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Demolition Man: The Paul Phoenix thread

Bildslash

Goro Lives 
I'm still playing offline in ghost mode but I'll start by sharing the moves I find to be among his best (in no particular order):

uf+3,4 / f,f+3,4: Great launcher and punisher. Both hits are medium which is a plus. My all time favorite (T2, TTT, T5 days).

df+1 / df+1,1,2 / df+1~b: A nice poke. IMO good for mixups since you can poke into a throw or another string, finish the string or sway to punish.

1,2 / 1,4: Standard fast punishing string.

db+3: Good sweep. Can be followed up with WS moves.

WS3, 4: A mid-high punisher. Also causes wall splat.

qcf+2: Good ol' Death Fist. 64 damage whiff punisher? Yes, please!

df+2: Safe launcher.

d+1+2: Fast hitting punisher.

b+3: Somewhat unsafe on block, but it is a pretty good punisher that can be followed up with a combo.

b+2: Tracking mid that knocksdown. On CH grants a combo. Though it is slow.

SWY+4: Read that it is a better option than b+2. It hits high but it is certainly faster and easier to do a combo on CH afterwards.

d+1,2: I personally like this one. Don't know yet if it is a NC or not; it doesn't help the AI keeps eating so easily.

I still don't know the actual frame numbers. Hopefully they will be available soon so I can actually filter out the good from the bad.
 

Pikachu

I Pikachu while you shower.
Paul is awesome when punishing on block.

B+3 15 frame or 14 I can't remember, leads to combo.
D 1+2 12 frames hits mid.
B +1, 2 12 frames, bounds when it hits people in air. +frames on block
D/F+2 15 frame safe laucher.
D/F+1 shenanigan tool + on hit D/F+1 ~ D/F2 good frame trap . If last hit connects on D/F+1,1,2 you get a free combo.
QFC+2 15 frames, safe vs many chacarters. Used with rage the move is OP.
WS+3,1 15 frame punisher, great move when punishing from crouch gaurd.
SS+3 Hits low.
3,2 picks up people bouning people, good follow up after QCF 1+2
DB+2 Fast mid poke. +frames on hit. on counter it leads to a small combo. (I do demoman or DB+2 demoman)
Random QCB 1+2 vs agressive players, 16 frames? not sure -14 on block hitcomfirmable launch
tag.
FF+2,1 good presure tool, non just frame version can be punished by sidestep.
DEMOMAN in open space/Naked DEMOMAN. High risk high revard.
Reversals, throws.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
So what combo are you using as your TA? FF344 seems real solid as far as damage goes, just want to get some input in here.
 

Bildslash

Goro Lives 
So what combo are you using as your TA? FF344 seems real solid as far as damage goes, just want to get some input in here.
f,f+3,3,4 is a great TA filler that does big damage. But you can only use it if you don't go over 4-5 hits before the TA; any more hits and the 4 at the end misses completely. Since you're using a Jinpachi/Paul team like I do you shouldn't have trouble using it as a TA filler and getting a good ender.

Other common TA fillers are: f,f+2,2 and f+3. The latter is pretty good because by itself it does 40 dmg, so in a juggle it adds good damage with just 1 hit.