Search results

  1. gitblame

    2021 Injustice 2 PC Matchmaking

    I play inj2 from time to time. I own it on both PS4 and PC. On PS4 game is pretty lively - you can easily find opponents in both ranked and player matches. Maybe finding ppl to play is so easy because game does not have proper skill based matchmaking system, so you will get basically anyone who...
  2. gitblame

    At this point, is there any one person who thinks this game is balanced?

    When we are comparing MK11 at current state to MKX after 2 years or Inj2 after 2 years, I am not seeing MK11 be any more balanced than previous games. It's definetly seems more fair on the top tier side. But does top tiers being weaker than top tiers in previous title really say how balanced...
  3. gitblame

    Kitana General Discussion

    They won't. According to devs it's not broken.
  4. gitblame

    Kitana General Discussion

    I think foxy is right about Kitana if that potato phrase he used is more about how simple Kitana is. Well she is. She is one of the simplest characters in the game who can use that simplicity and be effective. Also I am not suprised f0xy thinks she is good, because this character suits him a...
  5. gitblame

    Kitana General Discussion

    Yeah, but those other characters can have an argument that Kitana having 27-30% meterless combos while others have to spend a bar for less damage is also frustrating.
  6. gitblame

    Kitana General Discussion

    Yeah, but if you think about it. What else are you going to use meter for when you play Kitana with air dashes and piercing dagger? You can just spend it all for meter burn piercing dagger to always be safe or even plus. When I play this variation I never feel like I don't have meter. All combos...
  7. gitblame

    (Rant warning) Balance issues

    I hit countless B231 on airborne players and I got punished every time. Yeah I am always mumbling to myself right afterwards that game sucks and it shouldn't be like this but when salt leaves my veins I can admit I was stupid to just throw that button knowing I am risking getting punished. Now...
  8. gitblame

    Kitana General Discussion

    I like Kitana this patch. I feel like customs did a lot of good to her and previous tournament variation made this character way more boring than she could be. You really can make her the way you want. You can have more defensive / zoning oriented character. You can be jumping / air controlling...
  9. gitblame

    Kitana General Discussion

    I don't know if it's the final version or we getting another patch today (I hope so, because there are some really questionable choices in this version), but so far Kitana had some good changes. Her pokes being trash was her really main weakness, now she can make ppl block after d4 and d3 so her...
  10. gitblame

    [UPDATED] MK11 at DC Fandome (1995 MK movie actors voice lines leaks)

    Well, Ed said at E3 2018, when they did not show anything, that cycle is over, just to annouce MK11 later and release it on the well known cycle. Also MK11 has barely got any support so far.
  11. gitblame

    Desired Kitana Changes

    Same
  12. gitblame

    Is There Still Hype For MK11 And Do You Think That They Should Continue To Support It?

    Everybody is hyped about MK11. And it's showing like never
  13. gitblame

    Kitana Matchup Discussion Thread

    At this point for me only Fearless is worth to play and for matchups where Fearless does not work I am not going to use Kitana. I can see some players may make Highborn work and Highborn can be super annoying, but I hate this mindgame with razors and there is no plan B with this variation.
  14. gitblame

    Walking back

    Are we for sure talking about MK11? Imo in this game turtling gameplay, backing up, zoning and relying on life lead is the weakest strategy in general. I know there are matchups that have that issues but those are minority. In this game being cornered is the real issue. Forward movement is way...
  15. gitblame

    Kitana General Discussion

    Fan-fare has really good U2 game + d3 anti airing ppl really can hurt. Also she has top armor breaker. That's what she does better than other variations.
  16. gitblame

    Kitana General Discussion

    Now Kitana is in real comfortable spot and all 3 variations are at least solid. I just play 3 of them, you can pick variation to have good or even matchup most of the times.
  17. gitblame

    Spawn Came Out a Little Underwhelming

    Nah, he is good. V2 and V3. Character with such good projectile, range and movement and +15 D1 cannot be bad. I am not saying he is top tier or something. He is super solid tho. You can watch really good v2 Spawn gameplay here.
  18. gitblame

    Kitana General Discussion

    To be honest, I was kinda salty when I first read the notes. I thought to myself - again Kitana got the buffs nobody asked for and nobody will find useful. But then I messed around with it for a while. F2222 has good advantage over F234 with no gap and not whiffing when first hit connects when...
  19. gitblame

    Kitana General Discussion

    Because low fan as a combo ender is about +50 so it allows you to go for fan nando on OKI. If you do it right they have to hold it and you are plus, if they roll forward you can punish their roll.