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Article: Mastering Kombat: Designing an Empowering Tutorial Mode for 'Mortal Kombat 11'

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Mastering Kombat: Designing an Empowering Tutorial Mode for 'Mortal Kombat 11'
Brian Keschinger (Gameplay Programmer & Designer, NetherRealm Studios)

Fighting games are some of the most difficult games to play, but they often don't empower players with the tools or structure to digest their complexity. Over the course of Injustice 2 and Mortal Kombat 11, NetherRealm Studios has revamped its tutorials from the ground up. This talk will cover how NetherRealm created a foundation to better onboard players, increase player engagement, and build sustainably for future projects, all through a flexible roadmap for diverse player types, and teaching content via various visual and auditory methods.

Takeaway
Attendees will learn about how NetherRealm Studios leveraged its insight into player segments to build tutorial lessons that pace out content through various forms of feedback, and created a flexible structure to equip players with the knowledge they desire for their style of play. Though the content of this talk will be delivered through a fighting game, our approach will be accessible to anyone interested in teaching mechanics to a wide playerbase of varying skill levels.

Intended Audience
This talk is intended for people interested in teaching complex mechanics and designing engaging tutorials for diverse player segments. No prior knowledge of fighting games or experience designing tutorials is necessary.

- https://schedule.gdconf.com/session/mastering-kombat-designing-an-empowering-tutorial-mode-for-mortal-kombat-11-/868812