Fergus
Like Father, Like Daughter
I'm going over certain characters in a google document. I'll share when I finish with D'Vorah for now.
If I've made any mistakes, please let me know. I'm also going in with 0 knowledge on some of the characters so forgive me for any misinfo or mistakes.
D'Vorah
If I've made any mistakes, please let me know. I'm also going in with 0 knowledge on some of the characters so forgive me for any misinfo or mistakes.
D'Vorah
Moves to look out for
1,1,B2 = High/Mid/Mid = her 6f launcher at -10. 242 this if they mess up their punish on something.
1,1,3 = High/Mid/Overhead. 0 on block. But you can armour/x-ray before the 3 comes out. You can also backdash it but you won’t get to whiff punish it.
B1,2 = Low/Mid = She flies up and the blockstun can be awkward. It’s -9 so 242.
B1,4 = Low/Low. A classic cheesy string. The 2nd low is -11 so 242.
2,4,2 = high/mid/overhead = -15 on block. Do slight walk 242 to punish it.
F1,1 = D’Vorah’s version of Cassie’s b1,2. Hitconfirmable 11f mid mid into a D,F1 followup.
F2,2 = Overhead into mid. -11 on block so punish with Cassie’s 242 and b12 if they do it at a range where 242 will whiff.
F2,2,4 = -7 extension to above string. 242 whiffs midscreen but hits in the corner. This move seems to be safe vs Cassie? D3 doesn’t reach either.
F3,4 = Overhead option, It’s -7 on block so use Cassie’s 242 to punish it.
F3,4, 1+3 = only comes out on hit. Don’t worry about it.
F4,2 = Mid/Low at -11. 242 this.
F4,4 = Mid/Mid at -10. 242 this. The F4 strings seems useless in general but just in case.
Wasp Grenade (Swarm Queen) (D,F1). A pretty slow projectile but it gives a huge advantage on block (+26) and a combo on hit. Some D’Vorah players might like to cancel strings into this for a “slow” CH timing. It will take practice but maybe try and poke her out of it on reaction or armour through. Be careful with EX DB2 however as it can whiff if D’Vorah cancels into it at a range but ex nutcracker (hollywood) does the trick. A popular strat I see with D’Vorah players is to do F1,1 into this move on block to keep the pressure on.
Vortex Swarm (Swarm Queen) D,B1. This is where Cassie’s b1,2, becomes really useful. This is a low hitting special that gives +23 on block and a juggle on hit. The startup is pretty slow though so if D’Vorah does this within b1,2 range, you can try and b1,2 on reaction to get out of the swarm and punish D’Vorah for it. I wouldn’t use Cassie’s gunshots in this matchup much because D’Vorah will always win vs gunshots with this move as it trades in her favour by far.
Ovipositor Charge (All) D,B4. Her reversal move. The normal version is -14 on block and doesn’t seem that useful outside combos. But the ex version is usually her armour move at -11.(According to the menus but it feels like -9 cuz I can never punish it with b12 but I can with 33) Use 242 if you’re upclose, note your range before punishing. It’s also pretty vulnerable to NJ2 so you can use that on wakeup to bait it out and keep pressure on if they didn’t do anything.
(I've only played vs Swarm Queen D'Vorah in offline casuals so if anyone can chip in stuff about Venomous and Brood Mother that'd be gdlk)
1,1,B2 = High/Mid/Mid = her 6f launcher at -10. 242 this if they mess up their punish on something.
1,1,3 = High/Mid/Overhead. 0 on block. But you can armour/x-ray before the 3 comes out. You can also backdash it but you won’t get to whiff punish it.
B1,2 = Low/Mid = She flies up and the blockstun can be awkward. It’s -9 so 242.
B1,4 = Low/Low. A classic cheesy string. The 2nd low is -11 so 242.
2,4,2 = high/mid/overhead = -15 on block. Do slight walk 242 to punish it.
F1,1 = D’Vorah’s version of Cassie’s b1,2. Hitconfirmable 11f mid mid into a D,F1 followup.
F2,2 = Overhead into mid. -11 on block so punish with Cassie’s 242 and b12 if they do it at a range where 242 will whiff.
F2,2,4 = -7 extension to above string. 242 whiffs midscreen but hits in the corner. This move seems to be safe vs Cassie? D3 doesn’t reach either.
F3,4 = Overhead option, It’s -7 on block so use Cassie’s 242 to punish it.
F3,4, 1+3 = only comes out on hit. Don’t worry about it.
F4,2 = Mid/Low at -11. 242 this.
F4,4 = Mid/Mid at -10. 242 this. The F4 strings seems useless in general but just in case.
Wasp Grenade (Swarm Queen) (D,F1). A pretty slow projectile but it gives a huge advantage on block (+26) and a combo on hit. Some D’Vorah players might like to cancel strings into this for a “slow” CH timing. It will take practice but maybe try and poke her out of it on reaction or armour through. Be careful with EX DB2 however as it can whiff if D’Vorah cancels into it at a range but ex nutcracker (hollywood) does the trick. A popular strat I see with D’Vorah players is to do F1,1 into this move on block to keep the pressure on.
Vortex Swarm (Swarm Queen) D,B1. This is where Cassie’s b1,2, becomes really useful. This is a low hitting special that gives +23 on block and a juggle on hit. The startup is pretty slow though so if D’Vorah does this within b1,2 range, you can try and b1,2 on reaction to get out of the swarm and punish D’Vorah for it. I wouldn’t use Cassie’s gunshots in this matchup much because D’Vorah will always win vs gunshots with this move as it trades in her favour by far.
Ovipositor Charge (All) D,B4. Her reversal move. The normal version is -14 on block and doesn’t seem that useful outside combos. But the ex version is usually her armour move at -11.(According to the menus but it feels like -9 cuz I can never punish it with b12 but I can with 33) Use 242 if you’re upclose, note your range before punishing. It’s also pretty vulnerable to NJ2 so you can use that on wakeup to bait it out and keep pressure on if they didn’t do anything.
(I've only played vs Swarm Queen D'Vorah in offline casuals so if anyone can chip in stuff about Venomous and Brood Mother that'd be gdlk)
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