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  1. SaladPlateLover

    Rain General Discussion

    It's a funky glitch. When I first saw Roethar doing it I thought it was on purpose
  2. SaladPlateLover

    Rain General Discussion

  3. SaladPlateLover

    Rain General Discussion

    Sonya is pretty fun after the patch. She can link leg grab off of b3 cancel f1 for a side switch/portal positioning. She can also give you air combos off of b34.
  4. SaladPlateLover

    Rain General Discussion

    Disappointed by another patch with no buffs to portals and water shield. His design change to a mage was fresh and original but they're just giving him more ninja moves
  5. SaladPlateLover

    Rain General Discussion

    Haven't touched the game in months. Still just waiting for his portals to be made usable
  6. SaladPlateLover

    MK1 December 14th 2023 Update Patch Notes

    Weird focus on Rain God. Was hoping his portals would finally be given viability
  7. SaladPlateLover

    MK1 Patch Notes

    Yeah any assist being a full bar is never gonna be worth it, and it is the laziest way to nerf something. They could have changed it so that only the first hit comes out on block, similar to punchwalk, so that it's still good for combos
  8. SaladPlateLover

    Rain General Discussion

    Not surprised. I was really hoping they would buff it in this patch though because it's my favourite special from him, o well
  9. SaladPlateLover

    MK1 Patch Notes

    Correct me if I'm wrong but wasn't Johnny Cage the least reliant on Cyrax since the other three were using him to make unsafe specials plus? Seems like Johnny was untouched this patch so I'm thinking y'know. edit: ah he was using his knee string into shadow kick. But I think Raiden and Rain got...
  10. SaladPlateLover

    Rain General Discussion

    Pretty funny that Sonicfox used confluence beam more times than teleport throughout his tourney run lol
  11. SaladPlateLover

    Buffs and Nerfs Wish List

    Nah that move sees more play than stomp and punchwalk. Also I keep asking around if stomp is glitched because I can't get the in-front/behind versions but yo can somebody tell me if they can?
  12. SaladPlateLover

    Rain General Discussion

    Would be cool if the last hit of 211 didn't knock up so you could do ex-db1 or some ground cameos as currently the launch part is not useful. I mean it's a really cool looking string
  13. SaladPlateLover

    The State of Zoning and Overall Strategy in Mortal Kombat 1

    Really nice point on ex projectiles. Not only does Reiko's become a mid but it becomes unjumpable. Projectiles becoming a launcher with meter doesn't work with the ex system because you can't know it's gonna land in neutral. In mk11 Rain's projectile launcher is good since the meterburn system...
  14. SaladPlateLover

    The State of Zoning and Overall Strategy in Mortal Kombat 1

    Watch Sonicfox and you'll see what the best thing Cyrax does for Rain to make him from low tier to mid tier. He covers Rain's weakness of not having any string starters with good range except his 28 frame overhead, so instead you go d3 - geyser - helicopter into plus which would otherwise be -16...
  15. SaladPlateLover

    The State of Zoning and Overall Strategy in Mortal Kombat 1

    I don't want him to be a zoner and he's still low tier for me. Just gets carried by Cyrax
  16. SaladPlateLover

    Rain General Discussion

    Very fun to watch Sonicfox's Rain although Cyrax enables him to do half the thing he does. Covers one of his biggest weakness of geysey being -16, turning it into a tool he can cancel off of d1s and d3s into pressure, or an armoured launcher. Timing Cyrax to combo off of grab and landing full...
  17. SaladPlateLover

    Mortal Kombat 1 Post-Release General Discussion Thread

    Pretty sure the jump cancel is a glitch where specials get counted as dial-ins after the launchers and there is a single frame before the jump where the character is in a grounded state
  18. SaladPlateLover

    Rain Kombo Thread

    Doesn't work for me. I am on PC though
  19. SaladPlateLover

    Characters feeling incomplete when you look at EX moves

    Sometimes the point is just for style if you aren't playing a competitive match. In MK11 Mileena's slide could be meterburned a second time for something like 4% extra damage. But that came with a really cool animation so I'd use it a lot against lower level opponents just for fun, and mind you...
  20. SaladPlateLover

    Characters feeling incomplete when you look at EX moves

    I know there have been an ocean of criticism posts since launch, however I think most of them come from passion and this aspect of the game is important to me and I don't think anyone else has really noticed. Why this is important to me is that ever since all the way back to Street Fighter 3...