Delay the D4 a little so the tip of the Sword hits. This will launch them up high and will make the GS incredibly easy to land.I'm having a lot of trouble landing this combo. Both hitting the f23 after the j3 and with landing the godsmack after the sword. Any tips?
Should I be doing the ji3 as late as possible or do you do it earlier? And if I miss the godsmack is that just because I did it too late or is it dependent on early parts of the combo(i.e. if I timed my f23 slightly wrong or something like that it makes the godsmack impossible to land even if you input it as early as possible)?
I did that and I got 35% 28% for D1, 29% for 2,2 and B1, and 31% for B2.My personal BnB:
112/D4-J2-B23-1-F12 = 37% (I think) untechable knockdown. Does 28% with a D1 starter.
Yeah I forgot the damage, all I knew is that it did 39% with a jump in 2-112.I did that and I got 35% 28% for D1, 29% for 2,2 and B1, and 31% for B2.
3,3/Close God Smack connects on hit while 3,D2/Close God Smack doesn't...it's a mixup. I'll have to experiment a bit with this though...
You can walk forward a step after mis-timed b3 and still end with j3, f23~d4, GS. You must hit the j3 at the lowest possible moment and hit f23 as early as possible after your feet hit the ground.
You can also walk forward a step and end with j3, f12 in this scenario and it is far more reliable.
Thanks! Both of these helped a lot, although I still can't land this in a matchDelay the D4 a little so the tip of the Sword hits. This will launch them up high and will make the GS incredibly easy to land.
Try it out and see if it works for you.
To be clear, 3,3 shouldn't be used against low hitbox characters as the last hit could whiff...and then you could get punished. I haven't been able to spend much time in the lab lately, and probably won't get a chance until Monday afternoon...but I don't believe 3,3 to be a useless string IMO.So 33 is good because you don't need to hit confirm?
It just seems like 3d2 is better on block(it's positive, gives a safe phase shift, or jails them into blocking trait and it has the overhead) and leads to better damage.
I know personally I never use 33. I'm not sure combos off of 33 should be listed as BnB's. Nothing wrong with having/coming up with combos off it, but we're probably not helping new comers by telling them 33 is a bnb combo string.
Is there a reason you end all the corner combos with b13? It seems like 112 gives the same damage and is special cancel-able so you can end in invis. Is there something about b13's knockdown?
The original post needs to be updated in this thread. AK Juggs
I rarely use b23 by itself, or I use b2 MB Godsmack mixup. Isn't it like -3 on block?I was watching a BnB combo video and I saw this unique combo that did good damage.
B23-22-112~Dark Energy
I tried it and it's really easy.
Interesting. Gotta try this out.I was watching a BnB combo video and I saw this unique combo that did good damage.
B23-22-112~Dark Energy
I tried it and it's really easy.