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  1. Might Tested

    CYBER SUB TIME STOP INFINITE

    @AK Pig Of The Hut @STORMS this needs to be frontpaged Okay, with help from @G4S J360 , we've managed to discover a quasi-infinite with Cyber-Sub Zero. Essentially the way this works is: (Starting from midscreen) And this only works against mid to low level hitboxes (i.e. not Sheeva or...
  2. Might Tested

    Tech New Tech...

    @G4S J360 it's coming...
  3. Might Tested

    TOM BRADY VERSUS SLIPS, HE NEEDS IT!

    I demand to see Tom baby Slips. It's obvious. The West can't handle New York. Can't even handle VSM. The sheer thought of the Sub Zero on Scorpion rape gives REO an erection.
  4. Might Tested

    Guide Deep Jumpkick/Jumpkick Combos in all situations.

    So you know those moments where you're out of jump in range, and that pesky ass is D4'ing his patootie off? Well, that's what the Deep jumpkick is for....if you catch yourself in a moment where you know you're going to DJK, there's a couple combos you might want to know... The difficulty...
  5. Might Tested

    Question about bombs

    Everyone's all like "RAGGLE FRAGGLE I WALK ALL OVER BOMBS BRO. LIKE WHATCHUGOT!?" So, is it...viable...to just oh say... midbomb, backdashxxfarbomb, net, for an opponent at fullscreen? Or if the guys at midscreen, dashxxclosebomb,backdashxxmidbomb, net. So basically what I'm asking is, it is...
  6. Might Tested

    Ragdoll tidbit

    This is probably already known, but if not: If you are being pressured while up against the corner, you can wakeup-Ex-ragdoll, flipping the opponent onto the wall, into a D1xxNet. The combo after that is entirely up to you people. Me? I like to short bomb before the net comes out. 21...NJP, B2...
  7. Might Tested

    Scrub Reset

    I like to play with Cyrax, but for the love of me, I cannot do -any- of those resets top players do or anything Tony-T related. I just can't do it. I've practiced constantly, I've tried all the angles, listened to all the useless J360 advice and scrubby Mustard tech, and so I finally came up...
  8. Might Tested

    Standing 2 as an anti-air? Viable?

    I've had relatively decent success (even online) with 2xxVB as an anti-air. The only hicckup is that the 2 has such a weird hitbox that sometimes the opponent is low to the ground, or high as hell where you have to leap like a God to touch them. So if they're really high, you can 2xxVB, 2xxVB...
  9. Might Tested

    Meter building related information.

    A teleport will count as 2 points of meter. A parry will count as 1 point of meter. An ice bomb will count as 2 points of meter. Opponent is frozen by an iceball: You are able to teleport (two points) and still be able to crossover JIP or punch. Opponent is frozen by Ex-Freeze: You are able to...
  10. Might Tested

    Help with 70+ Net resets.

    I cannot, for the love of me, after countless trying, do any of a various assortment of resets that involve throwing the midbomb, a stringxxshortbomb, then the net reset onto the short bomb. Any tips for this? And what is by far, the easiest bread and buttery variation of these 70+ resets...
  11. Might Tested

    What keyboard should I get for my xbox?

    I know nothing of this. I don't feel comfortable with a stick, so I prefer a keyboard, especially because the d-pad is kind of trash at heavy execution. If it's a hitbox, I don't care, so long as it's a keyboard. I'm pretty sure a hitbox doesn't work on an xbox. So if I can get some kind of...
  12. Might Tested

    Convenient information.

    Use this how you like it if you like it. Scenario A: Match or round is coming to a close, your opponent has a breaker, you don't want your opponent to breaker. You've just hit them with an iceball, and the next hit will be breakered. If your opponent is caught with a freeze, you can hit...
  13. Might Tested

    Convenient Tech for Wakeup/Anti-Air

    Scenario A: Opponent is jumping in on you. Opponent isn't retarded, and he is expecting you to Ex-Parry or Parry. You parry. He jumps in, waits, and fullcombo punishes. Of course there is the standing 1 anti air, but it's a bit fishy. If you see the opponent jump in on you, you can bangport, he...
  14. Might Tested

    Pig of the Hut went HARD. That is all.

    Without Cyber Sub Zero unfortunately. Were there any high level Cyber's @ NEC? Links anyone? Also. Little tidbit. To help out in the Kitana matchup, a little birdie told me you can F14 instant-airs if you crouch, they fly over your head, and you dash in, or if you don't need to dash, etc...
  15. Might Tested

    Cyber Subs 11 Cancel versus his 21 Cancel.

    You know how some attacks recover pretty fast? Like Ermac's TelePush and Johnny Cage's Shadowkick? This is a question in general, to any of you: What specials cannot be punished by Cyber Sub's 15 frame 21xxSpecial, but -can- be punished by Cyber Subs 9 frame 11xxSpecial? For example, don't...
  16. Might Tested

    New Tech - 50% Wall Combo

    Call this impractical. Guess what, it's not. It's much easier than the F221 variant. Practice it. You can do this 10 times in a row. Old X-Tac 50: JIP, 21 xx Iceball, JIP, 211+2, EX Tele, 34, f221 xx Slide Note: you -cannot- ExSlide for 51 percent, it will whiff. Easier Consistent Variant for...
  17. Might Tested

    Cyber Subs Grounded U4 Reset.

    I never see anyone punishing with this move. U4xxMidBomb, Dash, 211+2 (Bomb explodes), Dash, U4xxSlide. Roughly 60ish, give or take. I'm aware the combo is not new (stfu tech wh#res), I'm just saying nobody takes the risk in punishing with this move that often. Considering the damage, I think...
  18. Might Tested

    Sektor's Wakeup System.

    So his teleports are roughly 30 frames, even the ExTele. And his flame can easily be cross over, jump kicked, or even JIP'ed, or even meatied right through. So with 12 frames of invincibility, that's EIGHTEEN FRAMES of open punishment on wakeup. Your average Johnny or any character for...
  19. Might Tested

    50%,51%,and 52% Cyber Wall Combos

    X-Tac's Original 50: Requires one bar. Difficulty: 7/10. JIP, 21 xx Iceball, JIP, 211+2, EX Tele, 34, f221 xx Slide Note: I find it easier to jump-EX Tele Note: You cannot Ex-Slide. It will whiff. Note: You may find this 50 easier, or the 51 easier, depending on your personal liking. Test both...
  20. Might Tested

    Situational Combos for max damage.

    If the opponent is frozen by an raw ice bomb on the corner: 38% (After the ice bomb): NJP, 4, 34, F112xxSlide NOTE: Opponent is thrown off the wall For an easier alternative after raw ice bomb on the corner: 36% (After ice bomb): NJP, 4, 34, 33xxSlide NOTE: Opponent is kept on wall For...