ohh i ment the F4 sometimes i have a problem reaching after EX acid blood so i rc to get in range for vortex 50/50 and for sum odd reason i do the same with B3 even though it reaches from afar?
out of these what would you use (when and where)
Punishers? 8 frame punishers/starters. (when and where do you use it)
11
112
123
12
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B1 (plus 2 on block) 9 frame startup
B11
B113
B11U4 (i seen you use this alot
i use all these alot cuz its a great 9 frame starter. and mixup with BF4
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B2 being 22 frames startup, i can only use it Mid ranged, curious how you implement it in every situation?
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D2 7 frames of startup, but does it work well as an Anti air and anti Crossover? i feel it has a wierd jump before the hit is active, and it seems to cause some issues for me when timing the Anti airs/CO's, is this the same for you?
and if so, what do you use as an Anti Crossover and Anti Air?
and how much do you use:
F134 or F13BF4 mixup into Crawl combos?
As punishers, I only use b11u4 and 112.
112 is particularly good in the corner, since you can get a decent meterless combo out of it :
112xxdb2, d1, b11xxacid blood. It does around 22% if I'm not mistaking
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I don't know how to use b2 effectively, I never tried to implement it in my game to be honest :/
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B1 is one of the best anti crossup in the game. If you react fast enough, it beats everything.
D1 is easier to use and amazing too, it works as anti crossup and standard anti air
df3 and u3 are good when you want to hit people out of the air, but they are not too close
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I play my whole game around f134 mixups, it's by far Acidic best string and is pretty safe against a lot of characters. Be careful when using f134bf4 upclose though, in certain matchups (like Kano, Cassie) you'll get punished everytime.
I try to get a ex crawl restand almost everytime I have a bar available, it's the best chance the character has to put up great damage and can easily turn the round in Alien favour. Even spending 2 bars after starting with exbf4 might be worth in some situations