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Tech - Cyrax An even harder-to-block ex-saw reset

scarsunseen

RIP TYM 6/11/2021
In my original ex-saw reset, you would use ex-saw to pop-up your enemy, B2, RC S4 net into a B1/bomb reset situation.

This is similar but a little more complicated. The following puts them in the same situation, but having to correctly block the entire B3D4 string first. The end of the B3D4 string acts in a similar manner to the previous B1/bomb reset, but it adds another dimension to the situation because they have to guess to block the low B3 before anything else. It's a guessing game that pushes your opponent into a HTB situation whether they block B3D4 or not.


The timing is strict. If you B3 at the wrong time, the opponent can jump out.


^For reference, this is the original ex-saw>B1/bomb reset
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
aww geez

this set-up only requires connecting the B3 before they can jump out, so many more frames to do so than B1. might help make this corner set-ups legit
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
the downside to this being that you cant really go into double bomb set-up at the end
 
Boon, plis!. Don't buff this monster. He will destroy us all if they give him a minimal buff. My God!. Look at this hidden monster!. Just look at him plis!.
 
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Roko1985

Put down the controller and run!
In my original ex-saw reset, you would use ex-saw to pop-up your enemy, B2, RC S4 net into a B1/bomb reset situation.

This is similar but a little more complicated. The following puts them in the same situation, but having to correctly block the entire B3D4 string first. The end of the B3D4 string acts in a similar manner to the previous B1/bomb reset, but it adds another dimension to the situation because they have to guess to block the low B3 before anything else. It's a guessing game that pushes your opponent into a HTB situation whether they block B3D4 or not.


The timing is strict. If you B3 at the wrong time, the opponent can jump out.


^For reference, this is the original ex-saw>B1/bomb reset
I love it and i will use it! Thanks!
 
In my original ex-saw reset, you would use ex-saw to pop-up your enemy, B2, RC S4 net into a B1/bomb reset situation.

This is similar but a little more complicated. The following puts them in the same situation, but having to correctly block the entire B3D4 string first. The end of the B3D4 string acts in a similar manner to the previous B1/bomb reset, but it adds another dimension to the situation because they have to guess to block the low B3 before anything else. It's a guessing game that pushes your opponent into a HTB situation whether they block B3D4 or not.


The timing is strict. If you B3 at the wrong time, the opponent can jump out.


^For reference, this is the original ex-saw>B1/bomb reset
Big props for you for finding this and simultaneously big F you for finding this. :D
 

Zionix

AKA Ponkster
Before people over-react this is practically a gimmick. Net height changes the timing on the B3 every-time and you have to be frame perfect on the b3 meaty to stop the jump out and that frame window changes depending on the distance you run up S4 net.

Lets say you don't jump out but they time the B3 even SLIGHTLY too late it won't launch as the overhead will come after the low and even before that if the overhead and low hit at the same time just a low block will block it all.

It is do-able though so you should you just hold jump back for now and hope they haven't got the timing. If people manage to do it every time you will have to back-dash and block the overhead low which is still not going to be easy.

Also I think its fair to say scars has THE best unblockable timings in the business, so if she is doing this on you, then she has earned it! :p.

Nice find scars.
 

Sunny_D

Green Arrows personal Shooty guy
I started using this too haha glad to see that cyrax has a viable midscreen game when we include his meterless setups that zionix does
 

scarsunseen

RIP TYM 6/11/2021
Before people over-react this is practically a gimmick. Net height changes the timing on the B3 every-time and you have to be frame perfect on the b3 meaty to stop the jump out and that frame window changes depending on the distance you run up S4 net.

Lets say you don't jump out but they time the B3 even SLIGHTLY too late it won't launch as the overhead will come after the low and even before that if the overhead and low hit at the same time just a low block will block it all.

It is do-able though so you should you just hold jump back for now and hope they haven't got the timing. If people manage to do it every time you will have to back-dash and block the overhead low which is still not going to be easy.

Also I think its fair to say scars has THE best unblockable timings in the business, so if she is doing this on you, then she has earned it! :p.

Nice find scars.

you raise a few good points. S4 net height can vary, but with practice it's very consistent. If they do backdash, they only have 1-2 frames to block the b3d4 overhead/bomb correctly. You can also b1,2+4 instead.
 

Zionix

AKA Ponkster
you raise a few good points. S4 net height can vary, but with practice it's very consistent. If they do backdash, they only have 1-2 frames to block the b3d4 overhead/bomb correctly. You can also b1,2+4 instead.
No the set-up is super good. No random cyrax is gonna pull this off, not in a match without an element of luck.

So people don't need to worry too much just yet :D unless scars is your opponent.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Before people over-react this is practically a gimmick. Net height changes the timing on the B3 every-time and you have to be frame perfect on the b3 meaty to stop the jump out and that frame window changes depending on the distance you run up S4 net.

Lets say you don't jump out but they time the B3 even SLIGHTLY too late it won't launch as the overhead will come after the low and even before that if the overhead and low hit at the same time just a low block will block it all.

It is do-able though so you should you just hold jump back for now and hope they haven't got the timing. If people manage to do it every time you will have to back-dash and block the overhead low which is still not going to be easy.

Also I think its fair to say scars has THE best unblockable timings in the business, so if she is doing this on you, then she has earned it! :p.

Nice find scars.
you raise a few good points. S4 net height can vary, but with practice it's very consistent. If they do backdash, they only have 1-2 frames to block the b3d4 overhead/bomb correctly. You can also b1,2+4 instead.
the thing is, this tech works even if the net catches them grounded. which means you can achieve a static net height that has no variations, by using a combo that catches net while they are grounded - e.g. for the example given in the OP, you would go 50/50~EXSAW, B2, run, 4, 4~Net - that second net will ensure that it catches them grounded every time, and thus, the timing on the B3D4 reset will be exactly the same for you everytime. It also gives you more damage, for example using that conversion off the 9f mid F21~EXSAW gives you a guaranteed 58% combo for 1 bar, which is also neutral on block - great punish to win the game if your opponent just spent his last bar trying to armor out and you read it or something. Similary, you can get like 65% NP in the corner as well off it. This tech gives us awesome damage.


The thing is - this tech basically already existed, just by using the mid bomb, dash, B1 reset. Exactly the same principal, this set-up just allows you to cash out for more damage, but on the downside, doesn't give you a meterless double bomb set-up. So basically, I think optimally you go for the B1 reset if they are above 2/3's health before your combo starts, go for the B3D4 reset if they are below it to try finish them in one nick.

But this B3D4 version is more consistent than the last tech as well though, because we can get that static net height, so it might just be better to go for it any time against an opponent who knows to diagonally jump out to stuff your set-up, unless you are confident in your B1 oki timing.
 
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Zionix

AKA Ponkster
the thing is, this tech works even if the net catches them grounded. which means you can achieve a static net height that has no variations, by using a combo that catches net while they are grounded - e.g. for the example given in the OP, you would go 50/50~EXSAW, B2, run, 4, 4~Net - that second net will ensure that it catches them grounded every time, and thus, the timing on the B3D4 reset will be exactly the same for you everytime. It also gives you more damage, for example using that conversion off the 9f mid F21~EXSAW gives you a guaranteed 58% combo for 1 bar, which is also neutral on block - great punish to win the game if your opponent just spent his last bar trying to armor out and you read it or something. Similary, you can get like 65% NP in the corner as well off it. This tech gives us awesome damage.


The thing is - this tech basically already existed, just by using the mid bomb, dash, B1 reset. Exactly the same principal, this set-up just allows you to cash out for more damage, but on the downside, doesn't give you a meterless double bomb set-up. So basically, I think optimally you go for the B1 reset if they are above 2/3's health before your combo starts, go for the B3D4 reset if they are below it to try finish them in one nick.

But this B3D4 version is more consistent than the last tech as well though, because we can get that static net height, so it might just be better to go for it any time against an opponent who knows to diagonally jump out to stuff your set-up, unless you are confident in your B1 oki timing.
The main issue you have is that 60% isn't enough. Which sounds crazy, but it isn't. If you open your opponent up with Cyrax you have to leave your opponent with no meter or win the round on the spot.

This means hit confirm -> big damage -> set-up -> big damage -> round won

You can't reliably NJP after B1 HTB because the better the HTB the lower the launch, so you are spending two bars to use ex bomb to get them into a bomb set-up or ex saw again for the HKD for another oki attempt.

Or, after you get the reset with B3D4 you can late njp and reset AGAIN. If all goes well you can expect 80% total damage.
 

DDutchguy

Stand 4'ing airplanes out of the sky
Let's say my skills at blocking are unrivaled and I can succesfully block one of these setups. How + or - is Cyrax afterwards? (Can't watch the video at the moment so sorry if this was covered there)
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
The main issue you have is that 60% isn't enough. Which sounds crazy, but it isn't. If you open your opponent up with Cyrax you have to leave your opponent with no meter or win the round on the spot.

This means hit confirm -> big damage -> set-up -> big damage -> round won

You can't reliably NJP after B1 HTB because the better the HTB the lower the launch, so you are spending two bars to use ex bomb to get them into a bomb set-up or ex saw again for the HKD for another oki attempt.

Or, after you get the reset with B3D4 you can late njp and reset AGAIN. If all goes well you can expect 80% total damage.
well obviously if you can get a set-up after B3D4 its obviously the preferred option in every way. so whats this conversion?