"SK will be on Cassie/Jacqui lvl if f34 is made special cancelable."
Hmmm. F3 is -8f on block. F34 is -7f on block and it has a gap. How exactly does that make him as scary as Cassie and Jacqui? Not to also mention that the range isnt even the same as the Cassie/Jacqui's counterpart f3s. Shoulder is -20f on block.
Regarding his pokes i believe we all can agree that d1 or d3 on hit must jail to s1. If that comes true then make his s1 +1f on block.
Buffs must have less recovery in both variations. No explanation needed there i believe.
F2 must be made faster, or make it a mid.
Slightly adjust hammer lunge hitbox to be a bit more consistent against projectiles. That move is so slow it can be AAed to combo on reaction if opponent is waiting for it. It can easily be baited.
Fix some of his gaps. Almost all of his strings are practically unplayable against someone who knows the MU. Prime example is f212. Why on earth that string is -15f on block? It leads to nothing, has no mix up and the hit adv it creates does not allow any of his buffs to activate safely.
Another one is f24. It has a gap AND its full combo punishable. Zero reason.
Regarding KB's i believe the only one worth changing is his f3, 4, 1+3 one. Make it activate during a counter hit/punish. Everything else is fine imo.
Either make his spear projectile deal more dmg, or make it a true mid, cause as it is right now, it sucks big time.
Shoulder overhead is the most useless amplified move in the game. Literally NO ONE uses it. Make it come out on block. The reward? SK has oki. The risk? SK gets full combo punished. I dont see how that would make him broken. SZ has it with shoulder charge, among others iirc.
All in all if these changes are made i believe SK will become really good. Top tier? Perhaps. Broken? Nope. Why? Because we have to take into account what changes/nerfs will the top tier characters receive as well.
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