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Best anti-airing normals Guide

DarksydeDash

You know me as RisingShieldBro online.
Kenshi's s1, d1, d2, and b4. B4 is the best though.

Kitana's b3, d1, s1.

Sub's s1, d4.

Erron's d1, s1, d2, s2.

D'vorah's s1, d2, d4.

Liu Kang's b4, d3, d1,

Predator's d4, f1, d2,

Tremor's s2, d4, f1, d2.
 

dennycascade

UPR_ghastem
Tremor: s2, f1, d2 (although it's risky on crossups because it doesn't autocorrect consistently)
Johnny: s1, s2
Kotal: s1, b1, d2
Ferra/torr: d1 in lackey is godlike, d3 and the other d1 are ok but don't expect them to always work
 

Yoaks

A spaceman
Kenshi's d1, d2 and s1.

Mileena's b1 in Piercing and d1, d2, s2 and for hard reads b3 and u3.
 

Goat-City

Banned
Quan's s1 is better to use as an aa than s2. 2's good but it's hard to hit confirm with trance and it has too much recovery to do s4 afterwards consistently. D3 is fantastic though.
 

MK_Al

Noob
How to AA is very distance specific. For far jumpins almost all d1 work great as AA (haven't tested all, but so far every d1 I checked worked fine), for close jumpins most S1 work fine. Trying to AA crossups from EB and Sub is pretty much pointless.