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Elden Ring (Release Date: Feb 25th, 2022)

Juggs

Lose without excuses
Lead Moderator
Also some of the endgame boss fights are kind of terrible imo. The Elden Beast is unbelievably tedious, with a boring arena, stupid attacks like the stars, and having to chase it's fat ass down without Torrent was a slog. Malenia attacking 8,0000000 x in a quarter of a second. Dragon Xashfafhusnfdfanjdgo (the one in the big tower) who whips out that laser thing where you just pray to the RNG Gods to not get 1 hit right there at the end. Fire Giant was great spectacle, but good God the actual fight is boring tedious dog shit. Godskin Duo was dogshit as well, having to fight two enemies you've already seen several times by then, that clearly weren't designed to be fought together like Ornstien / Smough from DS1, and was there to trick souls players into thinking it's a good fight like "Oh yeah I remember the fat guy and skinny guy in that room with all the pillars!! I loved Dark Souls!" (insert soyjack). To be clear, I don't think the game is too hard, I just think it is obviously designed around mimic use, which is fine. Maybe if I did a magic build I'd feel different, I dont know. I based my build around Bloodhound Fang, which was a very fun weapon to use, and felt very strong as well.

On a more positive note, Margit / Morgot, Godrick, and Renalla (despite being a gimmick fight kind of) were all very fun. I loved Radahn too, my jaw hit the floor when he came back through the atmosphere, and I was very impressed with how Limgrave was changed after the fight. The dungeons were fun to clear the first time too, as well as the world bosses, until you had to fight Mad Pumpkin Head / Misbegotten / cat statue thing, Tree sentinal, Nights Cavalry etc ect a billion times, and the worst offender of 13 fucking identical Erdtree Avatars.

The quests are also shit. Talk to NPC, google where NPC will be next, talk to them again, rinse and repeat. Ranni's quest was fun because of all the cool places and bosses you can see (Astel would have been a really cool fight if even he wasn't a fucking copy / paste), and Blaidd is a cool character. It's so obvious they want us to do these quests, so just give us a quest log, because I don't know a single sane person with a full time job who would do Ranni's quest without a youtube guide.

Still like the game quite a bit though, my gripes in such a huge game being summed up in one rant post speaks to how much I like it. 8/10
Idk, I beat Malenia on my 3rd attempt. And the Dragon and Radagon/Elden Beast on my 2nd try. Completely solo (meaning no spirit summons either), and at lvl 138.

I will say the multi bosses are poorly done in Elden Ring for sure. They clearly were designed to be solo bosses that were just put together in one boss area. And every single dual boss feels that same way. They both just are nonstop aggro like they would be if there was just one of them, and that goes for every single multi enemy boss fight. So I absolutely will agree with that.

The reusing of bosses and a lot of the dungeons or caves being pretty much the same was also fairly disappointing. Like, they really didn’t need to do that. The game is already insanely long, adding 200 optional dungeons/caves that all are very similar to one another with their never really being anything unique except for a couple of the loot you find in there was for sure a bit redundant. I feel the same way about the cookbook things, the items that were were essentially recipes to allow you to craft items. Quite a few of them only allowed you to craft 1 new item. And there’s no way you’re finding them all on a regular playthrough naturally, you HAVE to look them up since there’s so many of them in such an insanely large area. They could have cut both the # of cookbooks and the number of dungeons in half and it, imo, would have been way better. After awhile of doing the SAME EXACT thing, it absolutely DOES become tedious and repetitive.

And as someone who loves both the PvE and PvP in FromSoft games, I typically stick around playing for a few years due to the PvP. And while I do enjoy the PvP, there’s a lot of super broken aspects that still haven’t been addressed. Mainly the gamebreaking glitches, but also the absolutely broken mechanics like Bloodhound’S Step need to be nerfed massively. And with BHS, it’s not just broken in PvP, it’s the reason I was able to beat those hard bosses in just a few tries. The fact that they haven’t even thought about touching BHS is worrisome to me on the longevity of this games PvP.

I still play it though. Just made my 3rd character recently, but definitely not playing it anywhere near as much as I used to. I WAS playing it pretty much anytime I had freetime. Now, I REALLY have to be in the mood to play it, which isn’t good. Because when I AM in the mood to play it, I can get bored fairly easily because of that fact.

Essentially just waiting on the new balance patches as well as the DLC ¯\(ツ)
 

Dankster Morgan

she don’t call me daddy she call me Grandmaster
Idk, I beat Malenia on my 3rd attempt. And the Dragon and Radagon/Elden Beast on my 2nd try. Completely solo (meaning no spirit summons either), and at lvl 138.

I will say the multi bosses are poorly done in Elden Ring for sure. They clearly were designed to be solo bosses that were just put together in one boss area. And every single dual boss feels that same way. They both just are nonstop aggro like they would be if there was just one of them, and that goes for every single multi enemy boss fight. So I absolutely will agree with that.

The reusing of bosses and a lot of the dungeons or caves being pretty much the same was also fairly disappointing. Like, they really didn’t need to do that. The game is already insanely long, adding 200 optional dungeons/caves that all are very similar to one another with their never really being anything unique except for a couple of the loot you find in there was for sure a bit redundant. I feel the same way about the cookbook things, the items that were were essentially recipes to allow you to craft items. Quite a few of them only allowed you to craft 1 new item. And there’s no way you’re finding them all on a regular playthrough naturally, you HAVE to look them up since there’s so many of them in such an insanely large area. They could have cut both the # of cookbooks and the number of dungeons in half and it, imo, would have been way better. After awhile of doing the SAME EXACT thing, it absolutely DOES become tedious and repetitive.

And as someone who loves both the PvE and PvP in FromSoft games, I typically stick around playing for a few years due to the PvP. And while I do enjoy the PvP, there’s a lot of super broken aspects that still haven’t been addressed. Mainly the gamebreaking glitches, but also the absolutely broken mechanics like Bloodhound’S Step need to be nerfed massively. And with BHS, it’s not just broken in PvP, it’s the reason I was able to beat those hard bosses in just a few tries. The fact that they haven’t even thought about touching BHS is worrisome to me on the longevity of this games PvP.

I still play it though. Just made my 3rd character recently, but definitely not playing it anywhere near as much as I used to. I WAS playing it pretty much anytime I had freetime. Now, I REALLY have to be in the mood to play it, which isn’t good. Because when I AM in the mood to play it, I can get bored fairly easily because of that fact.

Essentially just waiting on the new balance patches as well as the DLC ¯\(ツ)
I definitely don’t think the game is too hard, I think Sekiro is harder for sure, but it feels more cheap than Sekrio. I think it’s an issue of quality vs quantity. Too much of a good thing. Like discovering Astel for the first time was very cool and unexpected, but fighting a clone of him? Not cool, and unexpected in a bad way. If the open world were like half the size and the game had more legit dungeons then I would be more up on it. Like there is so much empty space in Lurnia. Limgrave is definitely the best part of the map from an exploratory standpoint which makes since why the game makes such a great first impression. A smaller world with more quality dungeons and smaller overall runtime would have made it more enjoyable for me. I now have no desire to play again because before you even finish the game you feel like you’re replaying stuff
 

Juggs

Lose without excuses
Lead Moderator
In the most recent patch (1.06), it drastically improved the game, especially when it comes to multiplayer and PvP! They finally nerfed BHS! Rivers of Blood was also nerfed. Which, I didn’t necessarily think RoB needed to be nerfed, BUT, with how many people used it, it definitely helps with balance and variety it being nerfed. It’s still a viable weapon, it’s just not super braindead easy/OP. They also finally got rid of the helmet swap glitch, which has been a plague on the game since release. Along with a bunch of other bug fixes and some balance changes. Oh and another big gameplay change is they added a longer roll to the “light roll” aka the “light load” roll. Which is actually more of a significant change than they probably thought it was going to be.

Aside from that, the biggest change was adding “Wex Dust” to the game. Which was a mod in previous Souls game that allowed you to invade anywhere on the map from one location. It works very similarly in Elden Ring. As long as you’ve been to that area, you can invade someone’s world in that area. And it doesn’t reset if you go to NG+. Meaning all the areas you’ve ever been to, you can invade in. When you use an invasion item, it gives you two options. To search “nearby” or “near and far”. And of course, the “near and far” option is what allows you to invade everywhere in the lands between that you’ve explored. Meaning, you can use the invasion item in Limgrave, and invade someone who is in Caelid, Mountaintops of Giants, Haligtree, Deeproot Depths, etc etc. It helps TREMENDOUSLY with PvP activity. Because a big issue with Elden Ring is that the game is so massive. So there could technically be thousands of players you are able to invade at your level at that particular time, but before this update, you HAD to be invading in the exact same area that they were in. I sometimes would wait for 10-15 minutes before getting an invasion. But normally I would go to different areas and if I didn’t get an instant invasion, I’d try somewhere else. Now, the longest I wait for an invasion with any of my characters (levels 60, 75 and 138), is like a minute or so max! I’m also going to finally make a “mage” character. It’s gonna be based around Moonveil and the Carian Slicer spell. And I’m also gonna pump up my Endurance so I can have decent armor but still able to light roll. That’s how much better the light roll is now!

Elden Ring just got infinitely better with this patch!!
 

Juggs

Lose without excuses
Lead Moderator
I’m still playing this game, mainly PvP’ing. Invading is where the real fun is at, but I duel occasionally as well. Been messing around with several different builds. The PvP has improved DRASTICALLY since release. It’s currently in its best state that it has been imo. That said, there’s of course still some issues, it’s never going to be perfect.

Anyway, I have several invasions up on my YouTube. The most recent one is showing off this Dex build that does pretty good damage. Check it out!
 

Marinjuana

Up rock incoming, ETA 5 minutes
Do people seriously play without invasions turned off?
Right now, there's probably 14 people on the PVP server for the old school hack of EverQuest. Takes hours to get experience and you lose a bunch when you die, even if a high level player kills you..

masochists! :joker:
 

Juggs

Lose without excuses
Lead Moderator
Do people seriously play without invasions turned off?
The only way you can play without invasions is if you play solo. If you want invasions while playing solo, you have to use an item called the “Taunter’s Tongue”. Now, if you summon players, you can’t avoid being invaded. It’s kind of a way to balance out how big of an advantage summoning players gives you. It doesn’t REALLY balance it out, it more is just a consequence of summoning other players to help you. Because fighting players 1v2 is already a pretty significant disadvantage, so trying to fight a 1v3 is that much more difficult. It’s even worse if you invade gankers who are purposely not going through and trying to progress through the “level”/game, and are literally just waiting on invaders so they can 3v1 them.