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Tech - Cyber Sub-Zero Cyber Sub-Zero: safe corner setup into pseudo unblockable

Hello everyone, I do not think anyone has done this setup yet(or at least posted it)which creates a pseudo unblockable corner game for Cyber Sub on knockdown from his 1112 string. This setup utilizes his b2 special cancelable normal into close ice bomb and his dive kick. This setup is safe to reptiles EX slide even after a tech roll, long delayed wake up, and jump outs. I have 4 videos showing these examples(please excuse their quality, i dont have a capture card so i had to use my iPad).

This first video is blocking and punishing EX slide.

This one is against delayed wakeup.

This one is against jumping out.

This last one is if the opponent does nothing and you go in for the mix up right away.

Once again please excuse the video quality, but i believe you can understand what is going on in them.
Also please go easy on me, this is my first TYM thread.