EntropicByDesign
It's all so very confusing.
Moving this off my status. Wasn't a great place to post it in the first.
Please give opinions! What would YOU want (and not want) to see in a YT video for a character you were interested in learning? (Ir)regardless of game, or even if you don't look to videos and such for that kind of info, assume you did. Assume you want to learn X character, what would the perfect video contain? How long is too long? Etc etc. Opinions appreciated.
Id like to get thoughts on the idea of creating a primary guide video that goes over the relevant subjects and presents the main information, with supplementary videos created and uploaded at the same time, that take some subjects from the primary guide that were lightly covered due to time constraints, and elaborate on them.
That's where we stand so far. I'd love to hear from more people though. I'm going to put together a basic structure here in a bit and see what people think.
Current rules:
-No long-ass personal intro with logos and such. Very short introduction to the video and its subject(s)
-Target length is somewhere around 15m +/- a few minutes on either side. Shorter the better though.
-Combos shown once, no repeat in slowmo. No full-ani supers. Notations on screen and in vid description.
-Time stamps
-concise and to the point information
Please give opinions! What would YOU want (and not want) to see in a YT video for a character you were interested in learning? (Ir)regardless of game, or even if you don't look to videos and such for that kind of info, assume you did. Assume you want to learn X character, what would the perfect video contain? How long is too long? Etc etc. Opinions appreciated.
Me personally, Uncle JBeezY liked depth! So if you can include inputs, or voice audio to explain the character, the better. If you're gonna make the video long, it better include all those things mentioned above.
ChatterBox I'm cool with a decently long video (10-20 min). I want a quick "here's all your tools and what situations they are actually useful in" and a run down of the general gameplan and what to do against a zoner, long range footsie, and rushdown character. Depending on the game, a basic combo structure is nice too.
TurboTaco I don't want to see a 3 minute long intro with shitty graphics.
Make sure you include notations for combos in the video and in the description below.
AZ MotherBrain To me i rather have something short and sweet than have to watch slow mo combos of a bnb that get reexplained with different openers. I like knowing what my frame data is, what my tick throws are, and what i can link on counter hits
HGTV Soapboxfan Optimal combos with notations, combo theory for conversions and stuff, common block strings and best normals with frame data, options in common scenarios (end of said block strings for example), and general gameplan.
And this might be somewhat controversial, but I would include a permanent invite to the character's discord in the description as well if there are any useful TYM threads or anything for the character.
BurdaA To be honest 10 mins is normally enough but a few more minutes doesn’t hurt. Full 20 mins is kind of a turn off, could just be me.
Also, only show combos once (with notation) don’t need to see it at 5% speed as well. If you slow it down, only show the slow - don’t include supers.
As a focus, I tend to look for what the character does better/worse/differently to the average, and what that means to me as player.
ChatterBox I'm cool with a decently long video (10-20 min). I want a quick "here's all your tools and what situations they are actually useful in" and a run down of the general gameplan and what to do against a zoner, long range footsie, and rushdown character. Depending on the game, a basic combo structure is nice too.
TurboTaco I don't want to see a 3 minute long intro with shitty graphics.
Make sure you include notations for combos in the video and in the description below.
AZ MotherBrain To me i rather have something short and sweet than have to watch slow mo combos of a bnb that get reexplained with different openers. I like knowing what my frame data is, what my tick throws are, and what i can link on counter hits
HGTV Soapboxfan Optimal combos with notations, combo theory for conversions and stuff, common block strings and best normals with frame data, options in common scenarios (end of said block strings for example), and general gameplan.
And this might be somewhat controversial, but I would include a permanent invite to the character's discord in the description as well if there are any useful TYM threads or anything for the character.
BurdaA To be honest 10 mins is normally enough but a few more minutes doesn’t hurt. Full 20 mins is kind of a turn off, could just be me.
Also, only show combos once (with notation) don’t need to see it at 5% speed as well. If you slow it down, only show the slow - don’t include supers.
As a focus, I tend to look for what the character does better/worse/differently to the average, and what that means to me as player.
Id like to get thoughts on the idea of creating a primary guide video that goes over the relevant subjects and presents the main information, with supplementary videos created and uploaded at the same time, that take some subjects from the primary guide that were lightly covered due to time constraints, and elaborate on them.
That's where we stand so far. I'd love to hear from more people though. I'm going to put together a basic structure here in a bit and see what people think.
Current rules:
-No long-ass personal intro with logos and such. Very short introduction to the video and its subject(s)
-Target length is somewhere around 15m +/- a few minutes on either side. Shorter the better though.
-Combos shown once, no repeat in slowmo. No full-ani supers. Notations on screen and in vid description.
-Time stamps
-concise and to the point information
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