No ...we DONT KNOW whats going to happen. I keep pointing this out and you keep ignoring it and working yourself up. We dont have anything but a generalized statement from Rollingstone in an article and a CG cutscene so please avoid all this Hyperbole. There is no factual basis for any of this being either good or bad at the moment. State what you dont want them to do with it and state how you feel it might work or stop stating things as fact with no actual Injustice 2 data to prove it please. Its just not very conductive to pass judgment with no actual case built up yet on this mechanic as it applies to this game. We all know nothing here. Its a speculation thread. Not a judgment black and white good or bad thread.
Lets start over
@portent. What would be the things to avoid doing with this mechanic that IS in the game and what would be some good ways to handle it because it IS going to be in it. Not just "dont include it" because thats not an option. Its in. So lets discuss this rationally.
I'm sure everyone realizes that this escalated quickly and that wasn't my intention. I was attempting to be facetious and sarcastic, but this community loves to argue, and I should have recognized that. My own fault for putting myself in a situation to be argued with and putting people in the position to have something to argue about.
Ok, so let me start over much more calmly. I'm first laying groundwork for why I think it's a poor idea, then I'll follow with some ideas on what they should avoid.
First, my personal opinion is that since the game will have this mechanic, I think that for competitive purposes, it needs an option to be turned off. We aren't just talking about balancing 3 variations of each character anymore, we're talking about balancing not only potentially overpowered characters, but then balancing the augmentations that could be added to each character. That produces an astounding level of "variations" of each character that may need to be balanced.
Based on our experience from MK9, Injustice, and MKX, balance has been a problem for NRS. Likewise, they have a tendency to listen to the loudest cries about characters that are fine, and they either buff them or nerf them depending on the crying. As I said before, let's all pour some off for poor Triborg, LOL.
Because of this, I don't trust that NRS can balance a game without a gimmick like this, and I am very concerned about their ability to balance this gimmick. I cannot and will not blindly throw my faith at them because I'm a fan of them. I will buy the game and play the game, that doesn't mean I trust them to balance the game.
I also believe that this is a cash grab. On top of DLC Characters and season passes, I'm sure we will see costume packs and now gear packs. I also believe that we will see loot crates that use some sort of in-game currency that you can either earn on your own or buy with real money. I'm afraid that These crates, like the packs in the mobile games, will be randomized and you'll need buy many of them to get the gear you want.
Things that should be avoided are:
-Synergistic combinations. I said it before, a DoT helmet, plus a life regenerating chest armor, plus a "converts life regeneration to meter while DoT is active" leg armor is a fun idea if you're playing Diablo, but combinations like this would be a logistical nightmare competitively. We're talking not only character and stage counterpicks, but entire gear counterpicks to negate specific gear bonuses.
-Set bonuses. Again, like Diablo and WoW, this is a potential nightmare. This is giving a bonus "stat" for having multiple or a complete set of matching gear.
Things that could potentially work are:
I said in a previous post that we about 4 archetypes of character. Zoning, Rushdown, Grappler, and Hybrid.
-Gear sets that change a character from one archetype to another. This would work similarly to the MKX variation system.
-Gear augments already existing movesets. For instance, gear that make cuts trait cooldown time. This keeps the moveset intact, but gives a bonus in terms of how often you can use something.
I'm sure that there are more, but this is a starting point of things I believe are things to avoid and things that could work.