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  1. jcbowie

    UMK11 Patch Notes: 11-7-2020

    Yeah, it's not like NRS nerfed any custom moves to make them practically unviable, made some combinations newly unusable together, or outright banned some custom moves from competitive play because they couldn't be bothered to balance them. This is literally the exact thing everyone asked for...
  2. jcbowie

    What should NRS learn from MK11?

    Don't be so terrified of making things legitimately, punishably unsafe. I feel like most, maybe not all but definitely most, of this game's problems could be fixed if a ton of key moves in the game were either made several frames more minus on block, several frames slower to start up, or by had...
  3. jcbowie

    The Outcry of Fatal Blows

    For the record, people above me have hit on the same points, but I agree totally because I think this is the worst mechanic in MK11. I like MK11 for the record, but this is one of those things that's been here since day 1 that I hate and it's been largely unaddressed. In MK9 and MKX, resource...
  4. jcbowie

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    Yeah, it's just stand 4.
  5. jcbowie

    Shao Kahmbos (Updated w/ new Aftermath Combos)

    You can get slightly more damage on regular starters in Risen Emperor than the combo paths above. If you use: STARTERxxb,f3, b3, j2, b2xxdb3 and b3, dash, 4xxb,f3EX, dash, 4xxb,f3EX, microdash, d2 Off the f3,4 starter you get 354.75 versus 345.18 and it's also slightly easier to do, you...
  6. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    Annual franchises are widely derided and there are outlets to complain about that kind of thing, but that doesn't really matter here? Deflecting to "well annual franchises that are the subject of wide condemnation do it" is a weak defense tho. This is an NRS forum, and we're talking...
  7. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    I'm inclined to agree with you. If I'm honest though, I'm not quite sure what "toxic" means at this point. Seems like folks often just say "toxic" when referring to things they don't like or agree with so as to suggest that there's something inherently wrong with it.
  8. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    It's actually called having finalized parts of a game that are not included for the purpose of marketing. No one in this entire thread is saying that there is no reason for how the pricing has been structured, no one misunderstands that there is a way that WB is increasing revenue by pricing...
  9. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    I get what you're saying, I just really don't like this suggestion that it's somehow the fans' "fault" for supporting a series and then losing enthusiasm which gets support withdrawn. It's the fault of devs and publishers that the game is in a state that more people don't like, just like RE6...
  10. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    DLC has been a thing for a long time, yeah. However, you may not have noticed this but we as videogame consumers have been complacent with it degrading from fun extra content that comes down the line after a complete game experience to now launch content that was clearly part of the base game's...
  11. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    But like what do you see as the solution then? Clearly folks are unhappy, is the solution to just kinda say "we should be grateful for anything at all, so just pay for it and don't ask questions"? Edit: I'm not saying you have to be wrong if you think that, if you're really super into MK and...
  12. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    The reason that your analogy doesn't make sense is that the game's new patches and editions aren't strictly speaking a "new model." This is literally the exact product that we paid top dollar for up front, but with changes that correct older problems. The dev cycle isn't really like them putting...
  13. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    I literally address exactly the things you're saying in follow-ups to what you quoted man. I understand that the launch value is supposedly "the benefit of having more time with the game," but as evidenced by the mere existence of these threads that value is wearing thin. As for the extreme...
  14. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    But if they don't have to... then they don't have to, this perspective makes no sense. There's no reason that they do, so saying "well they do so no changing that" doesn't make any sense. Saying "they don't have to be so they shouldn't be" is everyone's point here. It's very obvious, based on...
  15. jcbowie

    'Hopefully, if we’ve done our job right, we’ll have left our fans still wanting more' - and we're always ready to take their money!

    Do these considerations still matter anyways when we look at the way NRS and WB treated the people who actually worked on developing the base game? Allegedly subjecting them to poor conditions and dangling long-term employment in front of them so that they'd meet unreasonable deadlines and then...
  16. jcbowie

    Injustice 3: Top 4 Character Wishlist

    I would really just prefer more characters with actual super powers, I've been hoping for Big Barda this whole time since IGAU and would also love to see characters like Shazam and Grundy return with their weirder playstyles preserved but enhanced. Honestly though what I want is just fewer...
  17. jcbowie

    A Year Later Safe To Say The Gameplay Changes Did Not Work Out?

    I would argue that the setplay and momentum aren't that different from MKX, just for different reasons. With the introduction of throw loops and throw KB's and as you mention the KB counters for throws like d2's, the consequences in terms of taking big damage and returning to a defensive guess...
  18. jcbowie

    A Year Later Safe To Say The Gameplay Changes Did Not Work Out?

    That last bit's kinda my point though, how is a meta centered around staggers and strike/throw necessarily more satisfying than OH/low? It's still guesswork, still sort of a "coinflip" but the difference now is just the nature of the consequence for guessing wrong. No one has to be "broken" to...
  19. jcbowie

    A Year Later Safe To Say The Gameplay Changes Did Not Work Out?

    I fundamentally disagree with this suggestion that MK11 is more "neutral based" than either I2 or even than MKX in some ways. In MKX, at least in terms of the top characters, you guessed on OH/low 50/50's where they would launch you for pretty high damage and in some cases even reset you for...
  20. jcbowie

    Ripper Corner Corpse-Hop

    I tested it today, it still works, just a strict timing. It's for sure tough, and I dunno how valuable this even is, but if you're against someone who operates really wakeup-heavy then this is still a good idea in the corner.