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Easiest / Most Difficult Characters to Learn

God Confirm

We're all from Earthrealm. If not, cool pic brah.
He's one of the most common and not just amongst pros which tells you that like Tanya he has a low barrier of entry. He has no losing matchups, great antiair, his bnb jails into a free fifty fifty and that's his whole strategy as a character. He has a teleport to evade projectile pressure and his damage is above average. He has solid armor as well as almost free pressure with his or bitting hat. Easy armor breaks that happen naturally with his bnb and he isnt as negative as other characters.
How common a character is means nothing. Hellfire was very common when he was S-Tier and his execution is one of the hardest in the game. And that was in the opening month or two. This far into a games lifespan, a character as strong as Tempest could be the hardest character in the game to play and he'd still be seen everywhere. Not saying he is however. But watch a good Tempest main like f0xy play, 2 frame links all over the shop, unlocking the real damage the character has, this alone excludes him from the discussion of easiest characters.

On top of that, your other reasoning doesn't make sense either. He's easy on execution because "he has no losing match ups". Huh? Literally no correlation. "He has a solid armour"? Ok so does Jax, doesn't make his RCs any easier, you are talking about pressing a button on wake up and how good it is, not about execution lol.

Also what is his BnB and what 50/50 does it jail in to? Not gonna comment on this till I know what you are referring to but it doesn't sound correct at all.


Come on TYM I know we hate KL. But you can't just answer EVERY question with "Lao" without even thinking lol
 

Syzoth

The last Saurian from Zaterra - Syzoth - Reptile
Stunt double is difficult because of his combos having in air juggles. It's not like Ermac combos where they are really high up. It makes them easy to drop and on top of that doesn't have much in the way of damage without a clone. SD johnny is alot about what you could do and less about what you actually do. Conditioning your opponent to expect you to do something and utilizing that expectation as an opening for a different onslaught. It took me quite awhile to be able to do that to the degree to win matches in ranked. Online johnny cage in unviable unless you don't lagg or have latency issues. Offline he's a different beast.
 

Syzoth

The last Saurian from Zaterra - Syzoth - Reptile
How common a character is means nothing. Hellfire was very common when he was S-Tier and his execution is one of the hardest in the game. And that was in the opening month or two. This far into a games lifespan, a character as strong as Tempest could be the hardest character in the game to play and he'd still be seen everywhere. Not saying he is however. But watch a good Tempest main like f0xy play, 2 frame links all over the shop, unlocking the real damage the character has, this alone excludes him from the discussion of easiest characters.

On top of that, your other reasoning doesn't make sense either. He's easy on execution because "he has no losing match ups". Huh? Literally no correlation. "He has a solid armour"? Ok so does Jax, doesn't make his RCs any easier, you are talking about pressing a button on wake up and how good it is, not about execution lol.

Also what is his BnB and what 50/50 does it jail in to? Not gonna comment on this till I know what you are referring to but it doesn't sound correct at all.


Come on TYM I know we hate KL. But you can't just answer EVERY question with "Lao" without even thinking lol
You make good points but I think your missing the point of the OP. It's about easiest characters to pick up and characters with the steepest learning curves. Yes you can do tight connections for a bit of extra damage when your god tier like foxy but the poster didn't ask about who had the tightest execution for an extra couple of percent. But when you look at top 5 players your going to see extraordinary stuff like that. Every pro has a pocket Lao. Many casuals play lao. Not because he's just so good they have to play him but because he is strong matchups wise. Casuals ofcourse not to the highest degree but enough to be above average because he is a naturally very powerful character. Is he easy to pick up? Yes. Deny that all you want but I believe that completely. He doesn't need mind games. He just needs to be very repetitive and armor responses. Not at the top tier but average player status. He has some of the best tools and they aren't difficult to perform.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
You make good points but I think your missing the point of the OP. It's about easiest characters to pick up and characters with the steepest learning curves. Yes you can do tight connections for a bit of extra damage when your god tier like foxy but the poster didn't ask about who had the tightest execution for an extra couple of percent. But when you look at top 5 players your going to see extraordinary stuff like that. Every pro has a pocket Lao. Many casuals play lao. Not because he's just so good they have to play him but because he is strong matchups wise. Casuals ofcourse not to the highest degree but enough to be above average because he is a naturally very powerful character. Is he easy to pick up? Yes. Deny that all you want but I believe that completely. He doesn't need mind games. He just needs to be very repetitive and armor responses. Not at the top tier but average player status. He has some of the best tools and they aren't difficult to perform.
I disagree, there is very few difficult things in this game that I can't find a work around for at the cost of a couple of percent. Asking which characters have the hardest learning curve suggests fleshing them all the way out, the question you are answering is who is the lowest at the beginning of the curve. I get what you are saying, Lao is one of the easiest characters to win with - but that's simply because the character is broken 6 ways to sunday, not because he's any easier on execution. His execution is definitely harder than some others.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Stunt double is difficult because of his combos having in air juggles. It's not like Ermac combos where they are really high up. It makes them easy to drop and on top of that doesn't have much in the way of damage without a clone. SD johnny is alot about what you could do and less about what you actually do. Conditioning your opponent to expect you to do something and utilizing that expectation as an opening for a different onslaught. It took me quite awhile to be able to do that to the degree to win matches in ranked. Online johnny cage in unviable unless you don't lagg or have latency issues. Offline he's a different beast.
I mean you could say the exact same thing for Laos corner juggles, and grandmasters corner juggles are most definitely harder, but you put both of them in the easiest and put SD in the hardest, your logic is inconsistent to say the least

You people need to stop turning every single thread into "which character do I lose to the most"
 

GAV

Resolution through knowledge and resolve.
You make good points but I think your missing the point of the OP. It's about easiest characters to pick up and characters with the steepest learning curves. Yes you can do tight connections for a bit of extra damage when your god tier like foxy but the poster didn't ask about who had the tightest execution for an extra couple of percent. But when you look at top 5 players your going to see extraordinary stuff like that. Every pro has a pocket Lao. Many casuals play lao. Not because he's just so good they have to play him but because he is strong matchups wise. Casuals ofcourse not to the highest degree but enough to be above average because he is a naturally very powerful character. Is he easy to pick up? Yes. Deny that all you want but I believe that completely. He doesn't need mind games. He just needs to be very repetitive and armor responses. Not at the top tier but average player status. He has some of the best tools and they aren't difficult to perform.
Understanding the tech behind making the characters work in both combos and the meta were the biggest things for me. Now, I know my understanding of the tech and meta is lacking when compared to the veterans here, but what I have found is pretty easy to do once you understand how to do it. So, once someone understands all (or most of the character) tech, how easy a character is relies almost exclusively on the meta.

Early Hellfire Scorpion had a very simple meta. Yeah, his combos were hard to pull off - but once you understood the tech, they weren't that hard. Tempest is much the same as this. Once you get the tech, the execution become easier - and his meta is very, very simple.

Now, I still hate Bojutsu the most because there is no tech behind his character. So, anyone who uses him doesn't have to work to acquire the tech to help them in execution. They get to bypass all that and go right into his meta. Now, his meta isn't all that simple - but I still hate that his users get to bypass the right of passage that all the rest of us had to undergo.

So, character tech isn't nearly as important as meta tech in the end-game. Character tech (or execution) is how to do it. Meta tech is knowing what to do, when.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Understanding the tech behind making the characters work in both combos and the meta were the biggest things for me. Now, I know my understanding of the tech and meta is lacking when compared to the veterans here, but what I have found is pretty easy to do once you understand how to do it. So, once someone understands all (or most of the character) tech, how easy a character is relies almost exclusively on the meta.

Early Hellfire Scorpion had a very simple meta. Yeah, his combos were hard to pull off - but once you understood the tech, they weren't that hard. Tempest is much the same as this. Once you get the tech, the execution become easier - and his meta is very, very simple.

Now, I still hate Bojutsu the most because there is no tech behind his character. So, anyone who uses him doesn't have to work to acquire the tech to help them in execution. They get to bypass all that and go right into his meta. Now, his meta isn't all that simple - but I still hate that his users get to bypass the right of passage that all the rest of us had to undergo.

So, character tech isn't nearly as important as meta tech in the end-game. Character tech (or execution) is how to do it. Meta tech is knowing what to do, when.
I don't really understand what you mean, you should give some examples man
 

GAV

Resolution through knowledge and resolve.
I don't really understand what you mean, you should give some examples man
I think I took to long to make my point.

Character tech is how to do shit with a character; combos, punishing, safe-attacks, how to get around quickly, and all the "How To's" with a character are part of this.

The character's meta is what to do with a character, when - and it includes all the matchup knowledge - and how to flow with a character. It even involves how to win exchanges. Once you "get gud", this is what the game is.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I think I took to long to make my point.

Character tech is how to do shit with a character; combos, punishing, safe-attacks, how to get around quickly, and all the "How To's" with a character are part of this.

The character's meta is what to do with a character, when - and it includes all the matchup knowledge - and how to flow with a character. It even involves how to win exchanges. Once you "get gud", this is what the game is.
What I don't get then is why you think Jin mains don't have to do this
 

RexyWrecks

RTSD All Day. I'm going in. No Vaseline.
Oh Yeah... and for me

Hardest

1 Cassie
2 Kotal Kahn
3 D' Vorah
4 Tanya (only because I am learning now :p )

Easiest

1 Raiden
2 Liu Kang
3 Kano
4 Erron Black
5 Kitana (though I'm used to playing her every game)
Kitana isn't easy to use..
 

chrisisnice

I'm a lover, not a fighter
I guess I was talking about is who would you recommend to a person who had never player a fighting game before. They have no knowledge of AA, armor/wakeups/defense/execution etc. Think easy moves / beginner level combos and the ability to pick them up at an average level (I did not mean tournament level) to make them interested in the game and possibly be somewhat competitive online with other beginner / intermediate opponents.

I think Bojitsu is the easiest. His game is very linear He shoots arrows, he has long reach and has easy beginner level combos. All of his moves are straight forward and make sense to a beginner.

Cassie on the other hand would be terrible to pick up immediately. You need knowledge of fighting games to understand her tactics. If you knew nothing about fighting games, you would think she was useless - flip kick does nothing if you do not know how to use it because it goes backwards (knowledge of offence/defense/run combos required), gun is slow, air assault needs understanding of placement, green kick is straight up in the air and useless to a beginner etc. We all know that she is one of the best characters in the game, but you need to understand fighting games to understand her.
 

chrisisnice

I'm a lover, not a fighter
Kitana isn't easy to use..
Note that the thread is six months old and a lot has changed and the list I made is well outdated/obsolete

I'm used to playing Kitana every game so she is easier to pick up for me - I noted my bias was based on that. In saying that, I do feel RS is a good one to try if you are a casual just having fun. If you are trying to play at the highest levels, she is hard because you cant use her gimmicks / cheese. If you are wanting to get good, you would perhaps consider dropping her later just like Bojisu or any other introductory character.
 

Tweedy

Noob
He's one of the most common and not just amongst pros which tells you that like Tanya he has a low barrier of entry. He has no losing matchups, great antiair, his bnb jails into a free fifty fifty and that's his whole strategy as a character. He has a teleport to evade projectile pressure and his damage is above average. He has solid armor as well as almost free pressure with his or bitting hat. Easy armor breaks that happen naturally with his bnb and he isnt as negative as other characters.
None of your points give any reason for why he's "easiest". Tanya is among the easiest characters in the game, while Kung Lao is without a doubt the most difficult non-cancel character to use.
 

Tweedy

Noob
what makes him that hard
His execution overall. Even his basic combos have varying links, his best string, 112124, requires sliding or other tactics, while other strings just require moderately fast pressing of the buttons. If you want max damage you have to hit varying 2 frame links.

Play the character, then play any other non-cancel character. He's harder than Reptile, Cassie Cage, you name it, that doesn't have to do cancels.
 

PLAY FOR KEEPSIES

No backsies
His execution overall. Even his basic combos have varying links, his best string, 112124, requires sliding or other tactics, while other strings just require moderately fast pressing of the buttons. If you want max damage you have to hit varying 2 frame links.

Play the character, then play any other non-cancel character. He's harder than Reptile, Cassie Cage, you name it, that doesn't have to do cancels.
That's a really vague answer, other than the 44 links there is nothing there that I couldn't say applies to other characters. I do play Lao, nothing he has is as hard as Instaair guns from Cassie, B2 clone freezes on females as Sub, iAFB combos from Liu, etc. I'm not saying he's the easiest in the game because he's definitely not, but hardest non-cancel character is a massive overstatement and to call it "undoubtable" is just incorrect, I think many many ppl would find that a highly doubtable statement thinking Lao is the hardest character to play
 

Tweedy

Noob
That's a really vague answer, other than the 44 links there is nothing there that I couldn't say applies to other characters. I do play Lao, nothing he has is as hard as Instaair guns from Cassie, B2 clone freezes on females as Sub, iAFB combos from Liu, etc. I'm not saying he's the easiest in the game because he's definitely not, but hardest non-cancel character is a massive overstatement and to call it "undoubtable" is just incorrect, I think many many ppl would find that a highly doubtable statement thinking Lao is the hardest character to play
Unfortunately our evidence is tangible, and with that he is the hardest non-cancel character. Pointing out an instant air mechanic, which is one thing that does not vary, or a combo that's not even hard(Sub Zero combos on females? lol).

Obviously tons of people don't play Lao, see him win, and think "oh he's braindead". He's good, but far from braindead. Try the character.
 
Reactions: GAV

PLAY FOR KEEPSIES

No backsies
Unfortunately our evidence is tangible, and with that he is the hardest non-cancel character. Pointing out an instant air mechanic, which is one thing that does not vary, or a combo that's not even hard(Sub Zero combos on females? lol).

Obviously tons of people don't play Lao, see him win, and think "oh he's braindead". He's good, but far from braindead. Try the character.
As I've said, I've "tried" the character in fact I have more time with him than any other character if we include all 3 variations. I didn't say he's brain dead, I didn't say he's super easy, I just said that calling him the hardest non cancel character is a pretty contestable statement. I don't understand what you mean by instaair being a mechanic that doesn't vary... A I don't see how this is the case and B I don't see how it's relevant to things being harder or not? And fact is, you simply haven't tried GMs B2 B2 1,1 b12 freeze BnB on females because not only is the link equal in difficulty to 44 hat links, the timing is also relevant to all your prior hits affecting the juggle. I suggest you take some of your own advice and maybe broaden your horizons a little
 

GAV

Resolution through knowledge and resolve.
What I don't get then is why you think Jin mains don't have to do this
...because there is no underlying tech behind Bojutsu combos. You just do them in the correct order and they come out.

There is none of the nuanced Nether-realm tech involved that MK9, Injustice, or all other MKX characters all have had.

Once that stuff is figured out, its an afterthought - but I just don't like that Bojutsu bypasses that right of passage.

Its not a game-breaker. I just don't like Bojutsu because of it.

Most Bojutsu mains don't play another character because they can't very well. They've never endured through to get that "AHA" moment.
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
I still feel like something is escaping me here... Don't you just do everyone's combo in the correct order? I know you play Quan Chi as well isn't he a great example of just pressing buttons in the right order... What am I missing here
 

GAV

Resolution through knowledge and resolve.
I still feel like something is escaping me here... Don't you just do everyone's combo in the correct order? I know you play Quan Chi as well isn't he a great example of just pressing buttons in the right order... What am I missing here
Character tech has escaped you. There are little tricks that you have to learn to make them work. With Quan Chi, its about getting up to speed. With other characters like Kotal Khan, its about letting the controller go neutral at certain times. Other characters have frame specific cancels or run combos, like Liu Kang, that you have to be able to pull off to access his real meta.

Like I said, I'm not an expert on all tech - but I am aware of its existence - and I do understand how it works for a few characters. This kind of tech rarely gets shared. With Bojutsu, its non-existant, so players of this style get to bypass it.

As far as the hate of Bojutsu, its my issue. I don't expect anyone else to agree. I know that I'm wrong for doing so, but I still hate it. Bojutsu was a decision made to make MKX more inclusive. I'm just too old skool and stubborn to be okay with it.
 

thlityoursloat

kick kick
Am I the only one who thinks 44 hat links aren't that hard? lol, they can be inconsistent for me at times but once I get it once it becomes easy for me.
 

Pterodactyl

Plus on block.
I don't know what most of you are on.

Jason and Goro are as easy as it gets to "learn'. Kotal is pretty simplistic as well.

Learning how to use Jacqui right and consistent is pretty difficult compared to most of the cast.
 

GAV

Resolution through knowledge and resolve.
I don't know what most of you are on.

Jason and Goro are as easy as it gets to "learn'. Kotal is pretty simplistic as well.

Learning how to use Jacqui right and consistent is pretty difficult compared to most of the cast.
Kotal execution wasn't simplistic for me until I learned to go neutral between F1's. Even after that, there's a big difference between the un-upped 31-33's everyone does and the un-upped 42-54's that the dedicated Kotal players are doing. Once you get past that, his meta isn't all that simple at all. You gotta get in.

Jason is pretty simple, but he still has underlying tech. Goro is in Kotal's class, IMO, execution-wise. Everyone can play around with him a little and look OK with him, but its making the most of opportunities with him that gets you to his meta - and that means big damage and setting the course just right to set them up and keep him from being a target. Then, once you get to his meta - its just not that simple.

Bojutsu remains in a class by itself for execution simplicity.