God Confirm
We're all from Earthrealm. If not, cool pic brah.
here's current up to date, 73% off a JiK with an inescapable reset in the middle, for 1 bar
tech works again now that we use a different reset
everything in the spoiler is old stuff that didnt quite work like we originally thought, but left the working up anyway
tech works again now that we use a different reset
everything in the spoiler is old stuff that didnt quite work like we originally thought, but left the working up anyway
When I was labbing out best Smoke combo's I discovered his JiK was his highest damage opener... figured something similar might be possible with Cyrax, but it was even better than I expected.
There is a reset, but this combo uses @scarsunseen 's guaranteed reset tech, where the net hits them high enough that they cannot jump out, or backdash (corner anyway but its whatever) or anything, and the only way out is by successfully making the 1f block link or nailing a VERY tight window with double armor or invul. You can read more bout that here https://testyourmight.com/threads/2-bar-inescapable-55-reset.60326/
EDIT: was unaware that diagonal jumping had better frames than neutral jumping. Reset not guaranteed
Obviously JiK your opponent in the corner isn't the most practical opener, and it's even less practical for Cyrax than it is for Smoke due to the nature of the characters knockdown and tools... But meh it's game winning damage, and can be easily looped into another double bomb set-up, so worth posting about
35%+34% = 69%
that reset conversion combo ender is super impractical and really hard, but that was only way I could find to squeeze out that last 1% after all that scaling, I wanted to see that it is possible. There is a crapton of ways to get 33% without too much drama at all, so in reality this is more like 68% combo, but yeah
and you can sacrifice 2% damage from that to loop EASILY into another HTB
If you are having trouble with the execution
and if you want to make these combo's even easier
you can drop the 114 after the JK and replace with S3 to guarantee that you get nice high net (can be kinda tricky off 114, I didn't get it perfect even in the vid) at the cost of 3% damage
and you can forget the close ground bomb into 21 off the reset conversion and just go straight into close air bomb uppercut for real easy execution on the HTB set-up and that just costs you another 2%
but yeah thats just the options, realistically it's not too hard to get 66% into double bomb set-up into flawless victory at all if you land a JiK
also please excuse the laggy recording i dont know wtf is going on with shadowplay i need new tech
EDIT: juggle into net MIGHT not be high enough to quite guarantee the reset, use S3 instead of 114 if you want to make sure you got a high enough net
There is a reset, but this combo uses @scarsunseen 's guaranteed reset tech, where the net hits them high enough that they cannot jump out, or backdash (corner anyway but its whatever) or anything, and the only way out is by successfully making the 1f block link or nailing a VERY tight window with double armor or invul. You can read more bout that here https://testyourmight.com/threads/2-bar-inescapable-55-reset.60326/
EDIT: was unaware that diagonal jumping had better frames than neutral jumping. Reset not guaranteed
Obviously JiK your opponent in the corner isn't the most practical opener, and it's even less practical for Cyrax than it is for Smoke due to the nature of the characters knockdown and tools... But meh it's game winning damage, and can be easily looped into another double bomb set-up, so worth posting about
35%+34% = 69%
that reset conversion combo ender is super impractical and really hard, but that was only way I could find to squeeze out that last 1% after all that scaling, I wanted to see that it is possible. There is a crapton of ways to get 33% without too much drama at all, so in reality this is more like 68% combo, but yeah
and you can sacrifice 2% damage from that to loop EASILY into another HTB
If you are having trouble with the execution
and if you want to make these combo's even easier
you can drop the 114 after the JK and replace with S3 to guarantee that you get nice high net (can be kinda tricky off 114, I didn't get it perfect even in the vid) at the cost of 3% damage
and you can forget the close ground bomb into 21 off the reset conversion and just go straight into close air bomb uppercut for real easy execution on the HTB set-up and that just costs you another 2%
but yeah thats just the options, realistically it's not too hard to get 66% into double bomb set-up into flawless victory at all if you land a JiK
also please excuse the laggy recording i dont know wtf is going on with shadowplay i need new tech
EDIT: juggle into net MIGHT not be high enough to quite guarantee the reset, use S3 instead of 114 if you want to make sure you got a high enough net
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