jump

  1. Eddy Wang

    Mortal Kombat 11 - 101 Series Extended Pack #4 - Anti - Airs

    Learn about: Shallowed Jumps Kicks Deep Jump Kicks Risk/Reward system of Jump Ins Trip Guard Punishing Also a pumping question which we can generate some discussion around it In MK11, the Jump Kicks lakes longer to start compared to previous titles, having 9f kicks and possible 10f (didn't...
  2. Jugghead

    Batman stage interactable bounce combos

    What are some Batman strings that you can combo into stage interactables? What are some strings to use after the opponent bounces back?
  3. Circus

    5 Tips for Competitive Players (with Skit)

    2:26 Gaps in Strings 4:17 Delayed Wakeup 5:14 Air Teching 6:21 Meterburn Roll 7:17 Jump In Buffering