Obviously not, but I'm trying to weigh the advantages of each character........
But you only brought up the knockdown game, you didn't compare everything. You asked me how it couldn't be a bad mu solely because Batman doesn't have the best wakeups which is only looking at one aspect.
Because combos that knock down result in higher damage for nearly the same outcome. Yes slide is still invincible, but it is ridiculously unsafe.
Batman might dominate the neutral game, but she still has a lot of tools to get in that other characters don't. Examples are: one of the best forward dashes in the game, jump-ins into 50/50s (batman has very bad AAs), and a good b1 range.
On the note of an unsafe OH, isn't that still taking no advantage as disadvantage? Besides, if you want to play it safer, you can do b2d3. If they do block the OH, go ahead and cartwheel because none of your options are safe at that point. If they DONT block the overhead, then it's an easy confirm into the redemption special, which is 1 bar for like a ~30% vortex. It's not like batgirl ever DOESNT have meter...
You're doing that thing where you downplay a character's tools by giving a "but" after mentioning the good (and important) part of the tool.
"Yes slide is still invincible, but it is ridiculously unsafe".....but it's still invincible, sorry there's reads involved on knockdown. If she's going for a hit you can slide through it and you will avoid the hit regardless of safety on block.
"Batman might dominate the neutral game, but she still has a lot of tools to get in that other characters don't.".....but Batman
still dominates the neutral game. That means those tools of Batgirls you're kinda upplaying don't mean shit when you're controlling the space she needs to use them. And those tools she has to get in are for the most part hugely unsafe on block.
And why spend a bar on B2D3 when you can get meterless damage from B2U3? Just because there's meter there doesn't mean we have to use it, clashes are still a thing. Plus she needs meter to convert off of ex teleport, counterzone with ex batarangs and convert from flying bat. Never mind vortex in the corner too.
Lmfao everyone is forgetting she has an OH option select for a -6 frame cancellable string that can be 1 bar into the same vortex situation. Even if b2d3 into any special is still unsafe, I can tell you using multivariable calculus that the odds of blocking both the OH in b2 and the mixup in cartwheel is 25%. And if batman DOESNT block any of the mixups, he's still put into a shitty knockdown or restand vortex situation
You can use multivariable calculus if you want but that doesn't take into account the cartwheel option select where he doesn't even need to guess which version of cartwheel to block. He can backdash the high and low and get a full punish on the overhead every time.
Exactly @CrustyClown, the overhead b2d3 isn't even punishable. It's not my fault you didnt know that in the mu lmao
We know it's not punishable. Look at it this way, in the same sense that Batgirl has options to get in others don't have Batman has punish options most others don't have which is why it's easier for Batman in the matchup than most.