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Breaking H. Smoke's spear to 5 hits?

The hit limit for the spear is 4 hits, but I've read it can be broken to 5. I've broken it once in the 10 months I've been playing UMK3. I *THINK* I managed to do it by catching a jump starter, HK LP, teleport whiff (accidentally), HP HP (only wanted to do one HP), but the spear came out after. after the rest of the bread and butter, it did show as 11 hits instead of 10.

Is there a tried and true way to break the spear to 5 hits, or is it a matter of timing, or what?
 

Shock

Administrator
Premium Supporter
The only time you can cancel the spear (or any hit limit move) one hit beyond its legal limit is when your opponent has frame advantage. This is randomly chosen at the start of the round by the CPU, and lasts for that round. Theoretically, there is a chance you could have frame advantage every round of a match. This extra frame causes a frame delay glitch in the input of the player at disadvantage, enabling frame cancels for moves otherwise not possible. The best way to test this is to start a two player game with say Human Smoke and Scorpion, stand them about a character width apart and press LK at the same time on both controllers. If you can judge by eye that both attacks started at the exact same time, then whoever lost can glitch cancel, and you can practice with that character. Even jump kicks can be glitch canceled if timed right. The best way to try this is, HK, LP, JK, TP, aaHP, spear. You can learn the timing for it, it's very reliable. I use to think that character neutral state overlap priority had something to do with it, but from testing it just seems unrelated. It would make total sense if the foreground player had frame advantage, and it would be easy to tell who has priority in a match and take advantage of glitch cancels.
 

Shock

Administrator
Premium Supporter
Thanks, Shock! So much knowledge there.

I'd be honored for you to double flawless me sometime on PSN.
Haha, I still get lots of online request, I just don't play online. It's a combination of not having the time, and despising netplay.