Seapeople
This one's for you
I found some possible anti-shake tech today, but its very situational and probably only useful for a few characters. Introducing...the breaker combo
If a character is cornered against Smoke and he uses shake, the character can break it putting Smoke in the corner and giving enough time for a combo or OTG. The timing to land a combo is pretty strict but I think it can be done consistently with practice.
Some examples...Cage can get a d1 combo into nutpunch. Sub Zero can get an OTG d4 or a full combo with perfect timing. I haven't checked other characters' possibilities yet. My big question is, would it ever be worth spending 2 bars for a small combo/OTG and advantage in the corner?
If a character is cornered against Smoke and he uses shake, the character can break it putting Smoke in the corner and giving enough time for a combo or OTG. The timing to land a combo is pretty strict but I think it can be done consistently with practice.
Some examples...Cage can get a d1 combo into nutpunch. Sub Zero can get an OTG d4 or a full combo with perfect timing. I haven't checked other characters' possibilities yet. My big question is, would it ever be worth spending 2 bars for a small combo/OTG and advantage in the corner?