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Augment Update Guide

In the process of updating with details and helpful info.

Generic Augments
Shared between all characters
  • Soul - Improves Kurrency rewards earned in Kombat
  • Nether Flame - Increases offensive capabilities
  • Order Krystal - Increases defensive capabilities
  • Chaos Energy - Enhances elemental powers
  • Dragon Blood - Grants a variety of unique bonuses
In Progress
Datamine images

  • Dragon Challenges have a {ChanceBonus:%s} chance to randomly appear.
  • Dragon Challenges have a {ChanceBonus:%s} chance to reward Hearts.
  • Dragon Challenges have a {ChanceBonus:%s} chance to reward Souls.
  • Earn {HeartBonus:%s} Hearts for each Brutality you perform.
  • Earn {HeartBonus:%s} Hearts for each Fatality you perform.
  • Earn {HeartBonus:%s} Hearts for reaching Gold in a Ladder.
  • Earn {HeartBonus:%s} Hearts for winning a Flawless Match.
  • Earn {KoinBonus:%s} Koins after losing a Match.
  • Earn {KoinBonus:%s} Koins for each Environment Interaction you perform.
  • Earn {KoinBonus:%s} Koins for each Fatal Blow you land.
  • Earn {KoinBonus:%s} Koins for each Hit in your longest Kombo in a Match.
  • Earn {KoinBonus:%s} Koins for getting the First Hit in a match.
  • Earn {KoinBonus:%s} Koins for reaching Bronze or higher in a Ladder.
  • Earn {SoulBonus:%s} Souls after winning a Match.
  • Earn {SoulBonus:%s} Souls for each Krushing Blow you perform.
  • Earn {SoulBonus:%s} Souls for reaching Silver or higher in a Ladder.
  • Earn {SoulBonus:%s} Souls for showing Mercy.
  • Earn {SoulBonus:%s} Souls for winning a Flawless Round.
  • Earn {XPBonus:%s} Gear XP after winning a Match for each time you showed Mercy.
  • Earn {XPBonus:%s} Gear XP each time you Flip Stance.
  • Earn {XPBonus:%s} Gear XP for each pint of blood you spill.
  • Earn {XPBonus:%s} more Gear XP for each consecutive Tower match win.
  • Konvert each Heart you earn into {HeartRate:%s} Souls.
  • Konvert each Soul you earn into {SoulRate:%s} Koins.
  • Konvert every {KoinRate:%s} Koins you earn into 1 Gear XP.
  • Chilling attacks Freeze victims by {ElementSeverity:%s} more. Requires an [Ice]Ice Chill effect.
  • Chilling attacks Freeze victims by {ElementSeverity:%s}.
  • Confused fighters are {ElementSeverity:%s} more likely to damage themselves. Requires a [Chaos]Chaos Confusion effect.
  • Confused fighters lose control and have a {ElementSeverity:%s} chance to damage themselves when attacking.
  • Ignition deals {ElementSeverity:%s} [Fire]Fire damage per second.
  • Ignition deals {ElementSeverity:%s} more damage per second. Requires a [Fire]Fire Ignition effect.
  • Mighty attacks deal {DamageBonus:%s} more damage.
  • Mighty attacks deal {DamageBonus:%s} more damage. Requires a [Physical]Physical Might effect.
  • Oppressive attacks deal {ElementSeverity:%s} more damage when Blocked.
  • Oppressive attacks deal {ElementSeverity:%s} more damage when Blocked. Requires a [Dark]Dark Oppressive effect.
  • Pull magnitudes are increased by {ElementSeverity:%s}. Requires an [Energy]Energy Pull effect.
  • Pulls have a magnitude of {ElementSeverity:%s}.
  • Shocked fighters are {ElementSeverity:%s} more likely to be randomly Stunned. Requires an [Electric]Electric Shock effect.
  • Shocked fighters have a {ElementSeverity:%s} chance to be randomly Stunned.
  • Slows decrease speed by {ElementSeverity:%s} more. Requires a [Magic]Magic Slow effect.
  • Slows decrease speed by {ElementSeverity:%s}.
  • T oxic attacks drain {ElementSeverity:%s} more of the victim's Gauges. Requires a [Poison]Poison Toxic effect.
  • T oxic attacks drain {ElementSeverity:%s} of the victim's Gauges.
  • Vampiric attacks heal you for {ElementSeverity:%s} more. Requires a [Blood]Blood Vampiric effect.
  • Vampiric attacks heal you for {ElementSeverity:%s} of their damage.
  • You deal {ElementBonus:%s} more [Blood]Blood damage.
  • You deal {ElementBonus:%s} more [Chaos]Chaos damage.
  • You deal {ElementBonus:%s} more [Dark]Dark damage.
  • You deal {ElementBonus:%s} more [Electric]Electric damage.
  • You deal {ElementBonus:%s} more [Energy]Energy damage.
  • You deal {ElementBonus:%s} more [Fire]Fire damage.
  • You deal {ElementBonus:%s} more [Ice]Ice damage.
  • You deal {ElementBonus:%s} more [Magic]Magic damage.
  • You deal {ElementBonus:%s} more [Physical]Physical damage.
  • You deal {ElementBonus:%s} more [Poison]Poison damage.
  • You gain {ElementBonus:%s} (Electric]Electric resistance.
  • You gain {ElementBonus:%s} [Blood]Blood resistance.
  • You gain {ElementBonus:%s} [Chaos]Chaos resistance.
  • You gain {ElementBonus:%s} [Dark]Dark resistance.
  • You gain {ElementBonus:%s} [Energy]Energy resistance.
  • You gain {ElementBonus:%s} [Fire]Fire resistance.
  • You gain {ElementBonus:%s} [Ice]Ice resistance.
  • You gain {ElementBonus:%s} [Magic]Magic resistance.
  • You gain {ElementBonus:%s} [Physical]Physical resistance.
  • You gain {ElementBonus:%s} [Poison]Poison resistance.
  • Your [Blood]Blood attacks have a {ElementChance:%s} chance to be Vampiric.
  • Your [Chaos]Chaos attacks have a {ElementChance:%s} chance to cause Confusion.
  • Your [Dark]Dark attacks have a {ElementChance:%s} chance to be Oppressive.
  • Your [ElectricJElectric attacks have a {ElementChance:%s} chance to Shock.
  • Your [Energy]Energy attacks have a {ElementChance:%s} chance to Pull.
  • Your [Fire]Fire attacks have a {ElementChance:%s} chance to Ignite.
  • Your [Ice]Ice attacks have a {ElementChance:%s} chance to be Chilling.
  • Your [Magic]Magic attacks have a {ElementChance:%s} chance to Slow.
  • Your [Physical]Physical attacks have a {ChanceBonus:%s} chance to be Mighty.
  • Your [Poison]Poison attacks have a {ElementChance:%s} chance to be Toxic.

Jinsei Essence Augments
Baraka:
Cassie Cage:
Cetrion:
D'vorah:
Erron Black:
Frost:
Fujin:
Geras:
Jacqui Briggs:
Jade:
Jax Briggs:
Johnny Cage:
Joker:
Kabal:
Kano:
Kitana:
Kollector:
  • -Reduced dmg while in sun beam
  • -Increased range of sun beam
  • -Koatl parry bonus dmg and bonus duration
  • -Xolal quake range
  • -Increased block stun on Mehtziquia cut ,tecuani pounce and amped yeyecame disc
  • -Chance to : throw multiple discs and directed rays to be unblockable
  • -More hp
  • -Recover hp when u drink blood ( cg and tecuani pounce should be the ones to work)
  • -Increase distance of Kahn cut
  • -Faster totem summon
  • -Longer totem duration
Kung Lao:
Liu Kang:
Nightwolf:
Noob Saibot:
  • Ionized Protector: Summon Lightning restores X to both gauges. (Level 3 = 15)
  • Cyclotron: Increase the radius of Electric Fields by % (Storm cell, Electric burst and Lightning rod). (Level 3 = 75%)
  • Circuit Breaker: Reduce amplify cost of sparkport by % (Level 1 = 40%)
  • Godly Wrath: Your electric attacks have a % chance to shock. Shocked fighters have a 20% chance to be randomly stunned. Your shock durations are increased by 75%. (Level 3 = 45% chance to shock).
  • Strike Force: Increase the number of lightning strikes by X. (Level 4 = 4 extra strikes!)
  • Storming Through: Lightning Storm (the flying stance) consumes 10 offensive and defensive gauge per second to Surge (basically amplify) while armored. (Level 4 description. Basically its like spamming amplify constantly while being armored, but it drains your gauges slowly)
  • Rumbling Thunder: Hold Jo Push input to increase distance by %. (Level 4 = 100%)
  • Light Rider: Increase distance of Electric Fly and Super Bolt by %. (Level 3 = 37.5%)
  • Fast Lightning: Increase the activation speed of Electric Current by %. (Level 3 = 75%)
  • Arresting Officer: Increase the duration of Cheval Trap and Tear gas by % (level 2 = 50)
  • Z Lock: Increase radius of Shoulder Crowd Control Cannon, Ground Mine, and Taser Explosions by % (level 4 = +100%)
  • Subject Control: Riot Shield has a % chance to reflect projectiles (level 3 = 75%)
  • Tactical Defense: Gain 1 hit of armor while attacking, reducing damage taken by %. Disables jumping dashing and ducking. (Level 4 = 100%)
  • Legal Limit: Increase duration of electric shield by %. (Level 4 = 100%)
  • Due Justice: Earn x hearts for showing Mercy. (Level 2 = 2 hearts)
  • Crowd Control: Increase the range of flamethrower by % (Level 4 = 100%)
  • System Shock: Your Terminal strip deals electric damage. Your electric attacks have a % chance to shock. Shocked fighters have a 20% chance to be randomly stunned. (Level 3 = 45% chance to shock)
  • Force Protection: Reduce amplify cost of Cobra Assault Cannon by %. (Level 4 = 70%)
  • Lawful Pursuit: Arm Crowd Control Cannon missiles track targets, turning up to X degrees per second. (Level 4 = 60 degrees)
  • Increase the damage bonus from Burning Spear by an additional %
  • Increase the range of Death Spin by %
  • Hold Demon Breath to extend its duration up to % for (second).
  • Increase the range of Demon Breath by %
  • Increase the distance of Demon Dash by %
  • Increase the distance of Demon Slam by %
  • Hell Flame also explodes on contact. Increase the blast radius of Hell Flame by %
  • Reduce the Amplify cost of Hell Port by %
  • Your Fire attacks have a % change to ignite.
  • Your Fire Ignition durations are increased by %. Requires Fire Ignition effects.
  • Increases the Damage of Misery Blade attacks the longer your katana is drawn, up to %.
  • Reduce the Amplify cost of Misery Blade by %.
  • Reduce the amplify cost of Spear by %
  • Recover % faster after Spear.
Shang Tsung
  • Reduce the Amplify cost of Annihilation by %.
  • Increase Chaos damage done by %
  • Increase the damage bonus from Dark Priest by an additional %.
  • Increase the duration of Dark Priest by %.
  • Increase the Radius of Ground Shatter by %.
  • Increase the Block damage of Hammer attacks by %.
  • Hammer attacks have a % chance to be unblockable.
  • Gain Armor against all attacks that deal % or less damage.
  • Increase the stun duration of Merciless Spear by %.
  • Increase Physical resistance by %.
  • Reduce the amplify cost of Scum Grab by %.
  • Recover % faster after Skewered.
  • % Souls after winning a Match.
  • Increase the distance of Spear Charge by %.
  • Increase the Duration of Taunts by %.
  • Increase the severity of Taunts by %.
  • Recover % fast after Shokan Snag.
  • Hold Shokan Flame to charge it up to % sec, increasing it's size and damage.
  • You Fire attacks have a % chance to ignite.
  • Your shield attacks deal fire damage.
  • Dragon Stance amplify attacks can be activated with % remaining Fireballs.
  • Increase the lunge distance of special throws by %.
  • Tremor creates an explosion on the ground, dealing up to % additional Fire damage the closer opponents are.
  • Tremor has a % chance to be unblockable.
  • You have % more health.
  • Gain armor during Dragon Charge, reducing damage taken by %.
  • Increase the distance of Spinning Dragon by %.
  • Gain a % chance to throw an extra shield.
  • Dragon Drop has a % chance to Tremor when it misses.
  • Increase the size of Banshee Barrage projectiles and explosions by %.
  • Increase the distance of Banshee Dash by %.
  • Increase the distance of Deadly Echo by %.
  • Increase the distance of Hair Kut by %.
  • Hold Star Screamers to charge up to % sec, increasing size and damage.
  • Gain % hits of Armor during Maleficent March.
  • Reduce the amplify cost of Main Squeeze by %.
  • Increase the speed of Regal Presence by %.
  • Increase the radius of Royal Trap and Queen's Dominion by %.
  • Increase the range of Scream attacks by %.
  • Your Hair Throws absorb % of the victim's gauges and return it to you.
  • Increase the distance of Whip and Flip by %.
  • Decrease the speed of Blood Ball by %.
  • You Blood attacks have a % chance to be Vampiric.
  • Recover faster after bloodport.
  • Increase the damage dealt and decrease the damage received during Blood Ritual by %.
  • Reduce the amplify costs of Bloodshot and Dagger Dance by %.
  • Increase the Block Stun of Blood Tentacle by %.
  • Decrease the speed of Blood Trail by %.
  • Increase the Radius of Boiling Point, Retch-Rebution and Blood Spatter by %.
  • Increase the range of Cell Siphon by %.
  • Increase the duration of Killer Clot by %.
  • Increase the damage resistance bonus of Krimson Shield by an additional %.
  • Increase the duration of Krimson shield by %.
  • Increase the duration of Red Rain and Red Mist by %.
  • Increase the radius of Red Rain and Red Mist by %.
Sonya Blade
Spawn
Sub-Zero
Terminator


Augment Pairings
  • Patience and Punishes
    Pros: Blocks are always flawless and heal you, specials likely to be unblockable.
    Cons: No Meter to use.
    • Cheap Hit (Your Offense gauge costs are halved. No Defense gauge.)
    • Half Life (Your Defense gauge costs are halved. No Offense gauge.)
    • Running on Empty (Your Special attacks must be flawless blocked while both gauges are empty. Your blocks are flawless blocks while both gauges are empty)
    • Breath of Life (You recover 25/50/75/100 health when you flawless block)
  • ABC - Always. Be. Crushing.
    Pros: Once per round Krushing Blows without requirements.
    Cons: Krushing blows do less damage. No Fatal Blow available.
    • Pure and Simple (Krushing Blows have no Requirements. Your Fatal Blows are disabled)
    • Fit to Kill (You can perform Krushing Blows once per Round, but deal 50% less damage.)
    • Insult and Injury (Krushing Blows deal 10/20/30/40% more damage.)
  • Frequently Fatal
    Pros: Frequent Fatal Blows.
    Cons: Less Fatal Blow damage and no Krushing Blows.
    • Quick Kill (Can use Fatal Blow at any time. Krushing Blows are disabled)
    • Faster, Kombatant! Kill! Kill! (Can use Fatal Blow once per Round, but deal 50% less damage.)
    • Increased Morbidity (Fatal Blows deal 5/10/15/20% more damage.)
  • Soul Farmer
    Pros: Great for farming Souls in Endless tower with A.I.
    Cons: Krushing Blows do no damage. May need to compensate elsewhere.
    • Spirit Collector (Gain Souls for every Krushing Blow performed)
    • Smoke and Mirrors (Can perform Krushing blows without limit, but they do no damage.)
    • Pure and Simple (Krushing Blows have no Requirements. Your Fatal Blows are disabled.)

Misc Info
Augment Gear Slots
You can spend Kurrency to assign the below slot types to any piece of gear. Jinsei slots cannot be re-rolled.

  • Soul : 10,000 Koins
  • Nether Flame: 250 Souls
  • Order Krystal: 250 Souls
  • Chaos Energy: 250 Souls
  • Dragon Blood: 50 Hearts
Elemental Damage Type
Certain augments provide a modifier based on specific damage types so it may be important to know what damage types your character uses in order to work out the best build.​

  • Characters can have multiple damage types.
    • e.g. Shang Tsung's regular punch/kicks deal Physical dmg, Soul moves deal Chaos dmg and Fire moves deal Fire dmg.
  • You can view your move list during a fight within TOT to see what moves have what damage types.
Farming Augments:

  • It appears you can get a lot of Jinsei augments from the TOT Gauntlet if you haven't completed it already...
  • Jinsei can randomly drop (low chance) or can be farmed in 6th character towers (using various kurrencies).
  • You can farm generic augments from Soul Kontainers in the Krypt.
  • 75k+ koins at the krypt shrine gives you two augments.

 
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VSC_Supreme

TYM's #1 L taker.
Mine are still old... but they've removed stacking!!!! :eek:

They're highlighted red now if stacked and it states they won't combine anymore. :(
I expected them to nerf augments but that really sucks. :(
Hopefully the new stuff can make up for it.
 

Art Lean

Noob
I expected them to nerf augments but that really sucks. :(
Hopefully the new stuff can make up for it.
What sucks all the more is it's not even just for the exact same augment (ie. using 2 Perfected Preemptive Marches for Sindel), even if you use the 6% Major ones in combination with a 9% Perfected one for a different gear piece, it says they can't be used together. It's just one augment type irrespective of its damage variant per individual slot now.

This is going to mate the ToTs so much more of a chore again. I'd spent a year building up my AI squad with augments to farm me gear and Krystals whilst I watch a movie, now I'm probably going to actually have to play the ToTs again myself (yes i'm aware how stupid that sounds haha).
 
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I am currently not able to get any augments for the 3 new characters. I spent hours in the Krypt getting augments and not a single one for any of the 3 new characters Fujin, Sheeva or Robocop. I don't know how to report it to them. I don't have a Facebook or Twitter account. Anyone else having this issue?
 
I am currently not able to get any augments for the 3 new characters. I spent hours in the Krypt getting augments and not a single one for any of the 3 new characters Fujin, Sheeva or Robocop. I don't know how to report it to them. I don't have a Facebook or Twitter account. Anyone else having this issue?
You may not have the augment update yet. I experienced the same thing prior to getting the update (which only occurred today).
 
There's some pretty powerful new augments in the pool, but they're a pain in the ass to farm.
Yes your old ones get converted to new ones, but then you just have 4000 useless level 1 augments that suck a big one and you have to start farming that shit all over again.

I had a Baraka that would kill team bosses in 2 combos and I doubt the new system will deliver that.

Btw. there's no more character specific augments, rather all characters share all of them.

Best way to get a couple new ones is opening soul containers in the Krypt, or giving 100000 bucks to the stupid temple but that takes forever so you better take the first approach.

Also augment levels seem to cap at level 4 and I have not received any jinsei runes yet.
 
LOL op as fuck.

I've done minimal farming (mostly soul containers in krypt) and with just basic augments my sheeva can kill a regular tower character in two combos...

Edit: I've only gotten two jinsei so far and both were from brutal towers.
 
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I've only played with these for an hour or so, but I like the new approach, especially the general augments. They do seem pretty powerful though. I've got only level 1 augments in my current Baraka, and between having 250 more life, armor that regenerates, and something like a cumulative 15% or 20% universal damage buff, I'm rarely in danger of losing.
 

VSC_Supreme

TYM's #1 L taker.
Yeah I wasn't a fan of these on first update, especially since my OP Baraka and Kotal were gone and all my augments were replaced with hundreds of generics. But I can kind of understand why they did it, since only about 5 characters had actually good augments. And gives a reason to spend some currencies and wander the krypt more.

This is a good opportunity for me to try out different characters I never played.
 
If you're looking for a Boss Killer set up...

'Pure and Simple' (blood augment) - removes all requirements from KB (removes FB though).
Stack that with some damage multipliers and you'll make mincemeat of them.
 

Nickolaidas

Agent of Chaosrealm
The new augments are amazing!

I've played for like, a couple of hours and I must have gained about 2,500 souls!!
 

Nickolaidas

Agent of Chaosrealm
They aren't nerfed. They're arguably buffed, you just have to farm the shit all over again.
It is much more easy to farm now. There are augments which switch currencies and give you amazing benefits. You can convert hearts to souls when winning a match, gain souls for every crushing blow, reset krushing blows per round … it is much, MUCH more easy to farm souls, which are the best way to farm augments in the Krypt.

I still do not have access to the stage 6 character towers, though. Despite the game switching augments for me.
 
They aren't nerfed. They're arguably buffed, you just have to farm the shit all over again.
I would agree that you can farm the basic ones pretty easily from the krypt, which gives you a pretty darn good start.

It's mostly the blood and jinsei augments that take awhile from brutal TOT (understandibly these provide the biggest buffs).
 
yeah but you can't stack augments. that's pretty much a nerf
Stacking is no longer an issue because you now have sufficient variety where you don't need to.

I can kill a brutal tower boss in three moves with most characters now, you definitely couldn't do that before.
 

Nickolaidas

Agent of Chaosrealm
Stacking is no longer an issue because you now have sufficient variety where you don't need to.

I can kill a brutal tower boss in three hits with most characters now, you definitely couldn't do that before.
I have built a character who can perform Krushing Blows without requirements (FINALLY we can KB Baraka's throw on the CPU !!), combos do 50% more dmg on the first hit, KBs do 30% more damage, walking is 45% faster and has some Jinsei boosts to some of his special moves. Had to forfeit my FB though.

I am really curious to see how this character will fare on the ToT which are usually done with MP partners. Have to wait until the three Sheeva/Fujin/Robocop Towers take a hike, though.