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Character Specific Adjustments 8-7-2019 Patch (Updated Notation)

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
I really hate the back punch, front punch notation and feel its counter productive. I haven't seen anyone rewrite the patch notes in universal language (1-4, U, D, B, F notation) yet so I'm doing it. If this has been done I'll delete my thread or we can merge to another. Anyways I'm putting in the time to rewrite it so its easier on everyone to look it up and get a better understanding of character changes.

Character Changes (8-7-2019 Patch)

Baraka


• Baraka - Low Stab (D1) recovery increased by 1 frame(minor nerf)

• Baraka - Baraka-Serker’s Amplified Krushing Blow Held Check input is now the correct button. (Bugfix)

Cassie Cage:

• Cassie Cage - Now has 950 health (down from 1000)

• Cassie Cage - Air Fatal Blow can now be performed with (Block + 3 + 4) button macro while Button Shortcuts Controller Option is enabled(QOL fix)

• Cassie Cage - Ball Buster has an increased victim region during its active frames (Minor Nerf)

• Cassie Cage - Up Glow Kick has 5 less frames of blockstun and can no longer be amplified after being Flawless Blocked(Nerf)

• Cassie Cage - Up Glow Kick Amplified when Flawless Blocked has 10 less frames of block Advantage and less pushback(Nerf)

• Cassie Cage - Flick Kick (F4) recovery increased by 3 frames. -3 on block from 0 on block. (Nerf)

• Cassie Cage - Fixed visual effect issue when Amplified BLB-118 Energy Burst is interrupted(Bug Fix)

• Cassie Cage - Fixed a rare visual effect issue when Dual Wielding is interrupted while it is charged with green energy at specific timing(Bug Fix)

• Cassie Cage - Fixed a rare visual issue with BLB-118 Drone when starting a fatality(Bug Fix)

Cetrion

• Cetrion - Blaze (21) had its hit region adjusted(Minor Nerf)

• Cetrion - Rising Volcano (B4) recovery decreased by 3 frames

• Cetrion - Added ability "Conflux of Elements". This ability will cause a random elemental circle to be summoned when it is activated(Custom Move Added)

• Cetrion - Earthquake 2nd attack can now be cancelled by holding up (Buff) [FON]

• Cetrion - Shattering Boulder now has a Krushing Blow (Buff) [FON]

• Cetrion - Geyser damage has been slightly lowered and now damage occurs timed correctly with the animation's impacts (Minor Nerf)

• Cetrion - Bouncing Boulder(DB2) now recovers 5 frames faster, has 5 frames less blockstun when normally blocked, and 10 frames less blockstun when Flawless Blocked with significantly reduced pushback (Nerf)

• Cetrion - Far H2 P0rt & (Air) Far H2 P0rt now has 48 recovery frames (up from 37). (Nerf)

D'Vorah

• D'Vorah - Forward Throw now has a Krushing Blow that triggers when the opponent is infected by Fireflies (Buff)

• D'Vorah - When an opponent throw escapes D'Vorah, any Fireflies attached to the opponent will return to D'Vorah (Minor Nerf)

• D'Vorah - Swarm blockstun increased by 10 frames and has significantly increased pushback (Buff)

• D'Vorah - Widow's Kiss can now be slightly delayed, had its amplify input window adjusted, damage increased by 50, and its startup is now 28 frames (was 34), (Buff)

• D'Vorah - Fixed issue with Infested Krushing Blow damage over time potentially lingering into next round if the first hit is the killing blow (Bug Fix)

• D'Vorah - Infested Krushing blow now uses the correct combo damage scaling (Minor Nerf)

• D'Vorah - Adjusted hit region of Yellow Jacket (12) (Buff)

• D'Vorah - Black Widow (121) has 3 less hit, block, & miss recovery frames (Buff)

• D'Vorah - Bug Bash (F1) now has 12 startup frames (down from 15) [Buff]

• D'Vorah - Assassin Bug (21) hitstun increased by 7 frames [Buff]

• D'Vorah - Killer Strike (F2) startup is now 19 frames (was 20), hit advantage increased by 6 frames [Buff]

• D'Vorah - Siafu (F22) startup is now 16 frames (was 15), cancel frame occurs 2 frames later, recovers 3 frames faster, and had its hit region adjusted [Minor Buff]

• D'Vorah - Recluse (F22,U1+3) startup is now 18 frames (was 21), recovery increased on block/miss by 2 frames, hit region adjusted [Buff]

• D'Vorah - Tsetse (F22,D1+3) recovers 4 frames faster on block/miss, pushback increased, hit region adjusted [Buff]

• D'Vorah - Bugging Out (F224) startup is now 24 frames (was 12), blockstun increased by 10 frames with increased pushback, range adjusted [Buff]

• D'Vorah - Recluse, Tsetse, and Bugging Out can be performed after Siafu misses [Buff]

• D'Vorah - Fixed a bug allowing Recluse and Tsetse to be able to be cancelled into special moves when blocked [Slight Nerf]

• D'Vorah - Larva Tarsus (s3) damage increased to 70 (was 50), recovery decreased by 2 frames, blockstun increased by 5 frames with increased pushback, and had its hit region adjusted [Buff]

• D'Vorah - Killer Bee (B34) has 1 more active frame, recovers 1 slower on block, recovers 11 frames faster on hit and combos from far away and plus 1 from afar [Buff]

• D'Vorah - Killer Bee can now be performed after Ovi Posi Poke (B3) misses [Buff]

• D'Vorah - Spinning Web (B4) recovery decreased by 3 frames, blockstun increased by 5 frames [Buff]

• D'Vorah - Low Tarsus Strike (D3) recovery decreased by 3 frames, hitstun increased by 9 frames and hit reaction changed [Buff]

• D'Vorah - Slight Sting (D4) recovery decreased by 2 frames [Buff]

• D'Vorah - Fixed issue with (Air) Time Ticking Bug lingering after cinematics [Bug Fix]

Erron Black

• Erron Black - Fatal Blow startup is now 18 frames (was 10) [Nerf]

• Erron Black - Scud Shot recovery increased by 5 frames [Nerf]

• Erron Black - Scud Shot Amplified blockstun decreased by 5 frames and projectile travel speed has been slightly reduced [Nerf]

• Erron Black - Rattle Snake Slide Amplified now has 3 more frames of recovery [Nerf]

• Erron Black - Slightly reduced hit region size of the acid pool created by Zatarrean Spit / Rattle Snake Slide Amplified [Nerf]

• Erron Black - Boot Drop Amplified now cannot hit airborne opponents [Nerf]

• Erron Black - Exiting Locked and Loaded stance directly after an attack now requires the player to hold up [QOL]

• Erron Black - "Rising Stock" attack while in Locked and Loaded stance is now a default move. Cancelling the recovery of "Rising Stock" by leaving Locked and Loaded stance still requires "Enhanced Locked and Loaded" ability. [Buff/QOL]

• Erron Black - Locked and Loaded Unload will no longer face the opponent after the first shot [Nerf]

• Erron Black - Dusty Knuckles (D1) recovery on hit increased by 5 frames, recovery on block/miss increased by 1 frame, hitstun increased by 6 frames [Nerf & Buff] more negative but jails into 1

• Erron Black - Low Boot (D3) recovery increased by 1 frame, hitstun increased by 4 frames [Nerf & Buff] more negative on block(Nerf) & Jails into 21212(Buff)

Frost

• Frost - Headbutt (B1) startup is now 11 frames (was 16), recovers 8 frames faster [Huge Buff]

• Frost - Freezer Burn (B12) recovers 13 frames faster [Buff]

• Frost - Blizzard (B121) is now a high, has 5 less frames of blockstun, reduced pushback, and had its hit region adjusted [Buff]

• Frost - Frigid Palm (D1) startup is now 8 frames (was 9), recovery on hit increased by 1 frame, recovery on block/miss reduced by 2 frames, and hitstun increased by 5 frames [Buff]

• Frost - Chest Cold (D3) recovery on block reduced by 2 frames, recovery on miss increased by 1 frame, hitstun increased by 1 frame, and had its hit region adjusted [Buff]

• Frost - Microburst recovers 2 frames faster, and recovers significantly faster if the 2nd attack misses [Buff]

• Frost - Cryogenic Crown’s explosion had its hit region increased [Buff]

• Frost - Glacier Calving recovers 5 frames faster, and shield duration is 2 seconds (from 1.5 seconds) [Buff]

• Frost - Glacier Calving amplified recovers 1 frame faster and shield duration is 3 seconds (from 2 seconds) [Buff]

• Frost - Fixed issue that allowed Frosted Uppercut (D2) to be cancelled into Fatal Blow on the first active frame [Bug Fix/Nerf]

Geras

• Geras - Xuid & Guid (F11+34) Krushing Blow requirement has been changed to: "Triggers if the opponent is NEAR the wall when hit." [Nerf]

• Geras - Quick Sand Krushing Blow requirement has been changed to: "Triggers if this ATTACK has missed TWICE in a row." [Buff]

• Geras - Quick Sand can no longer be performed while opponent is stunned by Temporal Advantage [Nerf]

• Geras - Gauntlet of the Ages Krushing Blow now has 4 more frames of recovery [Nerf]

• Geras - Without End (111) startup is now 21 frames (was 17) [Nerf] Fuzzyable now.

• Geras - Knee Bash (D1) recovers 3 frames slower on hit, 1 frame slower on block/miss, and has 1 more frame of hitstun [Nerf]

• Geras - Fixed rare issue with Shoulder Charge (F1) collision being offset after hitting a cross up body splash

• Geras - Fixed a bug that when winning a round with the first hit of Quick Sand, there could be a few frames of projectile immunity in the next round [Bug Fix/Nerf]

• Geras - Fixed issue with Sand Trap which allowed players with Krushing Blow Held Check ON to store the Krushing Blow for future use if they hit an opponent blocking high [Bug Fix/Nerf]

• Geras - Added FX to one of his idle animations [QOL]

Jacqui Briggs

• Jacqui Briggs - Now has 950 health points (down from 1000) [Nerf]

• Jacqui Briggs - Grease Kick damage decreased by 10(1%) [Nerf]

• Jacqui Briggs - Grease Kick Amplified damage decreased by 10(1%) [Nerf]

• Jacqui Briggs - Lethal Clinch - Spear Elbow Drop does 10(1%) less damage [Nerf]

• Jacqui Briggs - Lethal Clinch - Double Spear Knee hit advantage is now 13 (down from was 50) [Nerf]

• Jacqui Briggs - Mix Up (B4) second hit blockstun increased by 5 frames [Buff]

• Jacqui Briggs - Mix Up first hit can now be cancelled on miss if "Cybernetic Override" is equipped [Buff]

• Jacqui Briggs - All For One (F314) now has airborne frames that match the animation [Bug Fix]

• Jacqui Briggs - Bionic Dash has 1 more active frame and recovers 3 frames faster on miss [Buff]

• Jacqui Briggs - Up Prototype Rocket and Amplified Up Prototype Rocket had their hit regions adjusted [Buff]

• Jacqui Briggs - Up Grenade Launcher Amplified had its hit region adjusted, starts 1 frame faster, recovers 1 frame faster, has increased combo damage scaling and when hitting an opponent out of the air will cause a lower gravity reaction [Buff]

• Jacqui Briggs - Tech-Dome now lasts 7 seconds (down from 10), activates 1 frame faster and recovers 4 frames faster [Buff]

• Jacqui Briggs - Fixed bug that causes Tech-Dome to not provide the benefit to Jacqui for the full duration of the dome if she never leaves it [Bug Fix/Buff]

• Jacqui Briggs - "Arm Break" and "Leg Break" damage is lowered to 100 (down from 140) [Nerf]

• Jacqui Briggs - Fixed a bug allowing Snake Eater (224) to be cancelled out of at a late recovery frame [Minor Nerf]

Jade

• Jade - While performing Pole Vault run, Jade can now perform a special version of Blazing Nitro Kick or activate Fatal Blow [Buff]

• Jade - Pole Vault damage slightly increased, recovers 1 frame faster and had its hit region adjusted [Buff]

• Jade - Pole Vault Amplified damage increased by 10, starts up 1 frame faster, recovers 1 frame faster, and has 1 more active frame [Buff]

• Jade - "Amplify Blazing Nitro Kick" ability has 5 more blockstun with more pushback [Buff]

• Jade - Edenian Spark is now correctly considered a low projectile [Bug Fix]

• Jade - Fixed issue with "Divine Forces" ability causing it to briefly ignore physical attacks when Amplified [Bug Fix]

• Jade - Fixed issue with Hop Attacks and Temptation not being counted in the Blazing Nitro Kick Krushing Blow requirement [Buff]

Jax

• Jax - reduced the maximum time allowed between hits during Gotcha Grab [Nerf]

Johnny Cage

• Johnny Cage - Throwing Shade Krushing Blow now does 90 damage (from 170) and causes a true stun [Buff]

• Johnny Cage - Almost Famous (34) has 4 more frames of hit advantage [Buff]

Also fixed hitboxes (Not all of them)

Kano

• Kano - Black Dragon Ball powered up by Vege-Mighty starts up in 10 frames (was 12), has 1 more active frame, has 20 more frames of blockstun and 1 more frame of recovery [Buff]

• Kano - Black Dragon Ball powered up by Vege-Mighty when directed upward does 20 more damage and the input has more leniency [Buff]

• Kano - Molotov Cocktail starts up 2 frames faster, and recovers 5 frames faster [Buff]

• Kano - Chemical Burn damage increased by 20, startup is now 12 frames (was 14), recovers 1 frame faster, hitstun increased by 13 frames, blockstun increased by 5 frames, and had its hit region adjusted [Buff]

• Kano - Chemical Burn Amplified damage increased by 20, startup reduced by 8 frames, recovery reduced by 7 frames, blockstun increased by 10 frames, pushback increased, and had its hit region adjusted [Buff]

• Kano - Chemical Burn Amplified can now be done as a close version, which will cause a Molotov Cocktail flame DOT [Buff]

• Kano - Low Hinge (D3) startup is now 9 frames (was 10) and recovers 2 frames faster on block [Buff]

• Kano - Fixed issue with Fatal Blow switching side when it hits airborne opponents at certain heights [Bug Fix]


Kitana

• Kitana - Edenian Razors now has 2 different ranges, is now a mid, has decreased pushback, has increased hitstun, had its hit region adjusted, and slightly adjusted startup, active and recovery frames depending on when the button is released [Buff]

• Kitana - Royal Protection startup is now 5 frames (was 10), has 5 more active frames, and recovery has been reduced by 3 frames [Buff]

• Kitana - Royal Protection buff duration is now 6 seconds (was 3 seconds), the damage buff on successful parry was reduced to 33% (was 50%) [Buff & Nerf]

• Kitana - Half-Blood Stance Gutted Krushing Blow recovery has been reduced [Buff]

• Kitana - Half-Blood Stance Dive Kick now enters a ducking state on the 5th frame of the attack while lowering to the ground [Buff]

• Kitana - Square Wave and (Air) Square Wave now do 80 damage (was 60) [Buff]

• Kitana - Fixed issue with (Air) Square Wave that could allow for an OTG attack to occur [Bug Fix]


Kollector

• Kollector - Vial of Sorrow now does 15 damage per tick (was 20), duration is now 4 seconds (was 2 seconds), and had its hit region adjusted [Adjustment/Nerf]

• Kollector - Bag Bomb explosion when connecting with Vial of Sorrow flames has increased combo damage scaling and had its hit region adjusted [Buff]

• Kollector - Demonic Mace startup is now 29 frames (was 34), now has 3 levels of charge that causes increased blockstun the longer it is held [Buff]

• Kollector - Up Demonic Mace now has 3 levels of charge that causes increased blockstun the longer it is held [Buff]

• Kollector - Damned Bola hit region reduced outside of a combo and while opponent is in a combo the hit region is increased [Buff]

• Kollector - Blood Money (13) has 1 more active frame, 1 less frame of recovery on miss, and had its hit region adjusted [Buff]

• Kollector - Mine Mine Mine (21+3) has more combo damage scaling and can now be cancelled into Fatal Blow [Buff]

• Kollector - Greed (B233) and had its hit region adjusted [Slight Buff]

• Kollector - Take It All (32) Krushing Blow recovery adjusted [Buff]

• Kollector - Death Spin (B3) had its hit region adjusted [Buff]

• Kollector - Korrupted Kick (F3) can now be cancelled on normal block/miss [Buff]

• Kollector - Paid In Full (F31) startup is now 13 frames (was 12), recovers 3 frames slower on miss, hit reaction when connecting with an airborne opponent changed, 10 more frames of blockstun with increased pushback, and had its hit region adjusted [Buff]

• Kollector - With Interest (F312) hit reaction when connecting with an airborne opponent changed, and has 10 more frames of blockstun with increased pushback [Buff]

• Kollector - Take and Deny (F3123) has 2 more active frames, 10 more frames of blockstun with increased pushback, recovers 2 frames slower on miss, and had its hit region adjusted [Buff]

• Kollector - Tax Burden (s4) cancel frame is 1 frame later, recovery reduced by 6 frames on hit/block, blockstun decreased by 5 frames, and had its hit region adjusted [Buff]

• Kollector - No Collateral (44) startup is now 23 frames (was 26), hit reaction when connecting with an airborne opponent changed, recovery on hit/block reduced by 1 frames, recovery on miss reduced by 6 frames, and had its hit region adjusted [Buff]

• Kollector - Ravages Of Time (443) startup is now 19 frames (was 20), damage scaling increased, hit reaction changed, can no longer be cancelled, recovers 15 frames slower on block, 10 frames slower on miss, and has 10 less frames of blockstun with less pushback [Major Buff]

• Kollector - Rising Claws (D2) has 2 more active frames and 2 less frames of recovery on miss [Buff]

• Kollector - Kura Slam (Ji2) had its hit region adjusted [Buff]

• Kollector - Adjusted hit region on Getup Attack/Flawless Block Attack "Flailing Mace" [Buff]

• Kollector - Fixed issue that could cause Shotel Fury to not correctly facing opponent for the first hit [Bug Fix]

• Kollector - Fixed visual issue with Kollector's Chained Ball when he is put into a "Finish Him" dizzy state [Bug Fix]

• Kollector - Fixed issue that allowed Rising Claws (D2) to be cancelled into Fatal after the first active frame [Bug Fix]

• Kollector - Far Fade Out now has 42 recovery frames (up from 39) [Nerf]


Kotal Kahn

• Kotal Kahn - Now has 1100 health points (up from 1000) [Buff]

• Kotal Kahn - Coatl Parry now starts up in 10 frames (was 14), recovers 1 frame faster [Buff]

• Kotal Kahn - Attacks that connect with Coatl Parry now recover as if they have been Flawless Blocked [Buff]

• Kotal Kahn - Tecuani Maul startup is 17 frames (was 19), recovers 16 frames faster on block, recovers 33 frames faster on miss, recovers 13 frames faster on hit, hit region adjusted [Buff]

• Kotal Kahn - Tecuani Maul amplified recovers 20 frames faster on block, recovers 33 frames faster on miss, recovers 13 frames faster on hit, and has a new visual effect [Buff]

• Kotal Kahn - (Air) Tecuani Pounce startup is 14 frames (was 13), recovers 3 frames faster on block/miss, and has 5 more frames of blockstun with increased pushback [Buff]

• Kotal Kahn - (Air) Tecuani Pounce Amplified startup is 1 frame slower, recovers 8 frames faster on block/miss, and has 5 more frames of blockstun with increased pushback [Buff]

• Kotal Kahn - Mehtizquia (B223) now has airborne frames that match the animation [Slight Buff] a few characters can punish easier.

• Kotal Kahn - Hammer Slam (JI2) and Straight Kick (JI3) had their cancel frames adjusted [Minor Buff]

• Kotal Kahn - Side Strike (D3) startup is now 8 frames (was 9), recovers 3 frames faster, and has 4 more frames of hitstun [Buff] Allows him to jail into pokes (Huge Buff)

• Kotal Kahn - Warrior Spin (D4) has 1 more frame of hitstun [Buff]

• Kotal Kahn - Fixed issue with Tonatiuh Beam sometimes not working correctly after a krushing blow occurs [Buff]


Kung Lao

• Kung Lao - Order Of Light (121) hitstun increased by 6 frames [Buff]

• Kung Lao - Sweeping Razor (B4) recovery decreased by 6 frames [Buff]

• Kung Lao - Orbiting Hat now has 13 startup frames (down from 14), 5 more frames of blockstun, 5 more frames of hitstun, and 2 less recovery frames [Buff]

• Kung Lao - Orbiting Hat Amplified now has 10 more frames of blockstun, 16 more frames of hitstun, and 5 more recovery frames [Buff]

• Kung Lao - Omega Hat starts up 1 frame faster and recovers 6 frames faster [Buff]


Liu Kang

• Liu Kang - Double Dragon Kick (F3) has reduced pushback on the second hit [Nerf]

• Liu Kang - Dragon's Breath (F333) has 10 less frames of blockstun on the first hit with reduced pushback [Nerf]

• Liu Kang - Low Fireball recovers 3 frames slower and has more frames of hitstun [Buff/Nerf]

• Liu Kang - The projectile created from a successful Energy Parry while Dragon Fire is active will now cause a true stun [Major Buff]

• Liu Kang - All Dragon's Gift attacks each do 20 more damage [Buff]

• Liu Kang - Dragon's Gift High Attack now causes increased pushback [Buff]

• Liu Kang - Dragon's Gift Overhead Attack had its hit region adjusted [Buff]


Noob Saibot

• Noob - Shadow Tackle Amplified damage increased by 40(4%) [Buff]

• Noob - Shadow Slide now has 1 more recovery frame, travel speed slightly reduced, and can now be amplified [Buff]

• Noob - Ghostball recovery reduced by 14 frames [Buff]

• Noob - adjusted stamina regeneration after Ghostball debuff expires [Bug Fix/Buff]

• Noob - "Shadow Strike" ability can now correctly be parried by low parry moves [Nerf]

• Noob - Boot Slide (D3) has 2 more frames of recovery on hit/miss and 4 more frames of hitstun [Buff]

• Noob - Sickle Strike (D4) has 2 more frames of recovery, 2 less frames of hitstun, and had its hit region adjusted [Nerf & Buff] better for AA


Raiden

• Raiden - Lightning Strike Amplified now tracks the opponent [Buff]

• Raiden - Electric Burst startup is now 19 frames (was 17), has 1 less active frame, recovers 3 frames faster [Slight Nerf]

• Raiden - Electric Burst causes increased blockstun and pushback while Quick Charge is active [Buff]

• Raiden - Electric Current combo damage scaling adjusted and recovery reduced by 4 frames [Nerf & Buff]

• Raiden - Electric Current Amplified is now a mid, causes a popup on hit if done while Quick Charge is active, has 1 frame more recovery on block, and had its hit region adjusted [Buff]

• Raiden - Discharge startup is now 6 frames (from 4), has 1 more active frame, hit reaction has been adjusted so hit advantage is the same if done on grounded or airborne opponents [Buff]

• Raiden - Discharge Amplified had its hit region adjusted [Buff]

• Raiden - Far Sparkport now has 21 recovery frames (up from 19) [Slight Nerf]


Scorpion

• Scorpion - Hell Port and (Air) Hell Port are now high attacks [Nerf]

• Scorpion - Low Jab (D1) recovery increased by 1 frame [Nerf]

• Scorpion - Quick Kick (D4) recovery increased by 5 frames [Nerf]

• Scorpion - Fixed a rare issue with Spear follow-up hit that could cause it to miss [Bug Fix]


Skarlet

• Skarlet - Dagger Dance Amplified Krushing Blow Held Check input is now the correct button

• Skarlet - Reaching Whip (B4) now has 5 less recovery frames [Buff]

• Skarlet - Silent Stab (D1) now has 3 more frames of hitstun [Buff]

• Skarlet - Spear Strike (D3) has a different hit reaction and 11 more frames of hitstun [Buff]

• Skarlet - Spinning Scythe (D4) now has 11 more frames of hitstun

• Skarlet - Fixed Thicker Than Water (B12) Krushing Blow not working correctly with Easy Krushing Blows in practice mode

• Skarlet - Bloodport Far now has 50 recovery frames (up from 42)


Sonya Blade

• Sonya - Now has 950 health points (down from 1000)

• Sonya - Amplified Energy Rings when dash cancelled now has more damage scaling

• Sonya - Amplified Air Control now does 60 damage (was 20) but does not cause a pop up

• Sonya - Fixed issue causing an unintended side switch when Sonya wins the final round with Amplified Low Kounter

Shao Kahn

• Shao Kahn - Now has 1050 health points (up from 1000)

• Shao Kahn - Annihilation Krushing Blow recovers faster

• Shao Kahn - Forward Throw Krushing Blow recovers slightly faster and leaves opponent closer

• Shao Kahn - Merciless Spear does 80 damage (from 60)

• Shao Kahn - Shoulder Charger Down + Amplify startup is 22 frames (was 20), recovers 13 frames faster, knockdown advantage is increased by 8, and had its hit region adjusted

• Shao Kahn - Dark Priest recovers 17 frames faster

• Shao Kahn - Ridicule recovers 36 frames faster and the debuff now lasts 9 seconds (was 6.67 seconds)

• Shao Kahn - Humiliate recovers 36 frames faster and the debuff now lasts 9 seconds (was 6.67 seconds)

• Shao Kahn - Face Smash (s1) cancel frame occurs 1 frame earlier and has 1 more recovery frame

• Shao Kahn - Warlord (12) cancel frame occurs 2 frames earlier, has 13 startup frames (down from 15), cancel occurs 2 frames earlier, 5 less recovery frames, 5 more frames of blockstun, and had its hit region adjusted

• Shao Kahn - DIE (121+3) startup is now 26 frames (was 27), and its hit region adjusted, and can no longer be cancelled into special moves when it is blocked

• Shao Kahn - Takeover (14) startup is now 16 frames (was 19)

• Shao Kahn - Tenderizer (B2) has 1 more active frame, cancel frames occurs 1 frame earlier, 1 frame less recovery, and had its hit region adjusted

• Shao Kahn - Rage Strike (F2) now has 8 more frames of hitstun and does a different hit reaction

• Shao Kahn - Will You Fail (F21) cancel frame now occurs 3 frames earlier

• Shao Kahn - Bow To Me (F212) startup is 21 frames (was 23)

• Shao Kahn - Fear Me (F24) startup is now 28 frames (was 26), recovers 18 frames faster, when Flawless Blocked has 10 less frames of blockstun with reduced pushback

• Shao Kahn - Hammer Poke (JI1) had its hit region adjusted

• Shao Kahn - Fixed issue with Ground Shatter and Ground Shatter Amplified interacting with projectile destroying abilities

• Shao Kahn - Fixed audio issue when "Seeking Hammer" ability is interrupted

• Shao Kahn - Fixed visual issue with Hammer object playing incorrect animation when turning around while ducking

• Shao Kahn - Fixed issue with Forward Throw Krushing Blow not working correctly while the HUD is turned off


Shang Tsung

• Shang Tsung - Ground Eruption first hit now does 50 damage (was 60), second hit now does 40 damage (was 60)

• Shang Tsung - Ground Eruption Amplified now does 30 damage (was 60)

• Shang Tsung - Serpent Stab (D1) now has 7 startup frames (down from 8), 2 more recovery frames, and has 1 more frame of hitstun

• Shang Tsung - Ankle Snap (D3) now has 8 startup frames (down from 7), 2 more recovery frames, and has 1 more frame of hitstun

• Shang Tsung - Fixed several visual effect issues while "Soul Swap" ability is performed

• Shang Tsung - Fix for visual issue with a floating weapon appearing after performing Kollector's "Play For Souls" Krushing Blow while morphed

• Shang Tsung - Fixed problem with Shang Tsung facing the incorrect direction after hitting Kronika with Reptile Slide

• Shang Tsung - Fixed a rare issue that could allow the damage buff from Soul Steal to persist into the next round