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Best thing to do off of a JIP?

Faded Dreams V

Retired June 2012. Unretired June 2013.
2 1 B2 is much better after JIPs. The third hit is overhead, and when you hit confirm the string into a rising karma, there's a slight delay that catches many people off-guard. This delay also causes them to respect the end of the string. You can also interrupt the 2 1, and THEN do the F3 2. People will expect an overhead, but you can quickly hit them low instead. If you opt not to do that, you can also simply throw them.

The 1, 1 string is also good upon JIPs. F3 2 is good too, but EVERYONE will expect this. So at the very least, be clever and stop after F3. Then use F3 2 again. lol.

F3 2 on its own should be reserved when the opponent is the on the ground. It has nice range. You can also do B2 on jump-ins if you want, but this also has good range, so it can be used on the ground as well. You can't really hit confirm B2 into a spirit charge, but the recovery is good enough for you to throw one anyways after the hit. This catches MANY people.