What's new

Strategy Anti turtle mix-ups from Jip 1

Parnak

Fight me as you will yet you can never hope to win
Most players tend to respect Nightwolf's BnB 1221 blockstring because.. why not? If NW cancels to axe they are at adv., if he finishes the string they are pushed out of pressure and of course, there is no "hole" in this string for them to armor out of. After a blocked jip they can be trained to turtle, expecting an 122~axe BnB combo attempt. Thanks to that, one could use :fp uniquely quick recovery to break their guard:

1) Jip :fp, throw
If done asap, Nightwolf's throw annimation comes out remarkably fast, as if it is part of the blockstring.

2) Jip :fp, :exLightning.
An obviously high risk - high reward option, yet more often than not, opponents will not be expecting a Lightning at such close quarters. Even if they react to it, they might fail to fully punish due to surprise. At such close range, to avoid :exLightning throwing opponent over Nightwolf, potentially ruining a follow up, I tend to quickly dash back :bp~axe, dash in 1, dash in 122~shoulder BnB. I refrain from a 2nd dash in 1 for consistency. Still, this combo takes a good 30% if I'm not mistaken and is quite consistent. If opponent's close to the wall, follow the dash back :bp~axe with dash in F312, and for the last part either 122~shoulder or D2 for reset Lightning attempt, as shown in LotF guide.

3) Jip, D4
As we know, Nightwolf lacks a low starter (despite F3 looking as the most genuinely low move in the entire game, lol literally stomping opponent's feet) and because of that, opponents don't feel the need to block low after a jip, when for real, they need to. D4 is neutral on block as we know and grants a good +12 on hit. Jip is always a good chance to land a close range D4 that saves vital "distance-frames" for the trap, unlike a max range D4. Arrow trap rules apply here, quickly dash in 122~axe to catch them in a 38% BnB if they do ANYTHING but block. One can't stress out enough how important mastering this simple tech is, for this situation always tempts opponents to try something beside :blk. After they learn to respect this and block it repeatedely, you can go for :exLightning BnB. If they commit to block (and you have shown them how they have every reason to do so), they should become unable to react to :exLightning vicinity in time for escape. I have to test this though since the +12 adv. is not in par with the +20 adv. that strings like 1 1, B2 2 and 1 2 2 offer on hit and guarantee a Lightning if opponent touches block.

I hope you guys find this of use, I understand that most of this info is well known, yet I just wanted to target it to the regular turtling we see against Nightwolf's Jip.
 

Parnak

Fight me as you will yet you can never hope to win
I guess it gets boring only using high tiers.. Everybody should have a favourite mid/low and Nightwolf has like the most epic concept in the whole cast; that of a wonder worker shaman.! Green Lantern IS in this game lol
 

trustinme

xbl-OBS trustinme
d4 after blocked jip? id never thought of that,kinda makes sense though.tbh these days i think nw's whole game revolves around his throw,random gimmics and trying to force mistakes while playing defensive.kinda like raiden i guess.
 

AK L0rdoftheFLY

I hatelove this game
Premium Supporter
d4 after blocked jip? id never thought of that,kinda makes sense though.tbh these days i think nw's whole game revolves around his throw,random gimmics and trying to force mistakes while playing defensive.kinda like raiden i guess.
Yup...I throw more and more and more these days with him.
 

trustinme

xbl-OBS trustinme
Yup...I throw more and more and more these days with him.
yeah ive finally admitted defeat,he just isnt a pressure character no matter how i hard i try and force him to be.he's still godlike though a nasty old man with a axe who picks you up by the throat and chucks you across the screen is still a true mans character no matter what position he is on the tier list. nw ftw!
 

Parnak

Fight me as you will yet you can never hope to win
yeah ive finally admitted defeat,he just isnt a pressure character no matter how i hard i try and force him to be.he's still godlike though a nasty old man with a axe who picks you up by the throat and chucks you across the screen is still a true mans character no matter what position he is on the tier list. nw ftw!
Not to mention how he has the coolest intro in the game.! Hilarious too if you take the lightning to the chest as a reply from the ancestors (Screw you ancestors!!) Anyways, I think the key here lies in making NW pressure more deadly by quickly committing to something that blows up opponent's potential reactions to specific strings of his..
 

trustinme

xbl-OBS trustinme
Not to mention how he has the coolest intro in the game.! Hilarious too if you take the lightning to the chest as a reply from the ancestors (Screw you ancestors!!) Anyways, I think the key here lies in making NW pressure more deadly by quickly committing to something that blows up opponent's potential reactions to specific strings of his..
nw's kinda weird.the best way to play him is as random as possible.in certain matchups i'll just start the match with ex lightning,fuck it why not? its amazing how many people you catch with it.seeing as nothing nw does ever leaves him at any advantage you need to rely on gimmics and patience to do well.like i said in a previous post his whole game kinda revolves around his throw really.