What's new

Catwoman combo thread

How is this not a thing yet?

B12d3, bf2 mb, b3, j2, 112, df3

F2D31, J2, B2, df3

F3, J2, 112, df3.

B12u3, b12d3, df3 mb. Dd3, 3

2d21, j1, b2, df1

You can pretty much toss in whatever ending string / special you want to these. These are just basic bnbs. Tons of ways to slightly modify them.

*RAPTOR UPDATE*
Combos from Noble Raptor, video at bottom:
Midscreen:
1 DD3 1 B3 J2 F2D31 122/1F2

B12U3 B3 J2 F2D31 122/1F2

F112 BF2 MB B3 J3 122/(F112 DF1)

2D21 F112 122
2D21 J1 112 DF1
2D21 B2 BF2 MB B3 J3 122/1F2

D2 B3 J2 F2D31 122/1F2

DF3 MB B3 J3 122/1F2

B3 J2 F2D31 122/(F112 DF1)
F3 J3 11 122
F3 J3 112 DF1

F112 BGB B3 J2 F2D31 122/1F2

Corner:
D1 BF2 MB F3 DB1 11 122
D1 BF2 MB F3 DB1 112 DF1

F112 DD3 1 F2 DB1 11 122
F112 DD3 1 F2 DB1 112 DF1
F112 DD3 1 F2 DB1 D2 F2D31 122/1F2
F112 DD3 1 F2 DB1 11 112 BF2 MB F3 122/1F2

2D21 F2 DB1 11 122
2D21 F2 DB1 112 DF1
2D21 F2 DB1 D2 F2D31 122/1F2
2D21 F2 DB1 11 112 BF2 MB F3 122/1F2

F3 F2 DB1 11 122
F3 F2 DB1 112 DF1
F3 F2 DB1 D2 F2D31 122/1F2
F3 F2 DB1 11 112 BF2 MB 122/1F2
 
Last edited by a moderator:
Good meterless damage midscreen

33b2 b3 ji2 f2d31 11xx4(damage varies with #of scratches and always seems to whiff on ex4)

Cancell 11 into bf2 meterburn then finish with f3 or 1f2 (the 1should whiff) or finish with whip trip(downback+3) giving you the reset option to meterburn cat dash(crossup) or f3 (overhead)
 
Good meterless damage midscreen

33b2 b3 ji2 f2d31 11xx4(damage varies with #of scratches and always seems to whiff on ex4)

Cancell 11 into bf2 meterburn then finish with f3 or 1f2 (the 1should whiff) or finish with whip trip(downback+3) giving you the reset option to meterburn cat dash(crossup) or f3 (overhead)
If it carries to the corner right the meterburned 4 on catwoman will connect
 

BartenderJeeves

Almost a bartender, but not exactly a bartender.
So I'm guessing that df3 is not viable because it's super punishable and low dmg?

I think it's a shame too because it looks so damn cool.
 
Starters: 112, f112 b12d3, b2

Midscreen (meterless):
b12u3, b3, ji3, 1f2 (could also end with delayed ji3, f112~Whip)
33b2, b3…
f2d31, b3...


starter~CS3/Whip (both safe; CS3 = dmg, Whip = oki)

d2, ji1, 11, 1f2

AAd2, ji2, 11, 1f2

f3, ji3, 1f2

A2A, 11, b12d3~Whip

Midscreen (1 bar):
starter~MBCat Dash, b3, ji3, 1f2

launcher, b3, ji3, 112~MBCat Dash, ender?
(help me out here; whiff 1st hit of 1f2? CS3?)

A2Aji2, MBCat Dash, b3, ji3, 1f2

Corner (meterless):
starter~CS1, f2d31, 1f2
launcher, f2d31, 1f2


Corner (1 bar):
starter~CS1, f2d31, 112~MBCat Dash, (walk fwd) f3, 1f2
starter~MBCat Dash, f3, f2d31, 1f2
For corner 1 bar youll get good damage with b12d3 xx cs1, f2 xx db1, 112(cancel on 3rd hit) xxcatdash, meterburn, f3, f2xx 4

Jump ins seem to nerf the damage.
4th hit on 112 makes character power whiff after f2.(same with jump in starter)
 
Last edited:

Sage Leviathan

I'm platinum mad!
For corner 1 bar youll get good damage with b12d3 xx cs1, f2 xx db1, 112(cancel on 3rd hit) xxcatdash, meterburn, f3, f2xx 4

Jump ins seem to nerf the damage.
4th hit on 112 makes character power whiff after f2.(same with jump in starter)

I have only noticed these issues with the b12d3 starter string. Still playin around though
Oh god, you quoted my less optimized list.
 

Sage Leviathan

I'm platinum mad!
[Sage's optimized list, as of right now]

Starters: 112 (6f), f112 (fwd adv mid), b12d3 (low), b2 (12f whiff punisher)

Launchers: b12u3 (low), 33b2 (double hitting mid)

You can usually replace 112~Whip with 1f2 to keep the opponent closer midscreen.

Midscreen (meterless):
launcher, b3, ji2, 112~Whip

starter~Whip

d2, ji1, 112~Whip
AAd2, ji3, 112~Whip

f3, ji3, 112~Whip

A2A, 11, 112~Whip

ji3, 112~Whip

Midscreen (1 bar):
starter~MBCat Dash, b3, ji2, 112~Whip

launcher, b3, ji3, 112~MBCat Dash, ender?
(help me out here; whiff 1st hit of 1f2? CS3?)

A2Aji2, MBCat Dash, b3, ji3, 1f2

ji3, 112~Mb Cat Dash, b3, 1f2

Corner (meterless):
starter~CS1, 1~Air Whip, 112~Whip
launcher, 1~Air Whip, 112~Whip


Corner (1 bar):
starter~CS1, 1~Air Whip, 112~MBCat Dash, f3, d2~Air Whip
starter~MBCat Dash, f3, 112~Whip
 
Last edited:

Temetias

"MKX kid"
How do you actually manage to hit 112-whip as an ender? It looks like it's not even close of hitting? I've just used the same combos but instead of ji2, 112-whip I've ended with ji3, 112-catdash. Seems to do decent damage but can't test the difference since I can't hit the whip one lol
 

TamedLizard

Buff George
Corner (meterless):
starter~CS1, 1~Air Whip, 112~Whip
launcher, 1~Air Whip, 112~Whip


Corner (1 bar):
starter~CS1, 1~Air Whip, 112~MBCat Dash, f3, d2~Air Whip
starter~MBCat Dash, f3, 112~Whip
You have the ballpark damage numbers for these two (with regards to varying starters)?

it's her invincable wake up, and when mb'd on hit you get a launch, on block when mb'd its 0
Yo wtf is the secret formula to mb clawryuken on block? I literally have only been able to do it once, maybe twice. Can MB on block only be done on wake-up?
 
Last edited: