They see me zonin', they hatin'
1 - HEALING: USELESS
It's super slow and it makes Liu Kang vulnerable;
VERY high risk / practically NO reward;
DB3 on the dark stance is great. DB3 on the light stance is gargabe.
Buff suggestion: 0.30% (currently at 0.03%) while Kang holds the animation and 3% (currently at 0.50%) when he ends it. VERY high risk / VERY high reward.
2 - AIR ORB: USELESS
There are NO practical setups with the air orb and it sucks as an anti-air.
Buff suggestion: make the air orb 10 frames faster on recovery.
3 - REGULAR, LOW AND AIR ORB'S HITBOX ON THE EXPLOSION IS VERY SMALL
EX orb's and fireball into orb's hitbox on the explosion is great. But regular, low and air orb's though...
Buff suggestion: increase the hitbox on the explosion of regular, low and air orb.
4 - ORBS EXPLODING ON THE END OF SCENARIOS: LIU KANG CAN NOT MAKE HIS SETUPS ON THE END OF SOME SCENARIOS
Buff suggestion: make Dualist's orb does not explode on the end of scenarios like Hat Trick's hat.