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Changes from the Red Hood Patch becoming active this coming patch

Error

DF2+R2
If you all remember, the patch that came around the time Red Hood was released included several changes that said : (This does not apply in Competitive / Tournament Mode), likely due to the proximity of certain offline events. During the July 25th stream @16 Bit mentioned these changes would be going into effect with the coming patch, which included several buffs and nerfs. This is just a heads up to those changes.

Character Specific Fixes

  • Atrocitus – Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state
  • Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling. (This does not apply in Competitive / Tournament Mode)

  • Batman - Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state
  • Batman - Pressing a button not bound to any attacks during Glide will no longer prevent further inputs

  • Black Adam - Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state
  • Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner (This does not apply in competitive / Tournament Mode)

  • Black Canary - Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match
  • Black Canary - Canary Cry character power attacks no longer interacts with projectile affecting special moves

  • Brainiac - If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive / Tournament Mode)


  • Captain Cold - No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive / Tournament Mode)

  • Cheetah - Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn
  • Cheetah – After landing a jump attack during her Jungle Jump Gear Ability she can now combo into standing attacks

  • Cyborg - Fixed audio issue with Techno Tackle MeterBurn being interrupted
  • Cyborg - Fixed issue with Repair Circuit Gear Ability causing the Character Power UI to not display correct information if cancelled
  • Cyborg - Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
  • Cyborg - Fixed bugs with Target Acquired while under the effects of some Multiverse Modifiers

  • Darkseid – Adjusted Low Omega Beam’s hit region to collide more consistently
  • Darkseid - Fixed a bug which allowed for the Parademon Character Power to sometimes be able to attack in situations where you were in a throw state
  • Darkseid - Fixed bug where Explosive Demon could be summoned in the background if used immediately following a Background Bounce Interaction
  • Darkseid - Fixed bug causing a summoned Charging Parademon to perform Demon Charge attack in the wrong direction in certain circumstances

  • Dr Fate - Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state

  • Firestorm - Fixed bug where Firestorm's character model could become invisible in certain circumstances during online modes

  • Flash - Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash's head
  • Flash - On Your Mark now requires a more precise input when buffered

  • Green Lantern - Battery Blast’s visual effects now always play correctly when on done from the right side

  • Harley Quinn - Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned

  • Joker - Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes

  • Poison Ivy - Fixed a loss of control issue when Thistle Hurt (Away+Medium, Down+Medium, Light+Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo
  • Poison Ivy - Fixed a camera issue when Nightshade's projectile interrupted Batman's throw on Poison Ivy
  • Red Hood - Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later
  • Red Hood - Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
  • Red Hood - When Low Spin Parry is active Red Hood is now considered to be ducking
  • Red Hood - Quick Shot Character Power can now be clashed
  • Red Hood - Shrapnel Blast Gear Ability can now be clashed
  • Red Hood - Shrapnel Blast damage decreased to 6% base damage (from 10%)
  • Red Hood - Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
  • Red Hood - Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
  • Red Hood - Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
  • Red Hood - Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parries

  • Superman - Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)

  • Swamp Thing - Fixed camera issue when Swamp Thing is interrupted during the startup of Sinking Slough Gear Ability with an Away + Hard attack

  • Wonder Woman - Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides

https://community.wbgames.com/t5/Official-Announcements/Injustice-2-July-update/td-p/1566889
 

Zoidberg747

My blades will find your heart
Good on you for posting this.

I don't think this changes much for Atro but still good for people to know.
 

Kiko

Face it, you're done.
Wait, so these patch notes are still not active? Weird, I thought I had the patch on since the day they released these notes, haha.
 

Error

DF2+R2
Wait, so these patch notes are still not active? Weird, I thought I had the patch on since the day they released these notes, haha.
Nope, the Adam change to divekick is actually probably his biggest nerf depending on if he can't cross-up at all with it anymore.