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  1. Pakman

    Blue Beetle Match up guide

    With EVO just around the corner and VS Fighting not soon after, tournament season has officially kicked in. As such, I felt we would all benefit from a quick go to guide for all BB's MUs. Members feel free to pick a character (or 5...) and go to town! (Both myself and Espio have already picked...
  2. Pakman

    Blue Beetle Meter Gain 101

    In this thread, we're gonna learn just how much meter BB actually gains off all his moves. Once this is known, we can then work out his most optimal meter gain options and combos and then try to incorporate them into our game plan. This will also help provide further insight as to how and why he...
  3. Pakman

    Guide - Erron Black Meter Building 101

    All specials grant 1/17th bar on activation of move, plus an additional 1/17th per hit on block. Multi hitting moves therefore build more meter on block. Long shot only generates meter before the shot is fired, so it is in your best interest to maximise gun cancels. SOS generates meter only if...
  4. Pakman

    Match Footage - Erron Black Erron Black video thread

    Match up footage, tech and anything else that doesn't quite fit in the existing threads are welcome here!
  5. Pakman

    Strategy - Erron Black The Erron Black Gameplan & MU Thread *Updated*

    Erron Black Overview Match ups: Cassie D'vorah Ermac Ferra/Tor Jacqueline Briggs Jason Format and info is subject to change, place holding for now.
  6. Pakman

    Combo List - Erron Black Erron Black Combo Thread (Updated 15.05.15)

    Generally speaking, the combo system works like this Starter/Launcher - filler - ender. Starters F1 string variations B3 string variations 11 string variations Launchers * 112 (8 frame punisher, launches at an angle - requires Run Cancels) * b32u1 (low starter, "normal" pop up) * Db4...
  7. Pakman

    Breakthrough Superman space control

    Please find below Superman's space control. It does not include jump ins, certain specials, MBs or Supers. Please note this may not be 100% accurate as I don't have the exact hit box information . This was all I could find in training mode. Direct link...
  8. Pakman

    Strategy Batman space control

    You know the drill by now - don't play that game. Space control diagram for Batsy below: Direct link: http://i48.photobucket.com/albums/f207/aamirsaab/359216a9-585a-42f3-a6a1-3bd590112858_zps3484a72b.jpg Credits: bobotttabc123 Legend: 1 square tile on temple floor = 1 character space...
  9. Pakman

    Breakthrough Joker space control

    UPDATED: Below is a diagram of Joker's space control at any one point in time. It does not include jump in attacks; certain specials (meter burns), traits or supers. Please note this may not be 100% accurate as I do not have the actual hit box data. This is all just stuff I could find on...
  10. Pakman

    Breakthrough Catwoman space control

    Below is a diagram showing Catwoman's space control at any one point in time. It does not include jump ins; strings; certain specials; traits or supers. Please note this may not be 100% accurate as I do not have the actual hit box data. This is all stuff I found on training mode. Image...
  11. Pakman

    Breakthrough Green Lantern Space Control

    Below is a diagram of Green Lantern's space control at any one time. It does not include jump in attacks; certain specials (MBs); traits or supers. Please note this may not be 100% accurate as I do not have the actual hit box data. This is all just stuff I could find on training mode...
  12. Pakman

    Breakthrough Black Adam space control

    Below is a diagram showing Black Adam's space control at any one point in time. It does not include jump ins; certain specials (and MBs); traits; strings or supers. Please note this may not be 100% accurate as I do not have the exact hit box data - this is just stuff I've been able to figure...
  13. Pakman

    Breakthrough Solomon Grundy space control

    Below is a diagram of Solomon's space control. Not included are jump ins; strings (I have decided to stop doing these altogether for clarity reasons); certain specials; traits or supers. The focus is solely on normals and specials. Please note this may not be 100% accurate as I do not have the...
  14. Pakman

    Killer Frost space control

    Below is a diagram showing Killer Frost's space control at any one point in time. It does not include jump in attacks, traits, certain specials (frost bite [parry] and ice berg [it tracks and must be blocked low] or supers. Please note these may not be 100% accurate as I do not have the exact...
  15. Pakman

    Breakthrough Hawkgirl space control

    Below is a diagram for Hawkgirl's space control. It does not include any MB specials, jump in attacks, traits, supers or hit-confirm-only strings. Please note this may not be 100% accurate as I don't have the exact hit box data - what you see is just what I've been able to find out on training...
  16. Pakman

    Breakthrough Cyborg space control

    Below is a diagram showing Cyborg's space control. Excluding Jump ins, MB, hit-confirm-only-strings and supers. # Legend: Red: Nova Blast Purple: Sonic Blast Yellow: Power fist (Yes that is it's actual reach!) Green: Techno Tackle (Yes that is it's actual reach!) Blue: Normals (e.g...
  17. Pakman

    Strategy Ares Space Control

    The diagram below shows Ares' space control at any one point in time. It does not include any jump in attacks; hit-confirm-only-strings; certain specials (i.e. his teleport or any MBs)/traits (as these are obvious) or supers. Obviously it does not factor in frame data either. Please note these...
  18. Pakman

    Breakthrough Deathstroke's Space Control - Diagram

    The diagram below shows all Deathstroke's available attack ranges at any one point. It excludes any jump ins and hit-confirm-only strings (i.e. 3,2 is present, but not 3, 2, 3) Legend: Red: Gun specials (e.g d,f, 1/Gun shot) Green: Sword specials (e.g d, b, 2/Sword spin) Blue: Normals (e.g...