Ragnarök Tyr
Noob
This will lack some of the meat & potatoes that many of my threads feature. It's more along the lines of a topic to create discussion & hopefully achieve a result. While it may be considered 'Too hardcore' for some of the Casual audience, I feel as though in 2016, and 2017 (When the game releases) There needs to be a way of examining Hit & Hurt boxes built into the game. MKX saw arguably the best Training Mode of any current Gen fighting game, and I feel as though that feature would be an appropriate and welcome build on top of that.
There are a few characters in the game with, we'll say quirky Boxes, Ermac's D4 for instance. I believe being able to see how these boxes function would be a step towards not only improving a player's skill at knowing which move to use under what circumstances, but also allow us to point out faulty/broken hit boxes to the Developer, making them easier to justify through patching.
Just my thoughts, I know similar sentiments have been expressed through other outlets. Do you agree with the proposition?
There are a few characters in the game with, we'll say quirky Boxes, Ermac's D4 for instance. I believe being able to see how these boxes function would be a step towards not only improving a player's skill at knowing which move to use under what circumstances, but also allow us to point out faulty/broken hit boxes to the Developer, making them easier to justify through patching.
Just my thoughts, I know similar sentiments have been expressed through other outlets. Do you agree with the proposition?