com/watch?v=TuYQ4sun2Jw

Its not exactly the same as the combo posted but its the same idea. GC
 

Derek

Noob
Thats not a similar combo. Its a different combo thats unblockable.

He's using 3 TKS's with 2 hits inbetween each one. On UMK3 this can only be done by glitch canceling. But In MKT this combo is possible but its blockable.

UMK3 Demenstration of multiple TKS's by Glitch Cancel: http://youtube.com/watch?v=TuYQ4sun2Jw

Its not exactly the same as the combo posted but its the same idea. GC
That's not true. It can only be done mid-screen with a glitch cancel. In the corner if you time it right you can do TKS, aaHP, RH, TKS, aaHP, RH, TKS, aaHPHP, JK, RH, HK for 100 percent and will be completely unblockable if timed right.
 

ded

Elder God
you can also get tks, aahp, f+aalp, tks unblockable, and for some reason i can get it only on few arenas
 

Derek

Noob
you can also get tks, aahp, f+aalp, tks unblockable, and for some reason i can get it only on few arenas
Do you think some stages have a larger push-back? It's always crossed my mind when playing The Soul Chamber, Bell Tower and The Temple. Anytime I'd do a 100% with Ermac it would seem like I'd get pushed out of the corner further back.
 
That's not true. It can only be done mid-screen with a glitch cancel. In the corner if you time it right you can do TKS, aaHP, RH, TKS, aaHP, RH, TKS, aaHPHP, JK, RH, HK for 100 percent and will be completely unblockable if timed right.
Thats what I was reffering to, mid-screen. If timings right I belive you can do some variation of this with 2 hits Tks, 2 hits tks, finish but I think the only way it can be done is by GC, but not 100% sure. The rules are different for the corner b/c the push back makes some things possible.
 

Derek

Noob
Ermac in MKT N64 Version is Better IRC.
How so? The only thing that I know of that's different between MKT and UMK3 with Ermac is the time between TKS. In MKT there's a longer time restriction with the TKS. So wouldn't that technically make him worse?
 
How so? The only thing that I know of that's different between MKT and UMK3 with Ermac is the time between TKS. In MKT there's a longer time restriction with the TKS. So wouldn't that technically make him worse?
You can JK, TP easier in MKT than UMK3. Like Liu Kang, Shang, Kung Lao, etc. But other than that their the same.
 

Derek

Noob
Good looking out Phoenix. When I get a new computer after I get a job I'll start playing some MKT and shit. I played MKT way back in the day, but I obviously wasn't as good as I am now, I also didn't know near as much about the game as I do now.
 

ded

Elder God
some arenas allow different juggle possibilites, that is rule even for mk1, for example sub's infinite (aahpx2, ice shower) works only on 2-3 arenas.

as for mkt n64 ermac he is better because the no time limit between teleport punches and the whiffing knee hit
 
some arenas allow different juggle possibilites, that is rule even for mk1, for example sub's infinite (aahpx2, ice shower) works only on 2-3 arenas.

as for mkt n64 ermac he is better because the no time limit between teleport punches and the whiffing knee hit
ded_ is wrong as always.

But MKT N64 Ermac is better because the no time limit between teleport punches and the whiffing knee hit.