BLUE BEETLE:
-Any string ending with a kick is jab punishable/d1 punishable
-shield slam is safe on block (-4)
-Keep in mind BB can cancel his unsafe strings into shield bash
-You cannot dash in after shield slam, BBs normals (b1 specifically) will check the forward dash
-Shield slam is death on whiff (53 frames) and be punished with f3 or b3
-b2,3 is a cross up but -14 on block. Can (and will) be mixed in with b2, blade barrage (overhead, low) which is also full combo punishable (-21)
-If you block energy cannon, you cannot mb roll through the next one
-ducking a energy cannon give a free mb roll in attempt if another projectile is shot
-you CANNOT mb roll after blocking an EX energy cannon
-if you block energy cannon and reversal with NB, you will eat the next fireball of blue beetle and he'll be able to block in time (in short, never reversal NB against BB)
-Blue beetles fireball does ~80 damage, while NB does 90 dmg
-If you get hit by energy cannon, you must respect the next follow up (can't do NB afterward or you'll get tagged, while BB can block the follow up