Hanzer0
Wanna order chinese later?
This thread is for discussing and pitching alternatives to the current clash mechanic.
Does anyone prefer breakers to clash? essentially the same thing without the wagering (which doesn't seem to add depth like intended from my point of view).
Since there is no pushback on block i came up with this idea:
for 1 bar of meter, on block you could push your attacker away.
This would stop their offense and reset you both to neutral at mid distance away.
This clash option would still give you defensive options without relying on always having meter to break.
Maybe certain characters could have different clash results, i.e. grundy has a short pushback but slight advantage to set up throws as a reversal for offense heavy characters while someone like green arrow would push them back farther but doesn't get the frame advantage.
Post your thoughts and your ideas of how to change the current clash system.
Does anyone prefer breakers to clash? essentially the same thing without the wagering (which doesn't seem to add depth like intended from my point of view).
Since there is no pushback on block i came up with this idea:
for 1 bar of meter, on block you could push your attacker away.
This would stop their offense and reset you both to neutral at mid distance away.
This clash option would still give you defensive options without relying on always having meter to break.
Maybe certain characters could have different clash results, i.e. grundy has a short pushback but slight advantage to set up throws as a reversal for offense heavy characters while someone like green arrow would push them back farther but doesn't get the frame advantage.
Post your thoughts and your ideas of how to change the current clash system.