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Tech Anti Aquaman Trait combos and J2/J1 into specials tech for all characters.

DoctrineDark

Too little, too late...
Well, some days ago I discovered that special moves are possible combined with j1 or j2, in some cases only with j2, I think this may be of some help to fight against aquaman (trait) because after connect j2 is not necessary to go through normals in the ground and then a special, this serves for that aquaman loses his trait in the air so avoiding that aquaman can make use of their trait, some examples:

Black Adam: j1/j2 db3 or df1
Green Lantern: j1/j2 db1
Raven: J1/J2 db2 or df2...

Also I leave some batman configurations with j2, d2 anti aquaman trait (its the same rule, for aquaman loses his trait in the air), but they have a specific time, only if aquaman activates his trait after receiving J2 or J1. J2 + ex bounce is also possible, ideal for aquaman trait.



Note: This is possible only if your opponent (aquaman) activates his trait after connect j2 / j1