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End Of Humanity
Yeah his normal are very bad , thats why I dont understand why deadshot have such a good zoning AND normals .My initial impressions have been added to the first post.
Yeah his normal are very bad , thats why I dont understand why deadshot have such a good zoning AND normals .My initial impressions have been added to the first post.
Off of a clean AA from D2 you can get a B3/F3. Corner combos are slightly different and I'll be posting some setups later today.Sorry for list of questions but day 2 of this guy, and I think I'll keep him.
What are his optimal conversions off d2 and f3 without trait?
Does he have any drastically different bnbs in the corner?
Does anyone have some trait setups they would like to share?
I'm sorry who said we needed normals on par with them? We literally just want at least semi decent options. And maybe try not bunching everyone up with a single person's opinion?You guys make me sick, probably the third best zoner in the game behind fate and deadshot. Has teleports, multiple angle hitting projectiles, a badass trait that can set up his TP and complement his zoning...and you guys want him to have normals on par with the supes or GL? He doesn't need all the tools, he has so many options already.
I dont want but why deadshot have as good zoning or better and good normals ? Btw all I want is f2 to be mid thats all .You guys make me sick, probably the third best zoner in the game behind fate and deadshot. Has teleports, multiple angle hitting projectiles, a badass trait that can set up his TP and complement his zoning...and you guys want him to have normals on par with the supes or GL? He doesn't need all the tools, he has so many options already.
Except no one is saying this.You guys make me sick, probably the third best zoner in the game behind fate and deadshot. Has teleports, multiple angle hitting projectiles, a badass trait that can set up his TP and complement his zoning...and you guys want him to have normals on par with the supes or GL? He doesn't need all the tools, he has so many options already.
There's a difference between being butt hurt and saying "It'd be nice if X was better" I'm still playing the character when I compete so clearly I don't see it as a huge disadvantage.If you're reading, everyone is saying they're sad and butt hurt he doesn't have "normals" but he is a high damage character. People haven't even noticed that you can AA with his s1. Complaining already on week 1. He shouldn't have good normals bc his other tools are good.
I figured, Darkseid doesn't have any good options to check opponents or keep them honest they can blow him up from his gaps or abuse his lacking mid to keep harassing you. I'm really polarized by this character at the moment, perhaps once his tech develops they will find something. But at this moment, I think he is more of a pocket character in my humble first week impression.No. Literally no one respects d1 on hit... Because they don't have to. D1s don't jail in his game... Or at least with many characters. D1 into b1 will get stuffed but any number of things.
Yes. It's mostly a hard read for a punish you can just do f23 s3 trait instead of f3concept seem nice but wont it lose to delay wake up stuff?
I noticed that strings canceling into the knee... have no gaps! So at least we have that mind game.He seems to have gaps everywhere... can't anyone do a armored b3 through any string?
What options do we have?
Yeah the second J3 into boot stomp needs to hit when they're almost out of the air.I've found that I prefer ending combos with Palm Strike instead of Doom Stomp. It seems to land far more consistently as well. I tend to whiff the Doom Stomp ender. I dunno if it's my timing, spacing, etc. But I'll take the advantage from Palm Strike anyway, unless Doom Stomp would end the round/match.
I like to do b1u3 (MB) > b3 > j3 > 2~df2 or f23 > nj3~MB Doom Stomp > b3 > j3 > 2~df2.
You sometimes have to walk slightly forward for the 2 to land because of its pathetic range, but it's the only normal/string I've found that allows Palm Strike to fully land mid screen. I would likely replace the 2 with 3 for more damage if I'm in the corner.
I don't recall anyone asking for normals THAT good. But when your best punishing string has slow start up, and a horrible hit box, you might wish it was a mid, or 9 frames on start up. (f2)You guys make me sick, probably the third best zoner in the game behind fate and deadshot. Has teleports, multiple angle hitting projectiles, a badass trait that can set up his TP and complement his zoning...and you guys want him to have normals on par with the supes or GL? He doesn't need all the tools, he has so many options already.
.Without the parademon it is difficult. I think d2 is his quickest full combo punish, but we should be wary of rangeWhat's his go to punish string? I'm think f23 but 13 frame mid.. it's better for whiffing than off block imo.[/QUOTE}
If you anti air with D2 you can follow with f1u3 into a nice combo. Haven't tested it with it hitting while they're standing..Without the parademon it is difficult. I think d2 is his quickest full combo punish, but we should be wary of range
After a d2 you can combo with a mb foot stop as wellIf you anti air with D2 you can follow with f1u3 into a nice combo. Haven't tested it with it hitting while they're standing.