Search results

  1. NeroOps

    Li Mei Kombos

    Never posted these here It's probably possible to throw out more than one lantern now since update. Li Mei x Tremor Combos & Setup Examples https://streamable.com/ra4l6y
  2. NeroOps

    Li Mei Kombos

    Li Mei x Khameleon (Mileena) 5 Combos https://streamable.com/6vtifz Li Mei x Khameleon (Kitana) 7 Combos https://streamable.com/2d1lz8 Li Mei x Khameleon (Jade) 4 Combos https://streamable.com/n8i0mo
  3. NeroOps

    Li Mei - Kameo Choice Discussion Thread

    Tremor kameo Pros: Optional 50/50 setup with rock toss and f4 in metallic variation on oki after a db3 ender. Rock toss also gives ground bounce on airborne opponent to extend combos. Rock roll similar to Lao low hat but slower gives plus frames on block. Can be done after a back throw and...
  4. NeroOps

    Lord Raiden General Discussion Thread

    Great video even though you missed some points within the guide but i doubt anyone really cares because the variation isn't as easy to use or good enough to them compared to his thunder wave variation.
  5. NeroOps

    Virtual Fighter 5 Ultimate Showdown Discussion Thread

    I used myself as an example. I explained how rollback won't make your matches any better while using wifi it'll never be stable as using an ethernet wire. I assumed y'all played on wifi based on the amount of people who actually do on mk11 and also gave suggestions in that post. Y'all can keep...
  6. NeroOps

    Virtual Fighter 5 Ultimate Showdown Discussion Thread

    I've played over 250 matches so far and i can say that less than 15 matches were shit connection wise. I've had zero issues finishing my combos because of the lag. I'm starting to think y'all be playing fighting games on wifi and complain about not having rollback like it'll improve the...
  7. NeroOps

    Virtual Fighter 5 Ultimate Showdown Discussion Thread

    The netcode for this game is fine and for those who say its worse than what final showdown had don't know what they're talking about. (not saying rollback wouldn't have been a better option) Seems they've had a very limited time to remaster the game and couldn't remake all of the customization...
  8. NeroOps

    Shao Kahn Discussion Thread

    I guess from your knowledge Shao s2,s3,s4 should hit crouch blocking opponents too right? Yeah, NO Highs aren't suppose to work that way it's dependent on the size of the character and collision box as i said before. Any time the opponents head moves up and down while crouch blocking the...
  9. NeroOps

    Shao Kahn Discussion Thread

    Highs aren't meant to hit crouching opponents and the only reason some high attacks hit crouching opponents is because the characters collision box is lowered by the size of the character. Only mids, lows, and overheads are meant to hit crouching opponents. You'll never understand why the...
  10. NeroOps

    Shao Kahn Discussion Thread

    So you can jail into it after a d4 in corner on hit and keep pressure. Depending on the opponents collision box size and movement you can hit a crouch blocking opponent but yes the opponent ducking or d2 kb is the risk you choose to endure if they read the s1 coming afterwards. Shao is...
  11. NeroOps

    Lord Raiden General Discussion Thread

    Understandable and i doubt they will when they still haven't fixed the whiffing issues jo push has when pushing the opponent towards the corner or out the corner at max distance. Either tolerate that issue lightning storm has or don't use that ability.
  12. NeroOps

    Lord Raiden General Discussion Thread

    I see your point but random or not a more consistent way would be the ideal of figuring out what causes the bug. The move seems to be not implemented correctly. It's like the game can't handle processing the move multiple times without causing an error in the coding. The move shouldn't be...
  13. NeroOps

    Lord Raiden General Discussion Thread

    In your video your input list on the side was never reset so you could've triggered the bug before it was cut out the beginning of the video. Theirs moments where raiden recovers faster than he normally does after the amplified lightning storm without pressing 4 to cancel the float. Maybe that...
  14. NeroOps

    Lord Raiden General Discussion Thread

    This video shows exactly what i've been stating https://streamable.com/wv6wx0
  15. NeroOps

    Lord Raiden General Discussion Thread

    I have no idea why you brought up 3 when I said let amplified lightning storm recover without pressing anything afterwards. I have no idea either on why it auto cancels after the first lightning strike when amplified. I'm not a developer for nrs but from my opinion I would think it has...
  16. NeroOps

    Lord Raiden General Discussion Thread

    If you allow his lightning storm to recover on its own as in not pressing anything after amplifying the move it triggers the bug. Nice find by the way.