wsj515
This is my billionth life cycle.
Guess I'll start the main combo thread.
This is what I've been using, all using sub kameo:
Standard grounded bnb: starterxxdb1, df2, b33xxdf2, j12xxdf2, j12, 1, FK, whiff d1, db2 df2 - whiff d1 is to auto time first bomb hitting meaty
Air conversion (b2, aa s1, bomb popup): 3xxbf1, df2 df2, 3xxdf2 dbf2, 12, dash 3xxFK, whiff d1, db2 df2 whiff d1 is to auto time first bomb hitting meaty.
b1, FK, db2, b33xxdf2, j12xxdf2, j12, 1, bf1, df2, (slight pause) df2 df2 - haven't found a way to auto time the meaty bomb for this one - but I've found that initiating the second two bombs the moment the first df2 animation completes is roughly where you want to time things.
DK (sub parry) combos - you have two options, you can use the reset that I described in general discussion thread, or use bf1 early and only have a single bomb on oki. If you do the reset, you'll need to use 2 kameo bars:
DK, b33xxbf1, dbf2, dash 23, b1 >reset> 3xxbf1, df2 df2, 3xxdf2 dbf2, 12, dash 3xxFK, whiff d1, db2 df2
DK, b33xxbf1, b33xxdf2, j12xxdf2, j12, 1xxdf2
long range bf1 conversions:
If its a clean hit, no trade - bf1, dbf1, db3, 3xxdf2, j12xxdf2, j12, 1, FK, whiff d1, db2 df2
trade or minimal time - bf1, db3, b2, j12, full dash 3xxFK, db2 df2 - this auto times itself, just execute as fast as possible.
Also, for any of these instead of going into FK, you can also do j34xxdb4EX, df2 df2 to drain bar and extra damage, but will cost you 2 bars. This also auto times itself, and df2s should be done as fast as possible after net.
This is what I've been using, all using sub kameo:
Standard grounded bnb: starterxxdb1, df2, b33xxdf2, j12xxdf2, j12, 1, FK, whiff d1, db2 df2 - whiff d1 is to auto time first bomb hitting meaty
Air conversion (b2, aa s1, bomb popup): 3xxbf1, df2 df2, 3xxdf2 dbf2, 12, dash 3xxFK, whiff d1, db2 df2 whiff d1 is to auto time first bomb hitting meaty.
b1, FK, db2, b33xxdf2, j12xxdf2, j12, 1, bf1, df2, (slight pause) df2 df2 - haven't found a way to auto time the meaty bomb for this one - but I've found that initiating the second two bombs the moment the first df2 animation completes is roughly where you want to time things.
DK (sub parry) combos - you have two options, you can use the reset that I described in general discussion thread, or use bf1 early and only have a single bomb on oki. If you do the reset, you'll need to use 2 kameo bars:
DK, b33xxbf1, dbf2, dash 23, b1 >reset> 3xxbf1, df2 df2, 3xxdf2 dbf2, 12, dash 3xxFK, whiff d1, db2 df2
DK, b33xxbf1, b33xxdf2, j12xxdf2, j12, 1xxdf2
long range bf1 conversions:
If its a clean hit, no trade - bf1, dbf1, db3, 3xxdf2, j12xxdf2, j12, 1, FK, whiff d1, db2 df2
trade or minimal time - bf1, db3, b2, j12, full dash 3xxFK, db2 df2 - this auto times itself, just execute as fast as possible.
Also, for any of these instead of going into FK, you can also do j34xxdb4EX, df2 df2 to drain bar and extra damage, but will cost you 2 bars. This also auto times itself, and df2s should be done as fast as possible after net.
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