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Question Anti-Airs.Bats can't stand the rain.

SHARKY

Noob
I'm running the universal d2 aa but need a follow up.

Also I like b2 but need a follow up.

I just want some more consistency and punish ability.

Take difficulty out of it cuz we all dgf. Any ideas?

Thank You ahead of time.
 

UsedForGlue

"Strength isn't everything"
D2 is pretty good, its not great but its all he has got next to dash back, and bat swarm, although I think batman can be hit directly on the head from right above.

The d2 is good because even if you get hit, most of the time it trades.

After D2 you can just about get a jump 2, and if you preempt the jump, you can meter a DB2 ex rang, B3, J2, 213, B23
 

Seapeople

This one's for you
Jump in anticipation of their jump and releasing bats seems to work really well. I've had some success with 1 against crossups but idk if it's super reliable.
 

dust.

Noob
Batman's anti-airs are pretty bad, but his j.2 is godlike so if you think they are going to jump you can just beat them out with it. Other than that, I would recommend just blocking and using your parry or MB b.3. The up batarang and grapple will work too but not if they are too close to you.