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I don't know if this first part is known and the only reason I'm posting this is because nobody has posted productive things for the tar monster lately. If you catch an opponent with f4,3 for any reason, and portal setup from it, they can't avoid it with a roll. The string actually hits them so far back that the roll just makes them roll into the portal more. this string does less damage then other strings, and does less block damage, but it is nice to take away the opponent's ability to roll out of it.
I use this when i catch someone with a portal- that is i just njp after a portal and then f4,3. This also works for tag combos. Ofc, they can just wakeup, so this isn't really useful if the opponent knows 1/2 of a sh*t about noob, but, it is useful when your opponent doesn't know you or the matchup.Madzin said that this string is meaty? I don't know about that, but it certaintly would make some opponents scared of waking up.
KEEP IN MIND THAT this string goes over their head if they block low and they can punish with an uppercut/more.
NOW lemme talk about AA, or even air battles. I simply 1 to hit them out of the air, 12, ghostball. Why? because Noob is about mindgames. You jump in on him, and suddenly you lose the ability to block. I don't know what else would mind-screw me more.
What do you do?? Oh sh*t, you can't block!!!!!
Now, if you took a step back and thought about it, then you would realize noob does basically no damage because his combos are crap. So even if he combos you, you're pretty much fine.
HOWEVER Most players will see this ghostball and choose to do some incredibly risky, incredibly unsafe move to try and not let the ghostball phase them. simply sit back and whatch as they begin to spin in circles in front of your face after you block their teleport, and laugh as you do it again/portal setup/ do a nice lil' combo.
*and btw i prolly wont reply to this post for a while, if at all. if this is known, then tear it down lol
*and by portal setup i mean to simply throw a behind portal and then a running clone
I use this when i catch someone with a portal- that is i just njp after a portal and then f4,3. This also works for tag combos. Ofc, they can just wakeup, so this isn't really useful if the opponent knows 1/2 of a sh*t about noob, but, it is useful when your opponent doesn't know you or the matchup.Madzin said that this string is meaty? I don't know about that, but it certaintly would make some opponents scared of waking up.
KEEP IN MIND THAT this string goes over their head if they block low and they can punish with an uppercut/more.
NOW lemme talk about AA, or even air battles. I simply 1 to hit them out of the air, 12, ghostball. Why? because Noob is about mindgames. You jump in on him, and suddenly you lose the ability to block. I don't know what else would mind-screw me more.
What do you do?? Oh sh*t, you can't block!!!!!
Now, if you took a step back and thought about it, then you would realize noob does basically no damage because his combos are crap. So even if he combos you, you're pretty much fine.
HOWEVER Most players will see this ghostball and choose to do some incredibly risky, incredibly unsafe move to try and not let the ghostball phase them. simply sit back and whatch as they begin to spin in circles in front of your face after you block their teleport, and laugh as you do it again/portal setup/ do a nice lil' combo.
*and btw i prolly wont reply to this post for a while, if at all. if this is known, then tear it down lol
*and by portal setup i mean to simply throw a behind portal and then a running clone