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Match-Up Discussion - Full Auto 4-13-16 In Depth Jacqui Briggs Full Auto MU Chart

Jacqui Briggs Full Auto MU Chart
EDIT ON MOST MATCHUPS 4-13-16 MU Chart is back to normal setup. EX: 6-4 =Jacqui's favor

Alien (Acidic) | 4-6 |

Alien (Konjurer) | 5-5 |

Alien (Tarkatan) | 5-5 |


Bo'Rai Cho (Bartitsu) | 6-4 |

Bo'Rai Cho (Dragon Breath) |
6-4 |

Bo'Rai Cho (Drunken Master) |
6-4 |


Cassie Cage (Hollywood)
| 4-6 |

Cassie Cage (Brawler) | 5-5 |

Cassie Cage (Spec Ops) | 6-4 |


D'Vorah (Swarm Queen) | 4-6 |

D'Vorah (Brood Mother) | 6-4 |

D'Vorah (Venomous) | 6-4 |


Ermac (Mystic) | 5-5 |

Ermac (Spectral) |
5-5 |

Ermac (Master of Souls) |
6-4 |


Erron Black (Marksman) | 6-4 |

Erron Black (Gunslinger) | 5-5 |

Erron Black (Outlaw) | 6-4 |


Ferra Torr (Ruthless) | 4-6 |

Ferra Torr (Lackey) |
6-4 |

Ferra Torr (Vicious) | 6-4 |


Goro (Kuatan Warrior) | 6-4 |

Goro (Tigar Fury) | 6-4 |

Goro (Dragon Fangs) | 6-4 |


Jacqui Briggs (Full Auto) | 5-5 |

Jacqui Briggs (Shotgun) | 5-5 |

Jacqui Briggs (High Tech) |
6-4 |


Jason (Unstoppable) | 5-5 |

Jason (Relentless) | 6-4 |

Jason (Slasher) |
6-4 |


Jax (Heavy Weapons) | 4-6 |

Jax (Pumped Up) | 4-6 |

Jax (Wrestler) | 4-6 |


Johnny Cage ( A-list) | 4-6 |

Johnny Cage (Stunt Double) | 6-4 |

Johnny Cage (Fistcuffs) |
6-4 |


Kano (Cutthroat) | 5-5 |

Kano (Cybernetic) |
6-4 |

Kano (Commando) |
6-4 |


Kenshi (Balanced) | 6-4 |

Kenshi (Kenjitsu) |
6-4 |

Kenshi (Possesed) | 6-4 |


Kitana (Royal Storm) | 5-5 |

Kitana (Assassin) |
5-5 |

Kitana (Mournful) |
5-5 |


Kotal Kahn (Blood God) | 5-5 |

Kotal Kahn (War God) | 4-6 |

Kotal Kahn (Sun God) |
6-4 |


Kung Jin (Bojutsu) | 6-4 |

Kung Jin (Shaolin) |
4-6 |

Kung Jin (Ancestral) | 6-4 |


Kung Lao (Tempest) | 4-6 |

Kung Lao (Buzzsaw) - | 5-5 |

Kung Lao (Hat-Trick) | 6-4 |


Leatherface (Killer) - | 6-4 |

Leatherface (Butcher) |
6-4 |

Leatherface (Prettylady) |
6-4 |


Liu Kang (Dragon's Fire) | 4-6 |

Liu Kang (Flame Fist) | 5-5 |

Liu Kang (Dualist) |
6-4 |


Mileena (Ethereal) | 5-5 |

Mileena (Piercing) | 4-6 |

Mileena (Ravenous) | 5-5 |


Predator (HQT) | 5-5 |

Predator (Warrior) | 6-4 |

Predator (Hunter) |
6-4 |


Quan Chi (Warlock) | 3-7 |

Quan Chi (Summoner) |
4-6 |

Quan Chi (Sorcerer) |
5-5 |


Raiden (Thunder God) | 5-5 |

Raiden (Displacer) |
5-5 |

Raiden (Master of Storms) | 6-4 |


Reptile (Noxious) | 5-5 |

Reptile (Deceptive) | 4-6 |

Reptile (Nimble) |
5-5 |


Scorpion (Ninjutsu) | 5-5 |

Scorpion (Hellfire) | 4-6 |

Scorpion (Inferno) |
6-4 |


Shinnok (Necromancer) | 6-4 |

Shinnok (Imposter) | 4-6 |

Shinnok (Bone Shaper) | 4-6 |


Sonya Blade (Special Forces) | 6-4 |

Sonya Blade (Covert Ops) |
6-4 |

Sonya Blade (Demolition) |
4-6 |


Sub Zero (Grandmaster) | 4-6 |

Sub Zero (Unbreakable) | 6-4 |

Sub Zero (Cryomancer) |
5-5 |


Takeda (Ronin) | 4-6 |

Takeda (Shirai Ryu) |
4-6 |

Takeda (Lasher) |
6-4 |


Tanya (Kobo Jutsu) | 6-4 |

Tanya (Pyromancer) |
6-4 |

Tanya (Dragon Naginata) | 6-4 |


Tremor (Aftershock) | 5-5 |

Tremor (Crystalline) | 6-4 |

Tremor (Metallic) |
6-4 |


Triborg (Cyrax) | 6-4 |

Triborg (Sektor) |
6-4 |

Triborg (Smoke) | 6-4 |

Triborg (Cyber Sub Zero) | 6-4 |










 
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Rip Torn

ALL I HAVE IS THE GREEN.
Wow, HT is such a bad variation that it gets beat 7-3 by one of her other variations.

made it like that so players who dont play her can come to this post, look up their character and see how they do against her. A little easier i think
It's going to be confusing for them too. Everybody does it the opposite, so to read one like this is basically reading it backwards.
 

Pan1cMode

AUS FGC represent!
I think you vastly underestimate jacqui's neutral. I'll provide more expanded reasons soon.


Alien (Acidic) | 7-3 |

Alien (Konjurer) | 6-4 |

Alien (Tarkatan) | 6-4 |


Bo'Rai Cho (Bartitsu) | 4-6 |

Bo'Rai Cho (Dragon Breath) |
4-6 |

Bo'Rai Cho (Drunken Master) |
5-5 |


Cassie Cage (Hollywood)
| 6-4 |

Cassie Cage (Brawler) | 5-5|

Cassie Cage (Spec Ops) | 5-5 |

D'Vorah (Swarm Queen) | 6-4 |

D'Vorah (Brood Mother) | 5-5 |

D'Vorah (Venomous) | 6-4 |


Ermac (Mystic) | 5-5 |

Ermac (Spectral) |
5-5 |

Ermac (Master of Souls) |
5-5 |


Erron Black (Marksman) | 4-6 |

Erron Black (Gunslinger) | 5-5 |

Erron Black (Outlaw) | 4-6 |


Ferra Torr (Ruthless) | 5-5 |

Ferra Torr (Lackey) | 4-6 |

Ferra Torr (Vicious) | 5-5 |


Goro (Kuatan Warrior) | 5-5 |

Goro (Tigar Fury) | 4-6 |

Goro (Dragon Fangs) | 4-6 |


Jacqui Briggs (Full Auto) | 5-5 |

Jacqui Briggs (Shotgun) |
5-5 |

Jacqui Briggs (High Tech) |
3-7 |


Jason (Unstoppable) | 5-5 |

Jason (Relentless) | 5-5 |

Jason (Slasher) | 5-5 |


Jax (Heavy Weapons) | 5-5|

Jax (Pumped Up) | 5-5 |

Jax (Wrestler) | 5-5 |


Johnny Cage ( A-list) | 7-3|

Johnny Cage (Stunt Double) | 7-3 |

Johnny Cage (Fistcuffs) |
6-4 |


Kano (Cutthroat) | 6-4 |

Kano (Cybernetic) | 5-5 |

Kano (Commando) | 5-5 |


Kenshi (Balanced) | 4-6 |

Kenshi (Kenjitsu) | 4-6 |

Kenshi (Possesed) | 5-5 |


Kitana (Royal Storm) | 5-5 |

Kitana (Assassin) | 5-5 |

Kitana (Mournful) |
6-4 |


Kotal Kahn (Blood God) | 5-5 |

Kotal Kahn (War God) | 4-6 |

Kotal Kahn (Sun God) |
4-6 |


Kung Jin (Bojutsu) | 5-5 |

Kung Jin (Shaolin) |
6-4 |

Kung Jin (Ancestral) | 4-6 |


Kung Lao (Tempest) | 6-4 |

Kung Lao (Buzzsaw) - | 6-4 |

Kung Lao (Hat-Trick) | 5-5 |


Leatherface (Killer) - | 4-6 |

Leatherface (Butcher) |
5-5 |

Leatherface (Prettylady) |
5-5 |


Liu Kang (Dragon's Fire) | 7-3 |

Liu Kang (Flame Fist) | 6-4 |

Liu Kang (Dualist) |
4-6 |


Mileena (Ethereal) | 5-5 |

Mileena (Piercing) | 7-3 |

Mileena (Ravenous) | 5-5 |


Predator (HQT) | 6-4 |

Predator (Warrior) | 5-5 |

Predator (Hunter) |
5-5 |


Quan Chi (Warlock) | 6-4 |

Quan Chi (Summoner) |
6-4 |

Quan Chi (Sorcerer) |
5-5 |


Raiden (Thunder God) | 4-6 |

Raiden (Displacer) |
5-5 |

Raiden (Master of Storms) | 4-6 |


Reptile (Noxious) | 6-4 |

Reptile (Deceptive) | 6-4 |

Reptile (Nimble) |
6-4 |


Scorpion (Ninjutsu) | 6-4 |

Scorpion (Hellfire) |
6-4 |

Scorpion (Inferno) | 5-5 |


Shinnok (Necromancer) | 4-6 |

Shinnok (Imposter) | 6-4 |

Shinnok (Bone Shaper) | 6-4 |


Sonya Blade (Special Forces) | 5-5 |

Sonya Blade (Covert Ops) |
5-5 |

Sonya Blade (Demolition) |
6-4 |


Sub Zero (Grandmaster) | 6-4 |

Sub Zero (Unbreakable) | 4-6 |

Sub Zero (Cryomancer) |
6-4 |


Takeda (Ronin) | 5-5 |

Takeda (Shirai Ryu) | 6-4 |

Takeda (Lasher) | 5-5 |


Tanya (Kobo Jutsu) | 5-5 |

Tanya (Pyromancer) | 5-5 |


Tanya (Dragon Naginata) | 5-5 |

Tremor (Aftershock) | 5-5 |

Tremor (Crystalline) | 6-4 |

Tremor (Metallic) | 5-5 |


Triborg (Cyrax) | 5-5 |

Triborg (Cyber Sub) | 5-5|


Triborg (Sektor) | 5-5 |

Triborg (Smoke) | 5-5 |
 

The Celebrity

Professional Googler
Warlock 8-2? Dude... There's no way you can possibly say a boot in your back is as bad as Zod vs Lex lol.

Man so many of these I just want to stress to you that YOU DONT ALWAYS HAVE TO SHOOT GUNS!

I understand you want to always shoot guns, but sometimes its not the right thing to do. Jacqui's neutral has problems, but its not nearly as bad as you're letting on man. This game has very few 7-3 matchups imo, and your chart has more than I'd put in the entire game personally lol.

EDIT:

I agree with Pan1cmode’s list almost entirely, nigh a couple things:

  • DF Liu Kang is 6-4 post-patch. Its not favorable but its not awful. A lot of liu’s block strings keep him close to her so her D1 is of use for once, and Liu’s neutral is lacking a bit which always helps jacqui. Can't shoot guns obvs and its easier for him to get in, but Jacqui doesn't let go easy either.
  • Ronin is definitely 6-4. That shit is god awful for all jacqui variations. Truly tell me why you think this is even so I can maybe know what I’m doing wrong.
  • Smoke 6-4 Jacqui imo, he has amazing tools for dealing with her and jacqui’s armor isn’t a threat.
I still think her matchups are better than whats being led on in both cases though, but I'm happy downplaying.
 
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I don't always shoot guns.....but this is a "zoning" character. Against most characters she gets out spaced and out pressured. So In certain match ups yeah you wouldn't zone you would try to get in. A 7-3 and a 6-4 is not too far away so there should be no reason to correct me on every single thing. It's my opinion. No one has 1000 games against each variation so obvi some of these are going to be off lol. Pan1cmode don't waste your time posting in detail about your opinion if it's a difference of one level up or down from a MU. Waste of time. Thanks Celebrity, some of these I'm not as familiar with so they might be off like ronin for example.
 
Wow, HT is such a bad variation that it gets beat 7-3 by one of her other variations.



It's going to be confusing for them too. Everybody does it the opposite, so to read one like this is basically reading it backwards.
Yeah I guess. But that's why I put how I posted it in the beginning paragraph. Thanks though
 

YoloRoll1stHit

Publicly Educated
The Jason matchup is really annoying because his 6f d1 (-3 on block) is much longer than her d1. It's very hard to counter poke that. However you can punish a lot of his bullshit (something like -9 on block I don't remember) with 61 s1. Her walk speed and Jason's lack of projectile really helps her in this matchup
 
What Kuatan Warrior people are u playing that are outzoning full auto jacqui?
ive played a lot of matches with kiddigital. When full screen, goro can duck jacqui's hand cannon and either go into his green projectile thing or his unblockable ground pound. From there Jacqui has to jump or get hit by Projectile. If hit with a ground pound or projectile, goro can ground pound again and Jacqui would have to jump again. So the whole meta is do I jump or crouch. Also when trying to avoid his ground pound you have to jump twice making you closer to him. I think goro wins the up close battle so that's why I put him at 6-4
 

The Celebrity

Professional Googler
I don't always shoot guns.....but this is a "zoning" character. Against most characters she gets out spaced and out pressured. So In certain match ups yeah you wouldn't zone you would try to get in. A 7-3 and a 6-4 is not too far away so there should be no reason to correct me on every single thing. It's my opinion. No one has 1000 games against each variation so obvi some of these are going to be off lol. Pan1cmode don't waste your time posting in detail about your opinion if it's a difference of one level up or down from a MU. Waste of time. Thanks Celebrity, some of these I'm not as familiar with so they might be off like ronin for example.
I think thats the problem is Panicmode and I see matchup numbers much more extreme than you do.

The way I read matchups is that Character A is being played at their highest tournament potential and Character B is also playing at their highest tournament potential. A 7-3 matchup means that Character A will win 7 times out of 10 strictly based on character choice alone, and I just don't see that in many cases. Jacqui will get less hits in a match than most of these characters, yes, but she also hits REALLY hard, so those hits matter. She also builds meter like mad and doesn't have many uses for it, which means the enemy's hits matter less (breakers). And at highest tournament play that means you understand her shimmy potential with walk speed and range on F1/4U4 to a tee. These are HUGE things with Jacqui and I find it hard to believe that 8 times out of 10 a Warlock Quan will beat you by booting you in the butt everytime you use yolo guns.

Guns have a purpose, even if they are only used as 5% game-closing chip. Just because she's a zoner doesn't mean you have to zone if its a bad idea.
 

Pan1cMode

AUS FGC represent!
Warlock 8-2? Dude... There's no way you can possibly say a boot in your back is as bad as Zod vs Lex lol.

Man so many of these I just want to stress to you that YOU DONT ALWAYS HAVE TO SHOOT GUNS!

I understand you want to always shoot guns, but sometimes its not the right thing to do. Jacqui's neutral has problems, but its not nearly as bad as you're letting on man. This game has very few 7-3 matchups imo, and your chart has more than I'd put in the entire game personally lol.

EDIT:

I agree with Pan1cmode’s list almost entirely, nigh a couple things:

  • DF Liu Kang is 6-4 post-patch. Its not favorable but its not awful. A lot of liu’s block strings keep him close to her so her D1 is of use for once, and Liu’s neutral is lacking a bit which always helps jacqui. Can't shoot guns obvs and its easier for him to get in, but Jacqui doesn't let go easy either.
  • Ronin is definitely 6-4. That shit is god awful for all jacqui variations. Truly tell me why you think this is even so I can maybe know what I’m doing wrong.
  • Smoke 6-4 Jacqui imo, he has amazing tools for dealing with her and jacqui’s armor isn’t a threat.
I still think her matchups are better than whats being led on in both cases though, but I'm happy downplaying.
Liu kang I feel beats her as bad as mileena does. He has no reason to approach, and completely outfootsies her making it very difficult for her to get anything started. His nerf didn't really introduce anything new for Jacqui since her armour is still too slow and gets beaten out by his strings anyways. The mind game will essentially exists.

Ronin I could see being 6-4 but I feel that she has a better control of the pace of a match compared to other 6-4s. Her ability to make him approach and to annoy him as he does so makes up for her lack of neutral in this matchup. Damage potential is definitely in jacqui's favour and all Takeda's armour is bait-able/punishable/armour breakable. His pressure string was toned down in XL and is now more manageable for Jacqui. Again, it could be 6-4 Takeda but I don't see it.

I don't really see how she beats smoke? Did you mean it's 6-4 smoke? Even then I don't think smoke beats her. He still has to respect her on wakeup (run up nj beats all his options) and his counter zoning is relatively slow. You can also run in if you predict a smoke bomb, but then you have to deal with what if he places it in front (in which case you can just fire a gun and punish. Teleport is pretty slow and his stagger pressure while good, isn't better than Jacqui's. Smoke's pokes also aren't exceptional but then again neither are jacqui's.
 
I think thats the problem is Panicmode and I see matchup numbers much more extreme than you do.

The way I read matchups is that Character A is being played at their highest tournament potential and Character B is also playing at their highest tournament potential. A 7-3 matchup means that Character A will win 7 times out of 10 strictly based on character choice alone, and I just don't see that in many cases. Jacqui will get less hits in a match than most of these characters, yes, but she also hits REALLY hard, so those hits matter. And at highest tournament play that means you understand her shimmy potential with walk speed and range on F1/4U4 to a tee. These are HUGE things with Jacqui and I find it hard to believe that 8 times out of 10 a Warlock Quan will beat you by booting you in the butt everytime you use yolo guns.

Guns have a purpose, even if they are only used as 5% game-closing chip. Just because she's a zoner doesn't mean you have to zone if its a bad idea.
The warlock match up is very hard. You are forced to go in on warlock. Warlock can easily zone Jacqui out. Plus he has a wakeup that goes into a full combo. He absolutely shuts her down. Yeah in the corner Jacqui can become hard for him but you have to get there first. So with his skull, bootleg, and his other zoning tools, along with his spacing and his long b2. It's very hard. At the highest tournament level yes I believe warlock vs full auto is 8-2 MU in warlocks favor
 

The Celebrity

Professional Googler
Liu kang I feel beats her as bad as mileena does. He has no reason to approach, and completely outfootsies her making it very difficult for her to get anything started. His nerf didn't really introduce anything new for Jacqui since her armour is still too slow and gets beaten out by his strings anyways. The mind game will essentially exists.

Ronin I could see being 6-4 but I feel that she has a better control of the pace of a match compared to other 6-4s. Her ability to make him approach and to annoy him as he does so makes up for her lack of neutral in this matchup. Damage potential is definitely in jacqui's favour and all Takeda's armour is bait-able/punishable/armour breakable. His pressure string was toned down in XL and is now more manageable for Jacqui. Again, it could be 6-4 Takeda but I don't see it.

I don't really see how she beats smoke? Did you mean it's 6-4 smoke? Even then I don't think smoke beats her. He still has to respect her on wakeup (run up nj beats all his options) and his counter zoning is relatively slow. You can also run in if you predict a smoke bomb, but then you have to deal with what if he places it in front (in which case you can just fire a gun and punish. Teleport is pretty slow and his stagger pressure while good, isn't better than Jacqui's. Smoke's pokes also aren't exceptional but then again neither are jacqui's.
Yeah I get what you're saying with Liu, I guess I've just played it from the other end a bit and can say its not as easy to keep pressure on Jacqui as it seems. After FK MB you're forced to respect D1 post-nerf he has to be just frame to jail his block pressure meaning that Jacqui can mash armor, granted none of which will work is safe. Pre-patch it was easy for Liu to do what Liu does, but post-patch he has some gaps, which I think every character who previously had an extreme problem with him, can exploit to some degree. I just think 7-3s are super bad, but I would say Mileena is definitely in that category so I can see why Liu is.

Ronin can basically B11 Jacqui to hell and back. He controls space so damn well, EX projectile gobbles up guns or he can reflect it because why not, he should have that tool too. If you get to touch him up close, you're in good shape, but all he needs to do is space you with B11. His laid back blocking animation also screws up your F12, standing 4 check which isnt that big of a deal but i just find it super lame. All his pressure strings space him out for a D3 and you too far to D1. I just hate this matchup man, idk how you've had good experiences in it.

I meant that as smoke beats her, yeah. I can understand the argument about neutral though and I know you're a smoke player too. I just think his anti-zoning options are very solid since although smoke bomb is slow, jacqui's guns have high recovery and she always loses that trade. I might be a bit quick to jump to that matchup being bad, especially when smoke took a hit from nerfs that i havent explored recently though.
 

Tokiwartoothxdk

『T R I G G E R E D』
Thunder God? Imo rainden in general is in the middle of the tier list. Probably A to A-. Jacqui can zone out raided with ease and there is really no punishment for Jacqui if raided gets in.
how can raiden be zoned? He can crouch the the machine guns then using a psudo crouching ex superman can catch you if you do the missle, if you dont do the missile he catches your recovery frames of the machine gun. this then puts you in the corner and its all raidens game from there. You better do the missile though because raiden can just do a regular superman and catch the recovery frames