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Discussion in 'Black Manta' started by John Grizzly, Aug 27, 2017.
No, I agree. I keep having to look back to the key to be like "What the fuck is ATC, again?".
For those people that mentioned having problems with it, to connect specials after trait j2/j3 you can't do the special input until the jump attack hits. There is a little window there where it takes time for the beam of j3 to actually connect and you have to wait.
No it doesn't.
On Supes, it's 300 even. Any higher than that then it's not on Supes or you have competitive off
I need help cancelling into trait after b1.1.u3 but can't do a xx4 to save my life consistently any pointers?
You should be able to just make it part of the combo. So dial in b11u34 (where "4" is trait) and then don't press anything until the trait has come out.
The community thanks you.
For meterless midscreen, I've found b11u3 connects into 123xcombo ender. Seems like a tight link, but I hit it a few times yesterday.
it wasnt on supes
Max damage I got with him vs Superman was off of a MB B3
MB B3 - Ji3 - Ji1 - B11U3 xx DB3 for 430 ish I think.
Ji2 xx DB2 - 3 xx DB2 MB - B3 - F2 xx DB2 - D2 xx DB2 - F21 xx BF1 for 385
Swaggiest trait combo:
Ji2 xx 44 xx Ji2 xx DB2 xx 2 xx DB2 MB - B3 - B11U3 xx DB3 for around 360
Anybody with high execution, can you do me a favor and hit this in the corner
S3xxtrait2xxSW, s3xxtrait2xxSW, s3xxmbdb2, f3, j3xxdb3.
Very interesting to see the combo development and kind of combo.. tech, on Manta.
So, he was thought to be relatively low damage, is that still the consensus? Damage is about more than like, raw B3 combo numbers but it seems like people are fleshing out some decent results?
His 33 might be the most satisfying string in the game for me thus far.
I give him a 9 out of 10.
He's really really fun, you can use him simple or complicated, and his helmets are ridiculous.
He's like coffee. Atlantean coffee. You can make him a bunch of ways.
But he can't Tele-Uppercut from the air.
On the one hand, maybe it'd make him a bit OP if he could, but it's not like you wouldn't have to spend a bar to get anything tremendous off of it. But being able to mixup with it out of Trait would've made a bit more sense.
Still, he has so much frontier justice thirst quenching good stuff.
And I like that I can make him look like a Vex.
Ok I figured
Don't post combo damage when it's not done on Supes. Very misleading
still a good meterless punisher regardless.
B22 1-bar combo (against Batman)
I'll do my combos on Superman from now on because that looks like the standard here.
EDIT: On Superman, this is 351 damage.
MB-B3 combo, 446 damage
Yea we know. It was talked about yesterday. I'm just saying the damage you posted was wrong. That's all
All of you guys are posting such non-optimal shit. What I've posted in this thread is the best damage period.
The combo you posted isn't even real lol. It's literally not possible to do.
Can someone make a video of all of these combos? It's hard for me to get most of them from just notation. That would be a big help.
Comboing meterlessly AND traitlessly off b11u3. This seems kind of important.
b11u3, 123~bf1 - 256.78
b11u3, 123~bf2 - 245.09
b11u3, 123~db3 - 236.69
b11u2, 1232 - 234.53
So, a damage version, screen carry version, side switch version and oki version.
Damage off j2~db2 confirms...
j2~db2, b11u3, 123~bf1 - 317.41
j2~db2, b11u3, 123~bf2 - 309.49
j2~db2, b11u3, 123~db3 - 303.75
j2~db2, b11u2, 1232 - 302.28
Damage off of 4~j2~db2, j2~db2 confirms if you have full trait...
4~j2~db2, j2~db2, b11u3, 123~bf1 - 340.83
4~j2~db2, j2~db2, b11u3, 123~bf2 - 336.23
4~j2~db2, j2~db2, b11u3, 123~db3 - 332.93
4~j2~db2, j2~db2, b11u2, 1232 - 332.09
All done on Superman in competitive of course.
Missile loops are better anyway so it doesn't matter.
Optimal D2 conversions. Only do these as hit confirms/punishes.
d2~db2, f3, iaj2, b11u3~db3
d2~db2, f3, b11, b11u3~db2
d2~db2, f3, iaj3~db3
274, 268 and 264 respectively.
How tight is that 123 link after the b11u3? I hit it every so often, im just curious?
It's a 1-3 frame gap I'm pretty sure. It's tight as fuck.
You can actually get a little more damage off of b11u3 by using d2 to continue the combo. Equally as tight, but I feel it's a little easier since you get to crouch:
b11u3, d2, b11, b11u3 xx db3 - 264.75%
You can take a microstep after the d2 and still use your preferred enders with a slightly different route:
b11u3, d2 (step forward), b11, 123 xx bf1 - 261.98%
b11u3, d2 (step forward), b11, 123 xx bf2 - 255.38%
These two, you have to forego the additional b11 after the d2:
b11u3, d2 (step forward),123 xx db3 - 236.72%
b11u3, d2 (step forward),1232 - 235.30%