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  1. ryublaze

    Do variations support or harm the fun?

    With the current movepool and toned down gameplay, I see variations hurting the fun value in the game. This game was built on the idea that characters would be able to customize their own moves. Using variations to piggyback off of that idea does not work. There are many variations that feel...
  2. ryublaze

    What is the point of "optimals " ? if dmg difference in almost non existent

    There isnt other than squeezing out the most damage possible so you can avoid magic pixel situations. I think it's just a sense of satisfaction, most players will always go for combos they know they won't drop. Also optimal =/= max damage
  3. ryublaze

    Exploiting plus frames

    Thing with 6f d1 is they dont have much range so you can easily walk back and whiff punish them with a mid
  4. ryublaze

    If KBs were standardized...

    I think some KBs need to be reworked since there are characters who have really easy KBs while some of the others don't. It's an entirely new mechanic that either makes or breaks a character so i think it should at least be looked at
  5. ryublaze

    What if everyone gets Terminator's hop KB?

    Good idea it'd be better than having to guess forward and back throws since you can react to hops
  6. ryublaze

    Jump d+2 question

    Jump attacks are mids the higher up you are and overheads the closer you are to the ground. That said, I don't see why you would want it to be a mid rather than an overhead. Overheads are more likely to hit because they hit crouch blockers
  7. ryublaze

    Tips for Improving in MK11

    You can practice by setting ai to do two recordings 1. throw and 2. mid. Try to defend against both options. Once you can do that then I suggest trying in a real match and focus only on trying to tech throws. The more you practice it and can apply it in real matches the easier it'll be. And obv...
  8. ryublaze

    How to defend against staggers/mix-ups?

    First you gotta be looking for the stagger which makes it a whole lot easier to react to and press a button after. It's mostly a read on whether you should press after the stagger or not. But for the most part you're better off blocking and taking the throw because 1. throws don't do much damage...
  9. ryublaze

    If balance, mechanics, and depth are your priorities, why do you play MK?

    I just like the characters and the simplicity of the game. It's also nice to have a game with good online netcode
  10. ryublaze

    Kombat League by the numbers.

    Not surprised that the most used characters are also the poster boys of the game
  11. ryublaze

    MK11 one of the most balanced NRS games - Do you agree?

    I think everyone agrees that it's balanced. Sure characters like Liu Kang, Geras and Cetrion might seem broken compared to the rest of the cast while Raiden and Kollector are nowhere to be seen, but there has to be a top/bottom 5. That's just the nature of fgs.
  12. ryublaze

    Do you want the Variation System to return to MK12?

    We just had variations for MKX and again for MK11, except now they're nerfed to the ground with many variations still being pointless. They could have at least let us customize our moves this time around, but we're still stuck with the same old variation system. Yeah no, can we please go back to...
  13. ryublaze

    Why Scorpion Sucks

    The nerfs to scorpion were the result of the constant online complaints about him, which was uncoincidentally after Kombat League was made a feature. Everyone was meming "wifi scorpion" and "scorpion league", with some even going as far as to say he was the best in the game and had zero losing...
  14. ryublaze

    MK11 SHANG TSUNG Discussion

    You could dash up d3 or ground fireballs
  15. ryublaze

    Mortal Kombat 11 Kombat League (Rant)

    I agree. Kombat League is a good start, but could definitely use some improvements. 1. Needs better rewards. It only rewards specific character skins/gear so if you don't play that character then there isn't a reason to get to that rank. Rewards need to be universal, otherwise you're limiting...
  16. ryublaze

    Injustice 2 50/50s

    Great list. I think most if not all of these 50/50s are pretty legit. Injustice 2 50/50s were designed so that you have to be smart when using them, not like MKX where 50/50s were braindead. So just because a 50/50 is reactable or fuzziable doesn't mean that you shouldn't do it. If you use them...
  17. ryublaze

    Thoughts on Ivy 3.0 (COMPLETELY REVAMPED)

    Her wakeup has always been underrated imo. The command grab is a fully invincible launching wakeup attack, which is better than some of the weaker wakeups in this game. I guess this new move might help against grab immune attacks when you're knocked down.
  18. ryublaze

    Black Canary Optimal Combos / Recharge Combos

    These are all of Black Canary's optimal combos. Black Canary can loop her Canary Cry with certain combos. These combos last long enough to recharge the Canary Cry so you can use it again on knockdown. IMO these combos are a must to be able to play Black Canary optimally so that you can always...
  19. ryublaze

    Black Manta Trait Usage

    Here are some ways to use Black Manta's trait offensively. 1. Float Cancel Pressure This video shows how to use Float in blockstrings after conditioning the opponent with overheads. 2. Air Float Pressure This one goes over Air Float and how to use it to punish anti-airs, for j3 Float...