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    Why is CW's mix always a subject of discussion?

    As a catwoman main, for fairness, I would only reduce damage, all the rest (evasiveness, pressure) is part of why the character is fun to play in the first place. I do not understand why damage is so high given the character archetype, I would rather have less damage and CS1 launcher safe again...
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    Hit Box Arcade Thread!

    by the way, why a full priced dedicated device for ps4 like the new hit box is not a ps4 official controller (which would not require any firmware update)? I mean, we are not talking about an adapter. Is Sony against hit box? Or would it be too expensive for hit box (a small business) to rise to...
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    Hit Box Arcade Thread!

    warning: update of Playstation operating system (I'm in Europe) of today causes the PS4 hit box to disconnect after about 10 minutes, basically like the old gen one did (not sure timing is identical). Just tested several times in a row. Something must be done fast to correct the problem!
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    Hit Box Arcade Thread!

    I got mine and it's great. question: How do you reset training mode in mkX without the touchpad button?
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    Question - Stunt Double Tips from A-List to Stunt Double

    are all normals and string cancelled into mimic call and immediately into msk armorable or pokable on reaction, by a good opponent, offline? Or are there some viable mimic call cancels on block, where at list the opponent has to guess?
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    How to understand and Anti-Air in MKX

    Great explanation, it helps a lot! I was being cross up AA all day long with JC and know I understand that it is because he has bad Jin punch so I had to do it late in order to connect with ducking opponent, which makes the anti air easy.
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    How to Read, Understand and Calculate Frame Data in MKX

    @kencheese The disadvantage on jumping in attacks apply only when you do them early and very high in the air. In that situation you can interrupt. But when you do them late and low in the air, you benefit of landing cancel, that is the animation is canceled by the fact that you land and this...
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    How to Read, Understand and Calculate Frame Data in MKX

    -1 frame rule just for punishing. Otherwise just adding numbers (for normal or special alike): if you are blocked and are at -5, your 5f poke will trade with a 10f move of your opponent. Either you add the disadvantage to the frame of your move in your head (your 5f becomes 10f), or you subtract...
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    How to Read, Understand and Calculate Frame Data in MKX

    No because startup gives you the number of inactive frames, and not the first active frame. So you can punish with minus 1f moves. 8f to punish -9. A 8f move will actually impact at the 9th frame, 8 inactive frames + the first active frame. You get same numbers (like 6 for -6) only when frame...
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    How to Read, Understand and Calculate Frame Data in MKX

    There is no issue anymore, because "input frame" or frame zero for normals (the first frame out of blockstun when the game will accept the input for the normals, since you cannot buffer normals while in blockstun) is now counted in the startup. The move cannot really start in that frame since...
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    MKX Patch Notes for Xbox One

    Well, if my understanding is correct, frame zero is the first frame out of block when you can get the input for a normal that can not be buffered while blocking as reversal can (smashing the buttons). Input for normals won't be accepted while in blockstun, up to the last frame of blockstun...
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    Tech - Johnny Cage JC Xray hitconfirmable into out of any starter

    JC stunt double can hit confirm into xray out of any starter mid screen, giving around 50% xray combos F24, d1, 2xxXRay, bf4 113xxdb1 rc 2xxXray, bf4 (1 clone required, db1 clone whiffs on female and closed stance until they fix it) any starter xxdb1 rc 2xxXray, bf4 (1 clone) any anti air...
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    MKX System Guide

    I think that in a system guide the unique functioning of hitstun in MK (compared to other fighting games) should be explained. After a d3 that is say +10 on hit you can block a fast 6f d1, but if you were trying to do anything else (poke, dash, armor, super) you would be hit by the fast d1. That...