Alright guys, the tech works again!
Thanks to scars's idea of just using a B3D4 as the combo reset, we have time to hit them with the HTB before they can jump out. Just tested against diagonal jumping, ill get a vid up as soon as I can, but here is the inputs
JiK, D1, 114~EXSAW, NjP, B2, 4~Net = 35%
wait a second, drop a close bomb
B3D4, NjP, B2, JiP, 4, 114~Air Throw = 34%
time the B3D4 to hit as soon as they touch the ground, its that difficult timing tho but if you nail it, they cannot jump out
total of 69% with the unescapable HTB reset
ill get a video up shortly