I never understood Cetrion mains always went for this variation. Maybe I haven't labbed enough with it but replacing the rock wall with that db1 boulder creates more work. Even rock wall has 2 different distant options. Something about geyser, maybe its the 28 start up or the different directional inputs, feels so satisfying when it snatches the opponent. Its not cheap either because it takes practice landing it. If it tracked the opponent then it'd be OP but it doesn't. I'm happy Dragon uses Spring Cleaning because its so overlooked.