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Call of the Wolf - The Nightwolf Combo thread

Wam-Zlay

Noob / Reptile / Grodd / Sub Zero
I just started labbing and try to consolidate Kombos in this thread.

Only tournament variations

Matoka Warrior
RT = Rising Tomahawk
RC = Rhino charge

Meterless Midscreen
Jik dash, f12 xy RC - 207,63

1 Meter Midscreen
111 xx RT amp, dash 31 xx RC - 281.45
b13 xx RT amp, dash 31 xx RC - 276.21
111 xx RT amp, dash 111 xx RC - 289.44
b13 xx RT amp, dash 111 xx RC - 284.63
(31)2 (KB), f12 xx RT amp f12 xx RC - 313.27
Jik dash, f12 xx RT amp, dash 31 xx RC - 320,54

2 Meter Midscreen
RC (KB), dash 31 xx RT amp, 31 xx RC - 324.78
111 xx RT amp, dash 31 xx RT amp dash f12 xx RC - 358,46

Corner Meterless
B2 d1 d1 d1 111 xx RC - 226,90
Jik d1 d1 d1 111 xx RC - 266,52

Corner 1 meter
111 xx RT, d1 xx RT amp, 31 xx RC - 329.66
111 xx RT, 11 xx RT amp, 31 xx RC - 343.62
111 xx RT amp d1 d1 d1 111 xx RC - 313
Jik s4 xx RT amp d1 111 xx RC - 356,51

Corner 2 meter
111 xx RT amp , s4 xx RT amp , d1 111 xx RC - 382,44

Anti air
b2, f12 xx RC /RT - 174.56 / 167.34
B2 dash s1 dash 111xbf4 (209,28)


Ancestral Gift
...
 
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DoDaMuSiC

Ermac ftw
Meterless:
B2 dash s1 dash 111xbf4 (209,28)
Jik dash f12xbf4 (207,63)

1 bar:
111xdf2 amp, dash 111xbf4 (289,44)
Jik dash f12xdf2 amp, dash 31xbf4 (320,54)

2 bars:
111xdf2 amp, dash 31xdf2 amp, dash f12xbf4 (358,46)

Corner meterless:
B2 d1 d1 d1 111xbf4 (226,90)
Jik d1 d1 d1 111xbf4 (266,52)

Corner 1 bar:
111xdf2 amp d1 d1 d1 111xbf4 (313)
Jik s4xdf2 amp d1 111xbf4 (356,51)

Corner 2 bars:
111xdf2 amp, s4xdf2 amp, d1 111xbf4 (382,44)
 

y0da

Noob
Matoka Warrior

1 meter:
B2, F12 xx DF2 amp, F~F12 xx BF4 (263.27)
Ji2, B2, F12 xx DF2 amp, F~F12 xx BF4 (293.78)

B2, dash xx 31 xx DF2 amp, F12 xx BF4 (279.27)
Ji2, B2, dash xx 31 xx DF2 amp, F12 xx BF4 (307.38)

B2, dash xx 111 xx DF2 amp, dash xx F12 xx BF4 (284.05)

B2, dash xx 31 xx DF2 amp, dash xx 31 xx BF4 (290.97)

Kiba's ghost (aka The Wulf) + 1 meter:
B2, F12 xx DF2 amp, F~F12 xx BF4 (302.76)

B2, dash xx 31 xx DF2 amp, F12 xx BF4 (321.16)

B2, dash xx 111 xx DF2 amp, dash xx F12 xx BF4 (326.65)
 
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appo

º°˜¨EU¨˜°º
Midscreen (One Bar)
F2121 - ( Cancels on the third hit into Rising Tomahawk when you input it as one sequenze) DF2 AMP - Dash 22 - BF4 (292,70)
Combo With Makotan Warrior - Spirit of Kiba Base 336,61 and with AMP (2 Bar Combo) 365,88

Jump2 as a Starter can add Damage to that Combo

Edit - Improved Version
F2121 - ( Cancels on the third hit into Rising Tomahawk when you input it as one sequenze) DF2 AMP - Dash 3,1 - BF4 (293,40)
Combo With Makotan Warrior - Spirit of Kiba Base 337,41 and with AMP (2 Bar Combo) 366,75
Jump2 as a Starter can add Damage to that Combo - 319,39 vs 293,40

Here you can use Fatal Blow as a ender after the 3,1
Down a list with the FB Damage output, not Optimized Fatal Blow button Press, just Basic.

Base 462,62
With Jump in 463,23
Base+ Spirit of Kiba 499,11
Base+ Spirit of Kiba AMP 526,57
 
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DoDaMuSiC

Ermac ftw
His combos seems pretty basic atm, starter into df2, dash and 111 bf4. If u want to cash out with 2 bars just do 31 df2 after the first amp and end it with 31 bf4.
And his kb midscreen meterless just dash 1 into 111 bf4
 

appo

º°˜¨EU¨˜°º
Corner 2 Bar - 386,41 (Doesnt Work on Shao Kahn?! Cassie/Scorpion are fine)
F2121 - ( Cancels on the third hit Rising Tomahawk when you input it as one sequenze) DF2 AMP - 3,1 - DF2 AMP - 111 - BF4 (386,41)
With Spirit of Kiba - 429,47
 
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Corner 2 Bar - 386,41
F2121 - Cancel on the third hit into DF2 AMP - 3,1 - DF2 AMP - 111 - BF4 (386,41)
With Spirit of Kiba - 429,47
Timing on that cancel must be tight as hell, cause I can’t get it for the life of me. I had given up on it canceling when I was labbing earlier.
 

appo

º°˜¨EU¨˜°º
Timing on that cancel must be tight as hell, cause I can’t get it for the life of me. I had given up on it canceling when I was labbing earlier.
which one do you mean? the first one on the F2121?
just dial in the complete sequence f2121 and input the df2 direct afterwards as if its one input string.
you dont need a specific cancel timing for the input, he will do the df2 then after the third hit.

changed the text above to explain that part better, initial explanation was kinda misleading.

edit-
thats just to make it work. when you want to hitconfirm that first string the safest option seems to be -9 after the first two hits.
so you can do f21 wait and see if you hit, then input again 21 and then df2
 
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elephantvision

Your Cousins, Sisters, 1st cousins favorite gamer

The main string is: 111, df1EX, dash, 31, df1EX, F12, db3 --- 318dmg plus a safe damage buff.
(instead of f12,db3 at the end you need to either do F1,db3 only for some or do 4,db3 for some)

ENDING THE STRING A SPECIFIC WAY MAKES IT WHERE THEY CAN NOT U3 OR U2 YOU!
CHARACTERS TESTED SO FAR:
SAFE F12,wolf buff ENDER: Lao, Sonya, Cassie, Shang, Liu, Cetrion, Jacqui
SAFE F1, wolf buff ENDER: noob, geras, erron, sub, baraka, scorp
SAFE 4, wolf buff ENDER: Shao

Also, on the F12, Wolf Buff.... if they do U3 or U2 you can D3 for the punish, get those +13 frames and grab with it or keep pressure goin. Enjoy!
 

Qhris

Noob
You can carry all the way to the corner from mid screen with 2 bars. F12xDF2amp F12xDF2amp DC F12xBF4.
 

y0da

Noob
I wouldn't start hit confirming with anything else than F12, B13 or B34.
F21 is too damn slow.
Everything else starts as a high :confused:
 

elephantvision

Your Cousins, Sisters, 1st cousins favorite gamer
I wouldn't start hit confirming with anything else than F12, B13 or B34.
F21 is too damn slow.
Everything else starts as a high :confused:
those highs aren't a problem at all. His d3 gives +13 frames and all those highs jail so... hit your opponent with a d3, jail a high string and if they try to do ANYTHING OTHER THAN BLOCK... they are gonna get hit. (not sure about neutral jumping actually)
 

appo

º°˜¨EU¨˜°º
I wouldn't start hit confirming with anything else than F12, B13 or B34.
F21 is too damn slow.
Everything else starts as a high :confused:
you should hit confirm anything, especially when it leads to being very punishable at the end of the string.
f21 is for sure not the goto punish in every situation due to it being on the slower end so other options are for sure preferable but that doesnt change that you should hitconfirm as much as possible instead to just dial up whole strings...unless its safe at the end.
 

y0da

Noob
B2, dash, 111 xx DF2 amp, dash xx 4 xx BF4 (292.55)
Ji2, B2, dash, 111 xx DF2 amp, dash xx 4 xx BF4 (318.66)
Both dashes must be as fast and furthest as possible, and the 111 string must be completed at the highest of the opponents midair, so quite early.
 
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rainuS

Prince of Edenia
So the optimals are launchers to dash 3,1 dash d1, bf4?

Im disappointed with him his combos are too easy. I expected multiple hatchets like he did in UMK3 or even in MK9 his combos were satisfying. There is nothing to show at all easiest MK and in MK1 I expect they gonna do 1button autocombos.
 

Zviko

Noob
So the optimals are launchers to dash 3,1 dash d1, bf4?

Im disappointed with him his combos are too easy. I expected multiple hatchets like he did in UMK3 or even in MK9 his combos were satisfying. There is nothing to show at all easiest MK and in MK1 I expect they gonna do 1button autocombos.
I believe 31, 111 works after the launcher but it's tight af.